Player Matchup

Thanatos
Thanatos
AndyIsSuperDope
Thanatos
Level 107
God Stats
1W - 6L
1,800 SR
Queue Stats
227W - 223L
1,404 Elo+
Party 2
Bellona
Bellona
Elvis Yeetsley
Bellona
Level 26
God Stats
0W - 4L
1,514 SR
Queue Stats
35W - 47L
1,391 Elo+
Party 2
Jormungandr
Jormungandr
MotoMan2157
Jormungandr
Level 43
God Stats
7W - 6L
1,533 SR
Queue Stats
35W - 43L
1,411 Elo+
Party 2
Rama
Rama
SirYeeterton
Rama
Level 67
God Stats
45W - 49L
1,535 SR
Queue Stats
82W - 96L
1,384 Elo+
Party 2
Ra
Ra
ThaKingSanity
Ra
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 131L
1,445 Elo+
Party 2
Team Averages
Level 65
1,576 SR
1,407 Elo+

VS

Team Averages
Level 110
1,554 SR
1,475 Elo+
Serqet
Serqet
Asellus-13
Serqet
Level 126
God Stats
7W - 7L
1,434 SR
Queue Stats
197W - 204L
1,461 Elo+
Solo
Charybdis
Charybdis
Baltimore_2k
Charybdis
Level 53
God Stats
45W - 27L
1,462 SR
Queue Stats
290W - 290L
1,410 Elo+
Party 3
Ix Chel
Ix Chel
DarthRambone
Ix Chel
Level 119
God Stats
2W - 0L
1,648 SR
Queue Stats
282W - 281L
1,483 Elo+
Party 3
Achilles
Achilles
KhanfIict
Achilles
Level 119
God Stats
1W - 0L
1,772 SR
Queue Stats
136W - 105L
1,490 Elo+
Party 1
Ymir
Ymir
Reezolve
Ymir
Level 133
God Stats
3W - 3L
1,453 SR
Queue Stats
180W - 145L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
11
4 / 5 / 2
6,858
572
5,167
11,434
4,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
2 / 3 / 2
6,935
578
5,557
11,892
10,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
MotoMan2157
Jormungandr
9
2 / 5 / 1
5,717
476
7,727
14,135
9,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 2 / 3
5,496
458
6,375
7,766
2,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
0 / 3 / 1
4,851
404
943
5,106
1,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Asellus-13
Serqet
10
3 / 3 / 9
6,801
567
6,394
11,691
4,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
Baltimore_2k
Charybdis
11
7 / 2 / 4
7,012
584
7,952
7,070
2,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
DarthRambone
Ix Chel
12
4 / 0 / 9
7,443
620
8,325
6,390
1,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
KhanfIict
Achilles
12
3 / 3 / 3
7,416
618
7,901
11,285
8,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ymir
10
1 / 0 / 11
6,786
566
4,669
10,454
9,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
54
8
Kills
18
18
Deaths
8
9
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Thanatos
4
5
2
1
W
Serqet
Asellus-13
Serqet
3
3
9
2.5
W
Charybdis
Baltimore_2k
Charybdis
7
2
4
4.5
W
Ix Chel
DarthRambone
Ix Chel
4
0
9
8.5
L
2
3
2
1
W
Achilles
KhanfIict
Achilles
3
3
3
1.5
L
Jormungandr
MotoMan2157
Jormungandr
2
5
1
0.5
W
Ymir
1
0
11
6.5
L
0
2
3
0.75
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,769
Damage
35,241
50,333
Taken
46,890
28,483
Mitigated
27,410
11,822
Healing
14,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
5,167
1,659
0
4,824
11,434
4,554
0
4,125
6,985
0
38,815
W
Serqet
Asellus-13
Serqet
6,394
1,688
0
3,634
11,691
4,559
247
1,308
10,202
0
41,640
W
Charybdis
Baltimore_2k
Charybdis
7,952
4,629
0
1,465
7,070
2,535
723
2,258
4,489
0
37,425
W
Ix Chel
DarthRambone
Ix Chel
8,325
1,374
2,051
1,687
6,390
1,978
384
885
5,341
46,476
0
L
5,557
1,309
0
1,896
11,892
10,593
0
1,768
9,266
0
34,679
W
Achilles
KhanfIict
Achilles
7,901
1,529
0
3,293
11,285
8,975
0
279
10,181
0
50,254
L
Jormungandr
MotoMan2157
Jormungandr
7,727
1,173
174
3,274
14,135
9,015
152
3,271
10,206
32,660
0
W
Ymir
4,669
785
0
2,521
10,454
9,363
0
2,940
7,054
16,021
0
L
6,375
5,468
0
1,247
7,766
2,543
550
1,857
5,597
0
29,030
L
943
46
84
323
5,106
1,778
0
2,281
2,678
12,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,857
Gold Earned
35,458
233
Minions Killed
296
0
Camps Cleared
0
1,119,747
Distance Traveled
1,288,601
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,858
572
60
5
0
266,284
0
W
Serqet
6,801
567
65
5
0
265,598
1
W
Charybdis
7,012
584
40
3
0
239,572
2
W
Ix Chel
7,443
620
75
6
0
280,976
0
L
Bellona
6,935
578
49
4
0
246,114
0
W
Achilles
7,416
618
86
7
0
241,025
0
L
Jormungandr
5,717
476
35
3
0
242,274
0
W
Ymir
6,786
566
30
3
0
261,430
0
L
Rama
5,496
458
59
5
0
232,097
0
L
Ra
4,851
404
30
3
0
132,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role