Player Matchup

Agni
Agni
Gonz198635
Agni
Level 74
God Stats
86W - 103L
1,526 SR
Queue Stats
245W - 276L
1,431 Elo+
Solo
Heimdallr
Heimdallr
KyleRittanhouse
Heimdallr
Level 16
God Stats
14W - 7L
1,662 SR
Queue Stats
21W - 22L
1,422 Elo+
Solo
Fenrir
Fenrir
Swushimi
Fenrir
Level 85
God Stats
5W - 4L
1,604 SR
Queue Stats
220W - 191L
1,574 Elo+
Party 1
Ymir
Ymir
sevē
Ymir
Level 27
God Stats
17W - 12L
1,648 SR
Queue Stats
43W - 51L
1,462 Elo+
Party 1
Janus
Janus
thecolorisgreeen
Janus
Level 66
God Stats
46W - 47L
1,556 SR
Queue Stats
221W - 212L
1,545 Elo+
Party 1
Team Averages
Level 54
1,599 SR
1,487 Elo+

VS

Team Averages
Level 45
1,428 SR
1,426 Elo+
Nemesis
Nemesis
BarnabasTharmr
Nemesis
Level 40
God Stats
1W - 7L
1,323 SR
Queue Stats
46W - 51L
1,527 Elo+
Solo
King Arthur
King Arthur
OzVega89
King Arthur
Level 58
God Stats
0W - 1L
1,427 SR
Queue Stats
1W - 7L
1,306 Elo+
Party 2
Artemis
Artemis
PATO171001
Artemis
Level 29
God Stats
1W - 6L
1,302 SR
Queue Stats
3W - 9L
1,331 Elo+
Party 2
Hera
Hera
gercan1279
Hera
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Athena
Athena
notZIRC
Athena
Level 74
God Stats
15W - 9L
1,585 SR
Queue Stats
522W - 507L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 7
6,901
690
5,355
3,882
1,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
KyleRittanhouse
Heimdallr
15
0 / 0 / 6
8,166
817
4,683
4,478
2,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Fenrir
Swushimi
Fenrir
14
6 / 0 / 2
7,794
779
4,183
5,813
4,360
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ymir
sevē
Ymir
13
2 / 2 / 6
7,511
751
4,095
9,186
7,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 2 / 7
8,089
809
10,456
6,738
2,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 1
7,009
701
6,405
12,113
9,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

King Arthur
OzVega89
King Arthur
14
1 / 0 / 1
7,201
720
2,803
4,467
3,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Artemis
PATO171001
Artemis
11
0 / 2 / 1
6,121
612
1,720
3,743
1,391
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
1 / 5 / 1
7,062
706
6,896
6,455
2,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
notZIRC
Athena
12
0 / 1 / 2
6,818
682
3,948
10,712
7,794
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
11
Kills
4
4
Deaths
12
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
0
0
7
3.5
W
Heimdallr
KyleRittanhouse
Heimdallr
0
0
6
3
L
King Arthur
OzVega89
King Arthur
1
0
1
1.5
L
Artemis
PATO171001
Artemis
0
2
1
0.25
W
Fenrir
Swushimi
Fenrir
6
0
2
7
L
1
5
1
0.3
L
Athena
notZIRC
Athena
0
1
2
1
W
Ymir
sevē
Ymir
2
2
6
2.5
W
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,772
Damage
21,772
30,097
Taken
37,490
18,577
Mitigated
24,765
3,149
Healing
4,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,405
1,068
0
2,058
12,113
9,596
63
5,918
6,057
0
16,943
W
5,355
829
0
571
3,882
1,433
0
924
2,777
27,388
0
W
Heimdallr
KyleRittanhouse
Heimdallr
4,683
2,287
0
0
4,478
2,270
932
1,412
2,932
0
37,152
L
King Arthur
OzVega89
King Arthur
2,803
30
0
0
4,467
3,293
0
1,979
2,391
0
18,555
L
Artemis
PATO171001
Artemis
1,720
201
0
106
3,743
1,391
0
1,923
1,752
0
11,305
W
Fenrir
Swushimi
Fenrir
4,183
1,640
0
1,360
5,813
4,360
0
2,409
3,246
0
9,951
L
6,896
2,092
0
178
6,455
2,691
192
2,856
3,485
21,769
0
L
Athena
notZIRC
Athena
3,948
1,391
0
1,686
10,712
7,794
0
6,748
3,734
12,616
0
W
Ymir
sevē
Ymir
4,095
664
0
935
9,186
7,766
84
4,210
4,863
8,300
0
W
10,456
1,490
0
283
6,738
2,748
70
1,983
4,550
31,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,461
Gold Earned
34,211
204
Minions Killed
121
0
Camps Cleared
0
1,022,470
Distance Traveled
984,438
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,009
701
24
2
0
210,979
0
W
Agni
6,901
690
42
4
0
220,245
0
W
Heimdallr
8,166
817
82
8
0
200,664
0
L
King Arthur
7,201
720
37
4
0
202,330
0
L
Artemis
6,121
612
13
1
0
140,642
0
W
Fenrir
7,794
779
17
2
0
209,588
0
L
Hera
7,062
706
36
4
0
174,113
1
L
Athena
6,818
682
11
1
0
256,374
0
W
Ymir
7,511
751
9
1
0
189,894
0
W
Janus
8,089
809
54
5
0
202,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role