Player Matchup

Surtr
Surtr
Gold II
 
Surtr
Gold II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold II
 
King Arthur
Gold II
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Diamond I
 
Danzaburou
Diamond I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold IV
NAPOCONFRITAS
Scylla
Gold IV
Level 64
God Stats
1W - 0L
1,286 SR
Queue Stats
11W - 6L
1,689 MMR
Solo
Kuzenbo
Kuzenbo
Platinum IV
NeGRoCCuDDa
Kuzenbo
Platinum IV
Level 159
God Stats
6W - 5L
1,531 SR
Queue Stats
330W - 331L
1,696 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 130
1,463 SR
1,577 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 121
1,536 SR
1,672 MMR
Ix Chel
Ix Chel
Platinum II
 
Ix Chel
Platinum II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver III
 
Sol
Silver III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold V
 
Geb
Gold V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum I
Dayrup
Ne Zha
Platinum I
Level 106
God Stats
60W - 45L
1,619 SR
Queue Stats
491W - 478L
1,972 MMR
Party 1
Ravana
Ravana
Platinum III
RyanGoslíng
Ravana
Platinum III
Level 100
God Stats
17W - 17L
1,563 SR
Queue Stats
189W - 185L
1,888 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
10
2 / 0 / 3
6,050
672
2,252
8,359
3,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
 
King Arthur
10
0 / 0 / 1
5,351
595
1,608
5,679
3,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
 
Danzaburou
9
1 / 0 / 0
5,229
581
2,747
6,047
2,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
4 / 1 / 0
5,925
658
4,367
4,692
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
NeGRoCCuDDa
Kuzenbo
8
0 / 0 / 2
5,234
582
1,806
5,135
4,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AchillesAphroditeHe Bo

VS

Bans
SerqetThorBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
9
0 / 2 / 0
4,896
544
2,449
4,192
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
 
Sol
8
0 / 1 / 0
4,670
519
3,759
4,700
1,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Geb
 
Geb
8
0 / 1 / 0
4,570
508
2,705
6,477
4,581
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
Dayrup
Ne Zha
2
0 / 2 / 0
3,365
374
497
1,835
468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
10
1 / 1 / 0
5,470
608
3,521
3,454
2,011
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
1
7
Kills
1
1
Deaths
7
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
2
0
3
3.5
W
King Arthur
 
King Arthur
0
0
1
0.5
W
Danzaburou
 
Danzaburou
1
0
0
1
L
Ix Chel
 
Ix Chel
0
2
0
0
L
Sol
 
Sol
0
1
0
0
L
Geb
 
Geb
0
1
0
0
L
Ne Zha
Dayrup
Ne Zha
0
2
0
0
W
4
1
0
4
W
Kuzenbo
NeGRoCCuDDa
Kuzenbo
0
0
2
1
L
Ravana
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,780
Damage
12,931
29,912
Taken
20,658
15,839
Mitigated
9,860
8,572
Healing
6,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
2,252
844
0
2,383
8,359
3,811
291
797
7,562
358
43,364
W
King Arthur
 
King Arthur
1,608
137
0
781
5,679
3,913
0
0
5,679
0
30,940
W
Danzaburou
 
Danzaburou
2,747
1,052
0
2,705
6,047
2,260
837
3,302
2,745
0
37,142
L
Ix Chel
 
Ix Chel
2,449
739
214
1,126
4,192
1,390
0
1,507
2,569
35,664
0
L
Sol
 
Sol
3,759
2,054
0
2,059
4,700
1,410
0
520
4,180
36,615
0
L
Geb
 
Geb
2,705
562
0
1,510
6,477
4,581
0
3,108
3,301
14,297
0
L
Ne Zha
Dayrup
Ne Zha
497
261
0
90
1,835
468
0
620
1,179
0
3,823
W
4,367
1,566
0
810
4,692
1,542
433
2,618
2,074
37,033
0
W
Kuzenbo
NeGRoCCuDDa
Kuzenbo
1,806
766
0
1,893
5,135
4,313
194
2,213
2,922
11,178
0
L
Ravana
3,521
1,191
0
1,399
3,454
2,011
0
528
2,896
0
32,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,789
Gold Earned
22,971
282
Minions Killed
228
0
Camps Cleared
0
908,657
Distance Traveled
773,745
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,050
672
80
9
0
182,643
0
W
King Arthur
5,351
595
51
6
0
183,944
2
W
Danzaburou
5,229
581
64
7
0
181,326
0
L
Ix Chel
4,896
544
67
7
0
171,651
0
L
Sol
4,670
519
65
7
0
174,544
2
L
Geb
4,570
508
21
2
0
179,121
2
L
Ne Zha
3,365
374
6
1
0
45,470
0
W
Scylla
5,925
658
77
9
0
171,663
0
W
Kuzenbo
5,234
582
10
1
0
189,081
2
L
Ravana
5,470
608
69
8
0
202,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role