Player Matchup

Pele
Pele
AbsoluteSimp
Pele
Level 128
God Stats
4W - 5L
1,719 SR
Queue Stats
139W - 151L
1,567 Elo+
Solo
Ymir
Ymir
Devin_Assassin
Ymir
Level 57
God Stats
0W - 1L
1,143 SR
Queue Stats
12W - 38L
1,180 Elo+
Solo
Anubis
Anubis
Meion87
Anubis
Level 103
God Stats
19W - 17L
1,341 SR
Queue Stats
70W - 60L
1,431 Elo+
Solo
Nox
Nox
Sir-Muzzleton
Nox
Level 146
God Stats
94W - 68L
1,605 SR
Queue Stats
224W - 178L
1,472 Elo+
Solo
Achilles
Achilles
egorian33
Achilles
Level 67
God Stats
3W - 6L
1,364 SR
Queue Stats
98W - 100L
1,404 Elo+
Solo
Team Averages
Level 100
1,434 SR
1,411 Elo+

VS

Team Averages
Level 111
1,571 SR
1,467 Elo+
Cupid
Cupid
Aroxan
Cupid
Level 89
God Stats
281W - 230L
1,571 SR
Queue Stats
682W - 665L
1,459 Elo+
Solo
Ymir
Ymir
Azsvst
Ymir
Level 157
God Stats
13W - 15L
1,520 SR
Queue Stats
331W - 349L
1,459 Elo+
Solo
Chaac
Chaac
Bewbz_Prxduct
Chaac
Level 38
God Stats
11W - 8L
1,631 SR
Queue Stats
44W - 69L
1,375 Elo+
Solo
Nemesis
Nemesis
DiamondFire67
Nemesis
Level 118
God Stats
3W - 0L
1,715 SR
Queue Stats
227W - 234L
1,531 Elo+
Solo
Vulcan
Vulcan
Taste_KO
Vulcan
Level 155
God Stats
20W - 16L
1,417 SR
Queue Stats
847W - 801L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 2
6,200
564
6,910
10,913
3,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

8
0 / 0 / 0
5,000
455
0
2,563
1,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
Meion87
Anubis
7
0 / 1 / 0
4,433
403
1,957
4,938
1,873
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
2 / 0 / 0
6,262
569
1,754
3,139
1,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
egorian33
Achilles
10
0 / 3 / 2
5,522
502
3,560
10,109
8,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Aroxan
Cupid
11
0 / 1 / 3
6,053
550
4,024
5,410
1,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
Azsvst
Ymir
11
4 / 1 / 1
6,904
628
1,761
5,567
4,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
3 / 1 / 2
6,714
610
6,389
8,744
4,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
11
1 / 3 / 2
6,150
559
3,499
9,199
3,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
Taste_KO
Vulcan
11
0 / 0 / 0
6,047
550
3,099
2,325
860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
16
5
Kills
8
8
Deaths
6
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
W
Cupid
Aroxan
Cupid
0
1
3
1.5
W
Ymir
Azsvst
Ymir
4
1
1
4.5
W
3
1
2
4
L
0
0
0
0
W
Nemesis
1
3
2
0.67
L
Anubis
Meion87
Anubis
0
1
0
0
L
2
0
0
2
W
Vulcan
Taste_KO
Vulcan
0
0
0
0
L
Achilles
egorian33
Achilles
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,181
Damage
18,772
31,662
Taken
31,245
16,706
Mitigated
14,119
6,896
Healing
8,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,910
2,164
0
1,278
10,913
3,940
0
2,069
8,782
0
39,881
W
Cupid
Aroxan
Cupid
4,024
2,045
58
2,295
5,410
1,599
1,090
981
4,389
0
39,770
W
Ymir
Azsvst
Ymir
1,761
452
0
1,385
5,567
4,004
100
1,277
4,191
18,017
0
W
6,389
673
0
3,180
8,744
4,630
0
50
8,694
0
38,384
L
0
0
0
904
2,563
1,288
0
572
1,973
13,855
0
W
Nemesis
3,499
1,838
0
509
9,199
3,026
0
627
8,502
0
48,397
L
Anubis
Meion87
Anubis
1,957
96
135
1,923
4,938
1,873
0
633
4,287
24,339
0
L
1,754
50
0
1,103
3,139
1,194
0
1,338
1,739
39,003
0
W
Vulcan
Taste_KO
Vulcan
3,099
1,379
0
670
2,325
860
238
702
1,581
46,784
0
L
Achilles
egorian33
Achilles
3,560
950
0
1,553
10,109
8,411
0
155
9,954
0
30,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,417
Gold Earned
31,868
278
Minions Killed
307
0
Camps Cleared
0
980,591
Distance Traveled
1,066,876
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,200
564
66
6
0
202,315
0
W
Cupid
6,053
550
72
7
0
189,350
4
W
Ymir
6,904
628
23
2
0
203,713
5
W
Chaac
6,714
610
54
5
0
207,076
2
L
Ymir
5,000
455
21
2
0
190,365
0
W
Nemesis
6,150
559
71
6
0
244,429
0
L
Anubis
4,433
403
54
5
0
160,029
1
L
Nox
6,262
569
95
9
0
232,407
0
W
Vulcan
6,047
550
87
8
0
222,308
0
L
Achilles
5,522
502
42
4
0
195,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role