Player Matchup

Sol
Sol
BlueMuppet93
Sol
Level 126
God Stats
17W - 23L
1,409 SR
Queue Stats
137W - 141L
1,468 Elo+
Solo
King Arthur
King Arthur
DeLuXe D Ace
King Arthur
Level 129
God Stats
7W - 12L
1,517 SR
Queue Stats
379W - 359L
1,441 Elo+
Solo
Poseidon
Poseidon
Kattuk_noord1939
Poseidon
Level 154
God Stats
14W - 4L
1,761 SR
Queue Stats
488W - 497L
1,479 Elo+
Solo
Cthulhu
Cthulhu
LufflyLuv
Cthulhu
Level 109
God Stats
4W - 5L
1,308 SR
Queue Stats
214W - 190L
1,486 Elo+
Solo
Xbalanque
Xbalanque
MrxGuille
Xbalanque
Level 192
God Stats
2W - 0L
1,796 SR
Queue Stats
157W - 146L
1,587 Elo+
Solo
Team Averages
Level 142
1,558 SR
1,492 Elo+

VS

Team Averages
Level 118
1,575 SR
1,524 Elo+
Fenrir
Fenrir
Diablomijo07
Fenrir
Level 152
God Stats
3W - 2L
1,549 SR
Queue Stats
145W - 148L
1,493 Elo+
Party 1
Surtr
Surtr
Dream_Nolis
Surtr
Level 38
God Stats
1W - 1L
1,715 SR
Queue Stats
10W - 11L
1,657 Elo+
Solo
Zhong Kui
Zhong Kui
SargentoPuyana
Zhong Kui
Level 165
God Stats
12W - 12L
1,417 SR
Queue Stats
284W - 279L
1,526 Elo+
Party 1
Nox
Nox
iTheBlinded
Nox
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
226W - 258L
1,435 Elo+
Solo
Izanami
Izanami
orzank5
Izanami
Level 128
God Stats
4W - 3L
1,696 SR
Queue Stats
127W - 135L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 2
8,413
495
5,193
5,102
1,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
DeLuXe D Ace
King Arthur
15
4 / 0 / 3
9,376
552
10,460
15,993
17,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
2 / 1 / 3
9,655
568
4,707
10,135
4,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
LufflyLuv
Cthulhu
13
1 / 1 / 6
7,500
441
6,586
11,950
9,602
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
MrxGuille
Xbalanque
16
3 / 0 / 4
9,815
577
12,349
14,160
5,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
2 / 1 / 0
8,823
519
5,119
12,723
6,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 5 / 0
6,951
409
6,768
17,986
13,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
SargentoPuyana
Zhong Kui
14
0 / 3 / 1
8,314
489
8,352
13,104
11,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 2 / 2
7,699
453
4,447
11,304
10,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
orzank5
Izanami
16
1 / 1 / 1
8,787
517
4,312
5,627
2,424
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
12
Kills
3
3
Deaths
12
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
W
King Arthur
DeLuXe D Ace
King Arthur
4
0
3
5.5
L
Fenrir
2
1
0
2
L
0
5
0
0
W
2
1
3
3.5
W
Cthulhu
LufflyLuv
Cthulhu
1
1
6
4
W
Xbalanque
MrxGuille
Xbalanque
3
0
4
5
L
Zhong Kui
SargentoPuyana
Zhong Kui
0
3
1
0.17
L
0
2
2
0.5
L
Izanami
orzank5
Izanami
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,295
Damage
28,998
57,340
Taken
60,744
38,736
Mitigated
45,748
21,249
Healing
20,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,193
1,475
584
1,117
5,102
1,622
588
1,096
4,006
52,465
0
W
King Arthur
DeLuXe D Ace
King Arthur
10,460
936
93
1,256
15,993
17,301
29
2,270
13,652
0
69,971
L
Fenrir
5,119
854
0
8,006
12,723
6,889
0
1,334
11,389
0
87,633
L
6,768
1,893
0
3,575
17,986
13,852
0
4,335
13,651
448
44,610
W
4,707
503
564
5,505
10,135
4,371
1,092
1,475
8,616
85,995
0
W
Cthulhu
LufflyLuv
Cthulhu
6,586
147
639
2,635
11,950
9,602
0
4,922
6,873
43,476
0
W
Xbalanque
MrxGuille
Xbalanque
12,349
6,721
0
8,856
14,160
5,840
629
3,057
10,941
0
92,394
L
Zhong Kui
SargentoPuyana
Zhong Kui
8,352
646
0
4,482
13,104
11,750
0
2,230
10,874
69,925
0
L
4,447
716
0
1,816
11,304
10,833
0
6,182
5,122
23,097
0
L
Izanami
orzank5
Izanami
4,312
2,867
0
2,669
5,627
2,424
1,057
2,596
3,031
0
89,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,759
Gold Earned
40,574
564
Minions Killed
543
0
Camps Cleared
0
1,715,061
Distance Traveled
1,677,348
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,413
495
98
6
0
330,166
7
W
King Arthur
9,376
552
117
7
0
343,415
0
L
Fenrir
8,823
519
120
7
0
418,364
3
L
Surtr
6,951
409
73
4
0
310,840
0
W
Poseidon
9,655
568
152
9
0
372,127
3
W
Cthulhu
7,500
441
52
3
0
370,273
0
W
Xbalanque
9,815
577
145
9
0
299,080
4
L
Zhong Kui
8,314
489
153
9
0
323,880
9
L
Nox
7,699
453
28
2
0
325,466
4
L
Izanami
8,787
517
169
10
0
298,798
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role