Player Matchup

Anubis
Anubis
HeimPlayer42
Anubis
Level 113
God Stats
6W - 1L
1,729 SR
Queue Stats
123W - 75L
1,604 Elo+
Solo
Apollo
Apollo
SeikijinMaster
Apollo
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 11L
1,668 Elo+
Party 1
Zhong Kui
Zhong Kui
UcH1H4 INDRA
Zhong Kui
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 79L
1,601 Elo+
Party 1
Bastet
Bastet
YamiEdon
Bastet
Level 161
God Stats
1W - 1L
1,211 SR
Queue Stats
324W - 300L
1,556 Elo+
Party 1
Cthulhu
Cthulhu
xPkSparks
Cthulhu
Level 180
God Stats
8W - 6L
1,585 SR
Queue Stats
353W - 324L
1,583 Elo+
Party 1
Team Averages
Level 151
1,505 SR
1,602 Elo+

VS

Team Averages
Level 141
1,460 SR
1,582 Elo+
Discordia
Discordia
Abyssal2356
Discordia
Level 142
God Stats
13W - 9L
1,285 SR
Queue Stats
436W - 405L
1,550 Elo+
Solo
Baron Samedi
Baron Samedi
GankMid-_
Baron Samedi
Level 133
God Stats
11W - 11L
1,663 SR
Queue Stats
66W - 49L
1,604 Elo+
Party 2
King Arthur
King Arthur
HiddenFangsoc
King Arthur
Level 154
God Stats
3W - 8L
1,304 SR
Queue Stats
437W - 396L
1,615 Elo+
Solo
Danzaburou
Danzaburou
JungleOrTroll-81
Danzaburou
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
258W - 209L
1,550 Elo+
Party 2
Kali
Kali
Unraveled___
Kali
Level 148
God Stats
17W - 6L
1,547 SR
Queue Stats
198W - 165L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
7 / 3 / 4
9,864
580
16,588
14,281
7,288
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
2 / 1 / 0
9,655
568
9,303
9,870
4,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
UcH1H4 INDRA
Zhong Kui
16
4 / 2 / 3
9,737
573
13,072
19,150
16,664
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
YamiEdon
Bastet
14
6 / 2 / 6
9,244
544
10,921
13,326
5,080
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
xPkSparks
Cthulhu
13
1 / 1 / 6
8,393
494
9,693
13,419
11,188
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Abyssal2356
Discordia
13
1 / 5 / 3
7,743
455
10,752
13,466
4,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
GankMid-_
Baron Samedi
12
1 / 4 / 1
7,742
455
4,936
17,694
15,417
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
HiddenFangsoc
King Arthur
15
3 / 6 / 0
9,567
563
12,417
19,732
14,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
JungleOrTroll-81
Danzaburou
15
3 / 2 / 2
9,234
543
8,712
14,359
6,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 4 / 4
7,848
462
6,444
17,200
6,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
19
20
Kills
9
9
Deaths
21
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Discordia
Abyssal2356
Discordia
1
5
3
0.5
L
Baron Samedi
GankMid-_
Baron Samedi
1
4
1
0.38
W
Anubis
7
3
4
3
L
King Arthur
HiddenFangsoc
King Arthur
3
6
0
0.5
L
Danzaburou
JungleOrTroll-81
Danzaburou
3
2
2
2
W
2
1
0
2
W
Zhong Kui
UcH1H4 INDRA
Zhong Kui
4
2
3
2.75
L
1
4
4
0.75
W
Bastet
YamiEdon
Bastet
6
2
6
4.5
W
Cthulhu
xPkSparks
Cthulhu
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,577
Damage
43,261
70,046
Taken
82,451
44,759
Mitigated
47,896
29,602
Healing
23,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Abyssal2356
Discordia
10,752
312
0
2,012
13,466
4,978
0
8,755
4,711
63,282
0
L
Baron Samedi
GankMid-_
Baron Samedi
4,936
136
807
4,665
17,694
15,417
0
11,265
6,429
25,969
0
W
Anubis
16,588
921
0
7,613
14,281
7,288
761
5,324
8,541
99,259
0
L
King Arthur
HiddenFangsoc
King Arthur
12,417
2,840
0
5,230
19,732
14,287
0
10,586
9,146
0
73,265
L
Danzaburou
JungleOrTroll-81
Danzaburou
8,712
2,685
0
6,869
14,359
6,574
908
2,251
12,108
0
72,023
W
9,303
5,408
0
3,444
9,870
4,539
807
803
9,025
0
90,013
W
Zhong Kui
UcH1H4 INDRA
Zhong Kui
13,072
1,808
0
10,519
19,150
16,664
445
1,471
17,615
76,903
0
L
6,444
3,002
0
3,952
17,200
6,640
0
6,458
10,662
0
56,316
W
Bastet
YamiEdon
Bastet
10,921
2,574
0
2,913
13,326
5,080
28
1,659
11,475
0
50,637
W
Cthulhu
xPkSparks
Cthulhu
9,693
382
2,137
2,976
13,419
11,188
0
5,465
7,597
33,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,893
Gold Earned
42,134
516
Minions Killed
431
0
Camps Cleared
0
1,662,211
Distance Traveled
1,635,994
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,743
455
103
6
0
325,904
3
L
Baron Samedi
7,742
455
24
1
0
320,328
1
W
Anubis
9,864
580
142
8
0
303,465
0
L
King Arthur
9,567
563
113
7
0
300,503
0
L
Danzaburou
9,234
543
112
7
0
309,063
0
W
Apollo
9,655
568
144
8
0
322,100
1
W
Zhong Kui
9,737
573
130
8
0
295,031
0
L
Kali
7,848
462
79
5
0
380,196
2
W
Bastet
9,244
544
60
4
0
380,397
0
W
Cthulhu
8,393
494
40
2
0
361,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role