Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
 
Horus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
KiraQueen_BTD
Janus
Level 127
God Stats
7W - 6L
1,301 SR
Queue Stats
209W - 211L
1,389 Elo+
Party 3
Sol
Sol
joshnog
Sol
Level 148
God Stats
3W - 1L
1,646 SR
Queue Stats
100W - 96L
1,482 Elo+
Party 2
Hercules
Hercules
visualtraining
Hercules
Level 86
God Stats
12W - 13L
1,469 SR
Queue Stats
322W - 293L
1,403 Elo+
Solo
Team Averages
Level 128
1,483 SR
1,455 Elo+

VS

Team Averages
Level 111
1,468 SR
1,477 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
AFKayd
Gilgamesh
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Geb
Geb
ClassicalRacer9
Geb
Level 151
God Stats
1W - 2L
1,194 SR
Queue Stats
209W - 195L
1,507 Elo+
Party 1
Arachne
Arachne
Miggle02
Arachne
Level 57
God Stats
7W - 4L
1,630 SR
Queue Stats
89W - 95L
1,390 Elo+
Solo
Martichoras
Martichoras
MonstrosityX420
Martichoras
Level 126
God Stats
23W - 11L
1,519 SR
Queue Stats
231W - 199L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 3 / 2
6,363
636
3,582
10,272
4,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Horus
 
Horus
8
0 / 1 / 7
5,625
563
3,647
7,638
5,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 3 / 2
5,969
597
3,494
7,109
2,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
10
3 / 0 / 1
6,151
615
7,467
3,849
1,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
11
3 / 2 / 0
6,369
637
6,985
8,213
5,820
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
2 / 2 / 3
5,635
564
7,236
6,284
2,138
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
AFKayd
Gilgamesh
9
1 / 3 / 0
5,093
509
2,713
8,935
5,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
0 / 6 / 2
4,223
422
3,226
9,437
5,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
Miggle02
Arachne
10
6 / 1 / 2
6,324
632
5,442
8,958
3,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Martichoras
MonstrosityX420
Martichoras
9
0 / 0 / 1
5,076
508
4,522
6,426
2,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
12
Kills
9
9
Deaths
12
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
3
2
1.67
W
Horus
 
Horus
0
1
7
3.5
L
Ix Chel
 
Ix Chel
2
2
3
1.75
L
Gilgamesh
AFKayd
Gilgamesh
1
3
0
0.33
L
0
6
2
0.17
W
2
3
2
1
L
Arachne
Miggle02
Arachne
6
1
2
7
L
Martichoras
MonstrosityX420
Martichoras
0
0
1
0.5
W
Sol
3
0
1
3.5
W
Hercules
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,175
Damage
23,139
37,081
Taken
40,040
19,542
Mitigated
20,031
11,034
Healing
10,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,582
921
0
3,098
10,272
4,147
0
1,233
8,878
0
35,986
W
Horus
 
Horus
3,647
1,755
366
2,580
7,638
5,753
0
2,871
4,503
0
15,117
L
Ix Chel
 
Ix Chel
7,236
1,209
754
2,381
6,284
2,138
0
2,280
3,932
34,861
0
L
Gilgamesh
AFKayd
Gilgamesh
2,713
472
0
1,244
8,935
5,942
0
0
8,935
0
25,297
L
3,226
287
141
1,181
9,437
5,689
0
3,525
5,844
14,596
0
W
3,494
246
0
610
7,109
2,704
0
5,185
1,773
36,998
0
L
Arachne
Miggle02
Arachne
5,442
3,673
0
2,632
8,958
3,917
0
1,479
7,417
0
29,382
L
Martichoras
MonstrosityX420
Martichoras
4,522
1,034
0
1,751
6,426
2,345
0
3,802
2,624
0
41,627
W
Sol
7,467
4,031
0
2,083
3,849
1,118
1,144
455
3,252
49,236
0
W
Hercules
6,985
3,333
0
2,297
8,213
5,820
0
0
8,213
0
45,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,477
Gold Earned
26,351
314
Minions Killed
213
0
Camps Cleared
0
1,010,858
Distance Traveled
1,030,629
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,363
636
58
6
0
221,712
0
W
Horus
5,625
563
15
2
0
199,507
1
L
Ix Chel
5,635
564
52
5
0
201,193
3
L
Gilgamesh
5,093
509
37
4
0
217,331
0
L
Geb
4,223
422
13
1
0
178,914
1
W
Janus
5,969
597
77
8
0
205,955
0
L
Arachne
6,324
632
41
4
0
246,486
0
L
Martichoras
5,076
508
70
7
0
186,705
1
W
Sol
6,151
615
83
8
0
182,736
0
W
Hercules
6,369
637
81
8
0
200,948
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role