Player Matchup

Tyr
Tyr
GeN x CRoNiN
Tyr
Level 118
God Stats
3W - 4L
1,464 SR
Queue Stats
462W - 440L
1,504 Elo+
Solo
Yemoja
Yemoja
Mind of Jake
Yemoja
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
378W - 349L
1,448 Elo+
Solo
Fenrir
Fenrir
Reuen Qad
Fenrir
Level 42
God Stats
24W - 20L
1,497 SR
Queue Stats
119W - 127L
1,483 Elo+
Party 1
Ix Chel
Ix Chel
SasquatchShaman
Ix Chel
Level 156
God Stats
9W - 9L
1,557 SR
Queue Stats
88W - 100L
1,443 Elo+
Party 1
Heimdallr
Heimdallr
StickytheSticks
Heimdallr
Level 28
God Stats
6W - 2L
1,949 SR
Queue Stats
63W - 82L
1,420 Elo+
Party 1
Team Averages
Level 98
1,594 SR
1,460 Elo+

VS

Team Averages
Level 136
1,538 SR
1,439 Elo+
Bacchus
Bacchus
Mello8822
Bacchus
Level 125
God Stats
47W - 47L
1,184 SR
Queue Stats
274W - 282L
1,435 Elo+
Solo
Ravana
Ravana
ViciousProdigy1
Ravana
Level 155
God Stats
1W - 1L
1,908 SR
Queue Stats
39W - 52L
1,316 Elo+
Party 2
Discordia
Discordia
purpsosticky
Discordia
Level 86
God Stats
2W - 2L
1,487 SR
Queue Stats
121W - 120L
1,482 Elo+
Party 2
Hachiman
Hachiman
zv ALPHA VS
Hachiman
Level 187
God Stats
19W - 31L
1,631 SR
Queue Stats
299W - 359L
1,492 Elo+
Party 2
King Arthur
King Arthur
zv OMEGA VS
King Arthur
Level 126
God Stats
4W - 2L
1,480 SR
Queue Stats
244W - 256L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 0
7,955
612
6,908
12,872
13,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Yemoja
10
0 / 1 / 5
6,414
493
3,577
8,414
5,202
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
Reuen Qad
Fenrir
14
5 / 0 / 4
8,074
621
7,460
11,467
5,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
7 / 0 / 2
8,500
654
7,517
7,395
2,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
StickytheSticks
Heimdallr
10
0 / 1 / 2
5,662
436
3,914
7,964
3,324
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Mello8822
Bacchus
9
0 / 1 / 1
5,878
452
4,977
8,125
7,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 6 / 1
6,017
463
6,395
10,949
4,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Discordia
purpsosticky
Discordia
11
0 / 4 / 0
6,191
476
2,566
6,218
1,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
zv ALPHA VS
Hachiman
11
2 / 3 / 0
6,370
490
9,441
10,869
3,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
zv OMEGA VS
King Arthur
13
2 / 4 / 0
7,597
584
8,291
13,158
14,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
17
Kills
4
4
Deaths
18
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
2
0
2.5
L
Bacchus
Mello8822
Bacchus
0
1
1
0.5
W
Yemoja
0
1
5
2.5
W
Fenrir
Reuen Qad
Fenrir
5
0
4
7
W
7
0
2
8
W
Heimdallr
StickytheSticks
Heimdallr
0
1
2
1
L
0
6
1
0.08
L
Discordia
purpsosticky
Discordia
0
4
0
0
L
Hachiman
zv ALPHA VS
Hachiman
2
3
0
0.67
L
King Arthur
zv OMEGA VS
King Arthur
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,376
Damage
31,670
48,112
Taken
49,319
30,542
Mitigated
31,234
15,578
Healing
9,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,908
685
0
3,096
12,872
13,991
0
1,227
11,645
0
50,440
L
Bacchus
Mello8822
Bacchus
4,977
499
355
2,683
8,125
7,094
0
2,066
6,059
20,060
0
W
Yemoja
3,577
870
2,501
2,609
8,414
5,202
0
2,407
6,007
17,185
0
W
Fenrir
Reuen Qad
Fenrir
7,460
3,085
0
2,770
11,467
5,329
0
1,982
9,485
0
59,412
W
7,517
512
317
2,110
7,395
2,696
379
1,325
5,958
65,580
0
W
Heimdallr
StickytheSticks
Heimdallr
3,914
1,920
0
2,175
7,964
3,324
454
2,075
5,889
0
34,463
L
6,395
2,370
0
1,393
10,949
4,425
0
2,519
8,430
0
42,964
L
Discordia
purpsosticky
Discordia
2,566
180
0
370
6,218
1,765
0
3,242
2,968
42,637
0
L
Hachiman
zv ALPHA VS
Hachiman
9,441
6,033
0
3,443
10,869
3,773
1,019
3,418
7,451
0
50,320
L
King Arthur
zv OMEGA VS
King Arthur
8,291
344
0
1,000
13,158
14,177
0
0
13,158
2,673
57,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,605
Gold Earned
32,053
350
Minions Killed
328
0
Camps Cleared
0
1,312,954
Distance Traveled
1,342,751
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,955
612
77
6
0
261,568
0
L
Bacchus
5,878
452
13
1
0
294,636
0
W
Yemoja
6,414
493
26
2
0
246,217
1
W
Fenrir
8,074
621
88
7
0
316,466
4
W
Ix Chel
8,500
654
107
8
0
252,788
4
W
Heimdallr
5,662
436
52
4
0
235,915
3
L
Ravana
6,017
463
61
5
0
303,785
0
L
Discordia
6,191
476
73
6
0
242,458
2
L
Hachiman
6,370
490
79
6
0
223,410
0
L
King Arthur
7,597
584
102
8
0
278,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role