Player Matchup

Yemoja
Yemoja
Silver I
Halojustfell
Yemoja
Silver I
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
199W - 220L
1,385 MMR
Solo
Fenrir
Fenrir
Gold III
Smaule_
Fenrir
Gold III
Level 148
God Stats
1W - 2L
1,214 SR
Queue Stats
304W - 333L
1,452 MMR
Solo
Janus
Janus
Gold IV
Smurfologist790
Janus
Gold IV
Level 68
God Stats
0W - 1L
1,836 SR
Queue Stats
48W - 49L
1,386 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,517 SR
1,408 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,548 SR
1,402 MMR
Martichoras
Martichoras
Gold V
DaJuiced1
Martichoras
Gold V
Level 125
God Stats
12W - 4L
1,856 SR
Queue Stats
107W - 117L
1,333 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
TTK_TryAgain
Zhong Kui
Gold III
Level 127
God Stats
2W - 7L
1,433 SR
Queue Stats
326W - 363L
1,426 MMR
Solo
Ix Chel
Ix Chel
Gold III
zaya2727
Ix Chel
Gold III
Level 139
God Stats
14W - 22L
1,354 SR
Queue Stats
287W - 321L
1,449 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
2 / 2 / 5
11,341
709
9,689
19,368
16,944
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Smaule_
Fenrir
15
4 / 3 / 3
11,714
732
10,396
23,039
20,018
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 7 / 5
12,134
758
9,978
16,188
6,613
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
AgniHachimanVamanaAtlasAthena

VS

Bans
BacchusSobekHorusKuzenboHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
DaJuiced1
Martichoras
15
2 / 2 / 9
12,408
776
15,294
14,601
6,456
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
TTK_TryAgain
Zhong Kui
16
6 / 1 / 5
13,221
826
19,830
13,606
11,611
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ix Chel
zaya2727
Ix Chel
15
4 / 6 / 8
13,077
817
15,144
14,783
5,814
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
9
Kills
12
12
Deaths
9
13
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Martichoras
DaJuiced1
Martichoras
2
2
9
3.25
L
Yemoja
2
2
5
2.25
L
Fenrir
Smaule_
Fenrir
4
3
3
1.83
L
3
7
5
0.79
W
Zhong Kui
TTK_TryAgain
Zhong Kui
6
1
5
8.5
W
Ix Chel
zaya2727
Ix Chel
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,063
Damage
50,268
58,595
Taken
42,990
43,575
Mitigated
23,881
9,166
Healing
15,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
DaJuiced1
Martichoras
15,294
4,178
0
5,086
14,601
6,456
1,275
7,322
7,279
0
53,720
L
Yemoja
9,689
1,274
2,233
3,441
19,368
16,944
0
13,205
5,867
32,009
629
L
Fenrir
Smaule_
Fenrir
10,396
1,946
0
2,086
23,039
20,018
0
12,647
10,392
0
34,676
L
9,978
98
0
1,406
16,188
6,613
0
9,590
6,522
49,272
0
W
Zhong Kui
TTK_TryAgain
Zhong Kui
19,830
2,070
85
6,552
13,606
11,611
1,046
5,895
7,711
60,863
0
W
Ix Chel
zaya2727
Ix Chel
15,144
1,523
784
3,063
14,783
5,814
352
6,655
8,128
66,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,189
Gold Earned
38,706
134
Minions Killed
193
0
Camps Cleared
0
851,319
Distance Traveled
859,003
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
12,408
776
57
4
0
299,423
0
L
Yemoja
11,341
709
42
3
0
266,093
2
L
Fenrir
11,714
732
43
3
0
300,736
2
L
Janus
12,134
758
49
3
0
284,490
2
W
Zhong Kui
13,221
826
66
4
0
268,224
6
W
Ix Chel
13,077
817
70
4
0
291,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role