Player Matchup

He Bo
He Bo
Duckules
He Bo
Level 61
God Stats
5W - 5L
1,556 SR
Queue Stats
75W - 63L
1,489 Elo+
Solo
Medusa
Medusa
RocksxPirates
Medusa
Level 89
God Stats
5W - 2L
1,648 SR
Queue Stats
70W - 62L
1,480 Elo+
Party 2
Guan Yu
Guan Yu
yokvs
Guan Yu
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 52L
1,541 Elo+
Party 2
Team Averages
Level 73
1,568 SR
1,504 Elo+

VS

Team Averages
Level 91
1,623 SR
1,539 Elo+
Scylla
Scylla
 
Scylla
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
AtomicHydra
Rama
Level 46
God Stats
6W - 1L
1,869 SR
Queue Stats
20W - 13L
1,631 Elo+
Party 1
Ymir
Ymir
BretticusFTW
Ymir
Level 88
God Stats
3W - 1L
1,500 SR
Queue Stats
11W - 12L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Duckules
He Bo
10
3 / 7 / 2
7,813
710
7,251
10,289
3,163
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 1 / 4
7,855
714
6,587
7,624
1,764
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
yokvs
Guan Yu
9
1 / 8 / 3
7,327
666
3,583
13,677
9,342
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
8 / 0 / 8
10,139
922
14,256
4,955
2,032
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
4 / 5 / 11
9,179
834
6,424
9,137
3,498
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
4 / 0 / 10
8,996
818
6,577
10,748
11,213
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
5
Kills
16
16
Deaths
5
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
8
0
8
12
W
4
5
11
1.9
W
4
0
10
9
L
He Bo
Duckules
He Bo
3
7
2
0.57
L
1
1
4
3
L
Guan Yu
yokvs
Guan Yu
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,421
Damage
27,257
31,590
Taken
24,840
14,269
Mitigated
16,743
1,642
Healing
2,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
14,256
1,970
0
372
4,955
2,032
1,197
2,249
2,706
60,083
0
W
6,424
4,904
0
1,351
9,137
3,498
279
3,587
5,550
0
22,190
W
6,577
1,408
0
903
10,748
11,213
337
2,912
7,836
19,697
0
L
He Bo
Duckules
He Bo
7,251
651
0
277
10,289
3,163
0
6,834
3,455
23,197
0
L
6,587
2,332
0
322
7,624
1,764
366
5,208
2,256
0
31,219
L
Guan Yu
yokvs
Guan Yu
3,583
454
401
642
13,677
9,342
62
8,921
4,594
401
13,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,995
Gold Earned
28,314
91
Minions Killed
119
0
Camps Cleared
0
554,477
Distance Traveled
582,849
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,139
922
77
7
0
200,968
0
W
Rama
9,179
834
29
3
0
185,162
0
W
Ymir
8,996
818
13
1
0
196,719
3
L
He Bo
7,813
710
24
2
0
175,663
0
L
Medusa
7,855
714
46
4
0
179,752
0
L
Guan Yu
7,327
666
21
2
0
199,062
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role