Player Matchup

Cliodhna
Cliodhna
Drakol007
Cliodhna
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,265 Elo+
Party 2
Ix Chel
Ix Chel
Nosenia
Ix Chel
Level 47
God Stats
0W - 2L
1,202 SR
Queue Stats
5W - 6L
1,269 Elo+
Party 2
King Arthur
King Arthur
zlSussanoDxDlz
King Arthur
Level 100
God Stats
17W - 17L
1,388 SR
Queue Stats
508W - 510L
1,388 Elo+
Solo
Team Averages
Level 65
1,363 SR
1,307 Elo+

VS

Team Averages
Level 112
1,357 SR
1,259 Elo+
Discordia
Discordia
SacredChao
Discordia
Level 156
God Stats
5W - 2L
1,474 SR
Queue Stats
45W - 52L
1,505 Elo+
Solo
Cabrakan
Cabrakan
SilverCryxus
Cabrakan
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,161 Elo+
Party 1
Danzaburou
Danzaburou
Surestroxas
Danzaburou
Level 82
God Stats
6W - 6L
1,096 SR
Queue Stats
7W - 10L
1,110 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Drakol007
Cliodhna
17
1 / 4 / 3
14,077
670
13,637
19,382
8,779
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ix Chel
Nosenia
Ix Chel
17
3 / 3 / 2
15,271
727
10,595
11,430
4,669
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
zlSussanoDxDlz
King Arthur
16
2 / 7 / 3
14,410
686
12,683
27,298
33,762
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
SacredChao
Discordia
19
7 / 1 / 6
16,118
768
22,150
13,747
5,107
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cabrakan
SilverCryxus
Cabrakan
18
5 / 3 / 6
15,312
729
11,195
19,855
29,366
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Surestroxas
Danzaburou
17
2 / 2 / 9
15,130
720
14,374
12,002
4,829
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
6
Kills
14
14
Deaths
6
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Drakol007
Cliodhna
1
4
3
0.63
L
Ix Chel
Nosenia
Ix Chel
3
3
2
1.33
W
Discordia
SacredChao
Discordia
7
1
6
10
W
Cabrakan
SilverCryxus
Cabrakan
5
3
6
2.67
W
Danzaburou
Surestroxas
Danzaburou
2
2
9
3.25
L
King Arthur
zlSussanoDxDlz
King Arthur
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,915
Damage
47,719
58,110
Taken
45,604
47,210
Mitigated
39,302
5,281
Healing
5,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Drakol007
Cliodhna
13,637
619
0
2,432
19,382
8,779
0
12,337
6,782
0
43,359
L
Ix Chel
Nosenia
Ix Chel
10,595
1,372
1,300
1,549
11,430
4,669
0
7,063
3,998
69,966
0
W
Discordia
SacredChao
Discordia
22,150
1,160
105
920
13,747
5,107
378
2,132
11,520
96,795
0
W
Cabrakan
SilverCryxus
Cabrakan
11,195
1,633
0
0
19,855
29,366
0
6,043
13,668
29,864
0
W
Danzaburou
Surestroxas
Danzaburou
14,374
7,573
0
4,973
12,002
4,829
1,992
3,516
8,486
0
76,725
L
King Arthur
zlSussanoDxDlz
King Arthur
12,683
571
0
0
27,298
33,762
30
13,134
13,765
0
31,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,758
Gold Earned
46,560
179
Minions Killed
246
0
Camps Cleared
0
1,047,890
Distance Traveled
1,101,465
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
14,077
670
63
3
0
395,750
0
L
Ix Chel
15,271
727
83
4
0
266,305
0
W
Discordia
16,118
768
112
5
0
412,836
13
W
Cabrakan
15,312
729
44
2
0
364,161
0
W
Danzaburou
15,130
720
90
4
0
324,468
0
L
King Arthur
14,410
686
33
2
0
385,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role