Player Matchup

Ravana
Ravana
Gold III
 
Ravana
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Gold IV
Beef w Brocc
Fafnir
Gold IV
Level 121
God Stats
3W - 8L
1,456 SR
Queue Stats
161W - 162L
1,493 MMR
Solo
Scylla
Scylla
Gold IV
Jarkner
Scylla
Gold IV
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 79L
1,384 MMR
Party 3
Fenrir
Fenrir
Platinum V
RavenReap3r
Fenrir
Platinum V
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 80L
1,633 MMR
Party 3
Rama
Rama
Bronze III
jayy_son_
Rama
Bronze III
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,493 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,491 SR
1,501 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 88
1,483 SR
1,500 MMR
Sun Wukong
Sun Wukong
Silver III
Brienbursh
Sun Wukong
Silver III
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
169W - 169L
1,449 MMR
Party 2
Ra
Ra
Gold III
TMTrick
Ra
Gold III
Level 64
God Stats
3W - 1L
1,124 SR
Queue Stats
121W - 116L
1,508 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold II
We Should Joust
Kumbhakarna
Gold II
Level 132
God Stats
83W - 72L
1,568 SR
Queue Stats
132W - 134L
1,530 MMR
Party 1
Thor
Thor
Silver I
tOKKaa343
Thor
Silver I
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 130L
1,564 MMR
Party 2
Hachiman
Hachiman
Gold III
人人Icönic人人
Hachiman
Gold III
Level 149
God Stats
2W - 1L
1,725 SR
Queue Stats
244W - 237L
1,449 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
14
0 / 1 / 0
7,546
539
8,633
7,621
6,368
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
10
1 / 2 / 2
7,100
507
3,834
11,847
13,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
Jarkner
Scylla
11
1 / 4 / 0
6,634
474
8,081
8,770
3,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
10
0 / 5 / 3
6,463
462
5,383
12,961
6,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Rama
11
1 / 4 / 1
6,673
477
4,595
9,873
3,326
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ao KuangSerqetNoxTiamatThanatos

VS

Bans
SusanoMartichorasBakasuraMorgan Le FayChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Brienbursh
Sun Wukong
15
0 / 0 / 2
8,478
606
5,251
13,752
11,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
3 / 1 / 4
8,448
603
8,422
9,662
4,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Kumbhakarna
We Should Joust
Kumbhakarna
11
1 / 0 / 4
7,118
508
4,149
8,644
6,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thor
15
7 / 0 / 5
8,730
624
6,137
9,931
4,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
5 / 2 / 2
8,398
600
11,611
9,472
3,845
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
3
Kills
16
16
Deaths
3
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
1
0
0
L
Fafnir
1
2
2
1
W
Sun Wukong
Brienbursh
Sun Wukong
0
0
2
1
L
Scylla
Jarkner
Scylla
1
4
0
0.25
L
Fenrir
0
5
3
0.3
W
3
1
4
5
W
Kumbhakarna
We Should Joust
Kumbhakarna
1
0
4
3
L
Rama
1
4
1
0.38
W
Thor
7
0
5
9.5
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,526
Damage
35,570
51,072
Taken
51,461
33,395
Mitigated
31,495
12,202
Healing
16,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
8,633
3,502
0
4,167
7,621
6,368
0
24
7,362
0
66,466
L
Fafnir
3,834
1,144
0
2,842
11,847
13,564
0
5,009
6,370
19,417
0
W
Sun Wukong
Brienbursh
Sun Wukong
5,251
1,663
0
3,160
13,752
11,764
0
36
13,716
0
67,921
L
Scylla
Jarkner
Scylla
8,081
917
0
960
8,770
3,327
0
4,174
4,366
49,133
0
L
Fenrir
5,383
689
0
1,831
12,961
6,810
0
2,504
10,345
0
46,632
W
8,422
1,171
2,712
5,102
9,662
4,586
212
5,181
4,133
74,296
0
W
Kumbhakarna
We Should Joust
Kumbhakarna
4,149
362
0
1,244
8,644
6,887
90
3,351
5,088
16,616
0
L
Rama
4,595
3,320
0
2,402
9,873
3,326
0
307
9,476
0
33,662
W
Thor
6,137
1,944
0
587
9,931
4,413
559
2,833
6,854
0
63,321
W
11,611
6,620
0
3,850
9,472
3,845
1,244
974
8,311
0
65,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,416
Gold Earned
41,172
338
Minions Killed
447
0
Camps Cleared
0
1,383,053
Distance Traveled
1,442,135
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,546
539
105
8
0
266,872
1
L
Fafnir
7,100
507
19
1
0
281,954
3
W
Sun Wukong
8,478
606
115
8
0
275,702
0
L
Scylla
6,634
474
87
6
0
286,670
1
L
Fenrir
6,463
462
64
5
0
313,985
0
W
Ra
8,448
603
128
9
0
306,923
2
W
Kumbhakarna
7,118
508
21
2
0
294,393
4
L
Rama
6,673
477
63
5
0
233,572
0
W
Thor
8,730
624
94
7
0
312,892
1
W
Hachiman
8,398
600
89
6
0
252,225
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role