Player Matchup

Ne Zha
Ne Zha
BillyPepeHands
Ne Zha
Level 149
God Stats
110W - 73L
1,677 SR
Queue Stats
466W - 431L
1,579 Elo+
Solo
Bacchus
Bacchus
M0EV
Bacchus
Level 17
God Stats
3W - 4L
1,693 SR
Queue Stats
10W - 10L
1,628 Elo+
Party 1
Hachiman
Hachiman
Osmond76
Hachiman
Level 146
God Stats
0W - 1L
1,295 SR
Queue Stats
116W - 143L
1,568 Elo+
Party 1
Achilles
Achilles
TagmanUK
Achilles
Level 109
God Stats
46W - 61L
1,429 SR
Queue Stats
626W - 626L
1,426 Elo+
Solo
Aphrodite
Aphrodite
Tufflluhv
Aphrodite
Level 27
God Stats
14W - 24L
1,390 SR
Queue Stats
73W - 84L
1,397 Elo+
Solo
Team Averages
Level 90
1,497 SR
1,520 Elo+

VS

Team Averages
Level 102
1,496 SR
1,490 Elo+
Janus
Janus
 
Janus
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
MármolMan
Ishtar
Level 159
God Stats
1W - 1L
1,480 SR
Queue Stats
6W - 9L
1,449 Elo+
Solo
Nu Wa
Nu Wa
Wawawayour4
Nu Wa
Level 14
God Stats
183W - 157L
1,500 SR
Queue Stats
188W - 157L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
5,034
839
4,718
6,030
3,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bacchus
M0EV
Bacchus
10
0 / 0 / 0
4,456
743
1,924
4,589
4,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
Osmond76
Hachiman
11
2 / 0 / 1
5,139
857
6,362
4,231
1,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
TagmanUK
Achilles
6
0 / 0 / 0
2,583
431
0
220
118
Aphrodite
Tufflluhv
Aphrodite
10
0 / 1 / 2
4,938
823
2,113
5,790
3,169
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
3 / 0 / 0
5,842
974
5,732
3,326
1,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
 
Cthulhu
9
0 / 2 / 3
4,596
766
2,910
6,011
2,825
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Charybdis
 
Charybdis
9
0 / 0 / 1
4,556
759
1,110
1,800
609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Ishtar
MármolMan
Ishtar
9
0 / 1 / 3
4,582
764
3,765
5,420
1,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 0 / 1
5,056
843
2,594
2,288
749
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
3
Kills
3
3
Deaths
3
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
0
0
3
W
Cthulhu
 
Cthulhu
0
2
3
0.75
W
Charybdis
 
Charybdis
0
0
1
0.5
L
1
2
1
0.75
L
Bacchus
M0EV
Bacchus
0
0
0
0
W
Ishtar
MármolMan
Ishtar
0
1
3
1.5
L
Hachiman
Osmond76
Hachiman
2
0
1
2.5
L
Achilles
TagmanUK
Achilles
0
0
0
0
L
Aphrodite
Tufflluhv
Aphrodite
0
1
2
1
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,117
Damage
16,111
20,860
Taken
18,845
12,131
Mitigated
7,062
7,725
Healing
4,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,732
384
0
607
3,326
1,035
235
554
2,730
17,154
0
W
Cthulhu
 
Cthulhu
2,910
493
0
2,298
6,011
2,825
0
1,705
4,232
7,397
0
W
Charybdis
 
Charybdis
1,110
662
0
445
1,800
609
0
649
1,110
0
8,934
L
4,718
1,466
0
791
6,030
3,077
0
1,961
4,035
0
21,291
L
Bacchus
M0EV
Bacchus
1,924
147
0
275
4,589
4,165
0
2,722
1,765
7,804
0
W
Ishtar
MármolMan
Ishtar
3,765
2,516
0
737
5,420
1,844
258
722
4,587
0
10,109
L
Hachiman
Osmond76
Hachiman
6,362
2,982
0
1,549
4,231
1,602
0
2,374
1,799
0
21,518
L
Achilles
TagmanUK
Achilles
0
0
0
0
220
118
0
220
0
0
0
L
Aphrodite
Tufflluhv
Aphrodite
2,113
218
1,250
3,860
5,790
3,169
0
3,581
1,983
9,484
0
W
2,594
799
0
354
2,288
749
52
250
2,038
20,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,150
Gold Earned
24,632
104
Minions Killed
130
0
Camps Cleared
0
505,966
Distance Traveled
652,257
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,842
974
40
7
0
150,295
0
W
Cthulhu
4,596
766
11
2
0
137,573
0
W
Charybdis
4,556
759
16
3
0
117,258
0
L
Ne Zha
5,034
839
39
7
0
137,182
0
L
Bacchus
4,456
743
13
2
0
138,798
0
W
Ishtar
4,582
764
20
3
0
124,592
0
L
Hachiman
5,139
857
43
7
0
120,605
0
L
Achilles
2,583
431
0
0
0
0
0
L
Aphrodite
4,938
823
9
2
0
109,381
0
W
Nu Wa
5,056
843
43
7
0
122,539
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role