Player Matchup

Medusa
Medusa
Fallen King7308
Medusa
Level 168
God Stats
4W - 1L
1,447 SR
Queue Stats
422W - 431L
1,438 Elo+
Party 1
Ix Chel
Ix Chel
Hartlxss
Ix Chel
Level 154
God Stats
1W - 0L
1,683 SR
Queue Stats
24W - 30L
1,524 Elo+
Party 1
Khepri
Khepri
Ruar
Khepri
Level 153
God Stats
4W - 7L
1,260 SR
Queue Stats
977W - 950L
1,470 Elo+
Solo
Chiron
Chiron
chosenforit
Chiron
Level 158
God Stats
1W - 2L
1,710 SR
Queue Stats
101W - 123L
1,580 Elo+
Party 1
Sun Wukong
Sun Wukong
tanlerpippert17
Sun Wukong
Level 159
God Stats
6W - 6L
1,593 SR
Queue Stats
183W - 183L
1,545 Elo+
Solo
Team Averages
Level 158
1,538 SR
1,511 Elo+

VS

Team Averages
Level 124
1,553 SR
1,548 Elo+
Hou Yi
Hou Yi
KangarooCat
Hou Yi
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 39L
1,459 Elo+
Solo
Odin
Odin
MemoryStays
Odin
Level 200
God Stats
0W - 2L
1,656 SR
Queue Stats
105W - 87L
1,575 Elo+
Party 2
Susano
Susano
Sabroso24v5
Susano
Level 135
God Stats
0W - 1L
1,612 SR
Queue Stats
15W - 11L
1,584 Elo+
Solo
Izanami
Izanami
SapphikLit
Izanami
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 48L
1,544 Elo+
Party 2
Ix Chel
Ix Chel
Sol the little
Ix Chel
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
241W - 242L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 11
9,231
839
13,699
12,580
7,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ix Chel
Hartlxss
Ix Chel
16
6 / 1 / 10
9,859
896
8,787
5,068
2,865
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
Ruar
Khepri
17
3 / 1 / 21
10,268
933
11,479
18,548
20,567
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
17
9 / 3 / 12
10,258
933
18,154
11,314
5,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
tanlerpippert17
Sun Wukong
16
3 / 3 / 18
9,380
853
13,505
19,484
25,117
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
15
4 / 5 / 4
8,536
776
12,515
14,122
7,231
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
1 / 6 / 4
8,360
760
5,014
16,326
16,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Susano
13
0 / 5 / 3
7,332
667
6,685
13,463
6,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Izanami
SapphikLit
Izanami
14
0 / 5 / 1
7,415
674
6,249
13,543
6,748
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 4 / 3
9,353
850
11,299
12,109
6,184
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
24
25
Kills
9
10
Deaths
25
72
Assists
15
Player
Kills
Deaths
Assists
KDA
W
4
2
11
4.75
W
Ix Chel
Hartlxss
Ix Chel
6
1
10
11
L
Hou Yi
4
5
4
1.2
L
1
6
4
0.5
W
Khepri
Ruar
Khepri
3
1
21
13.5
L
Susano
0
5
3
0.3
L
Izanami
SapphikLit
Izanami
0
5
1
0.1
L
4
4
3
1.38
W
Chiron
9
3
12
5
W
Sun Wukong
tanlerpippert17
Sun Wukong
3
3
18
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,624
Damage
41,762
66,994
Taken
69,563
61,958
Mitigated
42,812
27,669
Healing
18,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,699
3,691
0
472
12,580
7,520
3,511
953
11,627
0
34,968
W
Ix Chel
Hartlxss
Ix Chel
8,787
344
8,863
1,483
5,068
2,865
196
399
4,669
25,288
0
L
Hou Yi
12,515
6,139
647
2,017
14,122
7,231
0
4,879
8,950
0
30,351
L
5,014
1,253
474
1,556
16,326
16,327
0
5,601
10,725
0
6,202
W
Khepri
Ruar
Khepri
11,479
138
4,449
5,543
18,548
20,567
440
4,272
14,091
16,191
0
L
Susano
6,685
396
416
1,753
13,463
6,322
0
5,440
7,911
0
16,376
L
Izanami
SapphikLit
Izanami
6,249
3,921
1,473
3,034
13,543
6,748
0
2,562
10,926
0
21,666
L
11,299
2,376
4,593
2,129
12,109
6,184
0
3,100
8,824
22,000
0
W
Chiron
18,154
8,865
945
1,374
11,314
5,889
2,576
2,363
8,951
0
28,758
W
Sun Wukong
tanlerpippert17
Sun Wukong
13,505
1,351
795
3,745
19,484
25,117
385
3,418
15,928
1,503
17,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,996
Gold Earned
40,996
137
Minions Killed
118
0
Camps Cleared
0
1,094,209
Distance Traveled
948,325
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,231
839
43
4
0
221,267
0
W
Ix Chel
9,859
896
33
3
0
214,522
0
L
Hou Yi
8,536
776
33
3
0
175,824
0
L
Odin
8,360
760
4
0
0
198,036
0
W
Khepri
10,268
933
15
1
0
251,985
0
L
Susano
7,332
667
24
2
0
191,898
0
L
Izanami
7,415
674
33
3
0
186,583
0
L
Ix Chel
9,353
850
24
2
0
195,984
0
W
Chiron
10,258
933
26
2
0
204,712
0
W
Sun Wukong
9,380
853
20
2
0
201,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role