Player Matchup

Medusa
Medusa
HardCarryBots
Medusa
Level 29
God Stats
13W - 9L
1,457 SR
Queue Stats
131W - 101L
1,556 Elo+
Party 1
Nike
Nike
Hickleberryy
Nike
Level 148
God Stats
1W - 1L
1,755 SR
Queue Stats
167W - 139L
1,669 Elo+
Party 1
Ix Chel
Ix Chel
NerfLokiPlease
Ix Chel
Level 124
God Stats
7W - 6L
1,850 SR
Queue Stats
74W - 51L
1,683 Elo+
Party 1
Team Averages
Level 100
1,688 SR
1,636 Elo+

VS

Team Averages
Level 137
1,422 SR
1,486 Elo+
Bacchus
Bacchus
 
Bacchus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
ApexFutz
Baron Samedi
Level 185
God Stats
2W - 0L
1,448 SR
Queue Stats
43W - 45L
1,575 Elo+
Party 2
Serqet
Serqet
Ms_Waffles_
Serqet
Level 72
God Stats
3W - 2L
1,318 SR
Queue Stats
11W - 16L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 1
7,865
787
3,307
7,969
2,750
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

11
1 / 2 / 4
7,217
722
5,034
10,047
7,842
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
2 / 7 / 2
7,103
710
4,563
8,320
3,313
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
3 / 2 / 10
8,162
816
7,164
10,375
11,787
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Baron Samedi
ApexFutz
Baron Samedi
12
5 / 1 / 7
8,805
881
10,399
5,384
2,691
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Serqet
11
5 / 3 / 6
8,278
828
6,247
7,887
3,927
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
6
Kills
13
13
Deaths
6
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
2
10
4
W
Baron Samedi
ApexFutz
Baron Samedi
5
1
7
8.5
L
3
4
1
0.88
L
1
2
4
1.5
W
Serqet
5
3
6
2.67
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,904
Damage
23,810
26,336
Taken
23,646
13,905
Mitigated
18,405
3,163
Healing
6,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,164
600
0
1,456
10,375
11,787
0
1,544
8,739
18,263
0
W
Baron Samedi
ApexFutz
Baron Samedi
10,399
686
1,940
2,012
5,384
2,691
37
1,785
3,599
44,680
0
L
3,307
1,442
0
750
7,969
2,750
0
5,621
1,884
0
21,684
L
5,034
373
0
1,333
10,047
7,842
0
6,344
3,283
0
18,142
W
Serqet
6,247
1,258
0
1,576
7,887
3,927
387
1,395
6,492
0
18,064
L
4,563
363
543
537
8,320
3,313
0
5,999
2,219
18,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,185
Gold Earned
25,245
79
Minions Killed
103
0
Camps Cleared
0
510,344
Distance Traveled
592,775
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,162
816
13
1
0
202,487
0
W
Baron Samedi
8,805
881
67
7
0
198,805
0
L
Medusa
7,865
787
36
4
0
164,619
0
L
Nike
7,217
722
16
2
0
184,686
0
W
Serqet
8,278
828
23
2
0
191,483
0
L
Ix Chel
7,103
710
27
3
0
161,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role