Player Matchup

Nemesis
Nemesis
DarkRekindled
Nemesis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 29L
1,552 Elo+
Solo
Cthulhu
Cthulhu
HyliaTheGoddess
Cthulhu
Level 128
God Stats
8W - 9L
1,419 SR
Queue Stats
164W - 162L
1,606 Elo+
Solo
Hel
Hel
l3eUwUar3RaWr
Hel
Level 101
God Stats
4W - 7L
1,369 SR
Queue Stats
136W - 122L
1,605 Elo+
Solo
Team Averages
Level 119
1,429 SR
1,588 Elo+

VS

Team Averages
Level 127
1,629 SR
1,645 Elo+
Chang'e
Chang'e
EDGARNAB
Chang'e
Level 98
God Stats
7W - 4L
1,682 SR
Queue Stats
71W - 62L
1,630 Elo+
Party 1
Hercules
Hercules
GhostexDelta107
Hercules
Level 146
God Stats
1W - 2L
1,600 SR
Queue Stats
90W - 79L
1,632 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Instinct22
Tsukuyomi
Level 136
God Stats
2W - 1L
1,605 SR
Queue Stats
151W - 54L
1,672 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
9
2 / 4 / 1
7,658
766
7,652
12,740
5,272
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
1 / 2 / 1
7,024
702
8,401
9,692
8,304
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 4 / 3
7,347
735
5,727
8,441
3,313
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
EDGARNAB
Chang'e
12
5 / 0 / 5
8,563
856
10,020
6,282
2,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
11
2 / 0 / 6
7,662
766
7,342
10,784
9,191
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
Instinct22
Tsukuyomi
12
3 / 3 / 7
8,214
821
8,330
8,759
3,943
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
3
Kills
10
10
Deaths
3
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nemesis
2
4
1
0.63
W
Chang'e
EDGARNAB
Chang'e
5
0
5
7.5
W
Hercules
2
0
6
5
L
1
2
1
0.75
W
Tsukuyomi
Instinct22
Tsukuyomi
3
3
7
2.17
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,780
Damage
25,692
30,873
Taken
25,825
16,889
Mitigated
15,632
5,229
Healing
7,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
7,652
3,594
0
747
12,740
5,272
0
3,118
9,594
0
19,151
W
Chang'e
EDGARNAB
Chang'e
10,020
1,205
1,507
2,064
6,282
2,498
309
4,214
2,068
38,747
0
W
Hercules
7,342
2,719
140
3,153
10,784
9,191
74
4,294
6,440
0
23,838
L
8,401
722
82
720
9,692
8,304
0
3,983
5,633
18,386
998
W
Tsukuyomi
Instinct22
Tsukuyomi
8,330
2,353
0
334
8,759
3,943
190
5,008
3,751
0
24,132
L
5,727
307
1,370
2,310
8,441
3,313
0
3,244
5,197
35,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,029
Gold Earned
24,439
100
Minions Killed
106
0
Camps Cleared
0
537,823
Distance Traveled
601,034
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,658
766
22
2
0
206,614
0
W
Chang'e
8,563
856
59
6
0
201,234
0
W
Hercules
7,662
766
17
2
0
195,149
0
L
Cthulhu
7,024
702
8
1
0
171,724
0
W
Tsukuyomi
8,214
821
30
3
0
204,651
0
L
Hel
7,347
735
70
7
0
159,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role