Player Matchup

Danzaburou
Danzaburou
Balvn
Danzaburou
Level 127
God Stats
17W - 10L
1,687 SR
Queue Stats
267W - 259L
1,584 Elo+
Party 1
King Arthur
King Arthur
Bunnus
King Arthur
Level 154
God Stats
7W - 7L
1,497 SR
Queue Stats
215W - 204L
1,578 Elo+
Party 1
Nemesis
Nemesis
Nabber02
Nemesis
Level 62
God Stats
27W - 10L
1,827 SR
Queue Stats
92W - 83L
1,574 Elo+
Party 1
Kuzenbo
Kuzenbo
TheBogKahuna620
Kuzenbo
Level 108
God Stats
9W - 6L
1,590 SR
Queue Stats
218W - 188L
1,564 Elo+
Party 1
Vulcan
Vulcan
Xalud
Vulcan
Level 144
God Stats
2W - 2L
1,500 SR
Queue Stats
131W - 111L
1,488 Elo+
Party 1
Team Averages
Level 119
1,620 SR
1,558 Elo+

VS

Team Averages
Level 119
1,606 SR
1,566 Elo+
Cupid
Cupid
Convict740
Cupid
Level 153
God Stats
2W - 1L
1,771 SR
Queue Stats
368W - 331L
1,572 Elo+
Party 2
Bacchus
Bacchus
ElbowDeepInU
Bacchus
Level 151
God Stats
18W - 13L
1,692 SR
Queue Stats
275W - 272L
1,575 Elo+
Party 2
Nox
Nox
Justus1986
Nox
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 164L
1,518 Elo+
Solo
Pele
Pele
Ticherich
Pele
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 5L
1,590 Elo+
Party 2
Set
Set
brewkat
Set
Level 129
God Stats
2W - 6L
1,565 SR
Queue Stats
325W - 311L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Balvn
Danzaburou
16
1 / 0 / 3
9,924
584
8,804
10,529
4,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Bunnus
King Arthur
16
3 / 0 / 1
10,329
608
12,154
12,794
15,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
Nabber02
Nemesis
16
6 / 0 / 1
10,104
594
6,267
13,695
5,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
1 / 0 / 5
8,654
509
3,872
7,302
7,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Vulcan
Xalud
Vulcan
14
2 / 0 / 4
9,074
534
10,042
6,089
2,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
16
0 / 0 / 0
8,898
523
4,554
9,282
3,561
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
ElbowDeepInU
Bacchus
11
0 / 3 / 0
7,274
428
3,337
11,528
10,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 4 / 0
7,234
426
4,684
10,286
4,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
12
0 / 2 / 0
7,426
437
3,566
13,924
5,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Set
14
0 / 4 / 0
8,112
477
3,611
17,884
13,550
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
13
Kills
0
0
Deaths
13
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Balvn
Danzaburou
1
0
3
2.5
W
King Arthur
Bunnus
King Arthur
3
0
1
3.5
L
Cupid
0
0
0
0
L
Bacchus
ElbowDeepInU
Bacchus
0
3
0
0
L
0
4
0
0
W
Nemesis
Nabber02
Nemesis
6
0
1
6.5
W
1
0
5
3.5
L
Pele
0
2
0
0
W
Vulcan
Xalud
Vulcan
2
0
4
4
L
Set
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,139
Damage
19,752
50,409
Taken
62,904
35,621
Mitigated
37,155
14,479
Healing
15,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Balvn
Danzaburou
8,804
4,760
0
7,395
10,529
4,929
1,656
2,119
8,402
0
94,581
W
King Arthur
Bunnus
King Arthur
12,154
1,191
0
1,518
12,794
15,233
25
832
11,910
61
92,347
L
Cupid
4,554
2,789
459
5,223
9,282
3,561
745
133
9,149
0
92,990
L
Bacchus
ElbowDeepInU
Bacchus
3,337
325
0
2,316
11,528
10,663
0
5,793
5,735
23,735
0
L
4,684
401
0
250
10,286
4,189
0
5,461
4,825
55,916
0
W
Nemesis
Nabber02
Nemesis
6,267
2,930
0
2,505
13,695
5,759
24
3,844
9,757
0
96,489
W
3,872
2,177
0
2,415
7,302
7,180
112
2,884
4,283
25,530
0
L
Pele
3,566
1,049
0
1,798
13,924
5,192
0
2,164
11,760
0
60,158
W
Vulcan
Xalud
Vulcan
10,042
2,562
0
646
6,089
2,520
163
2,981
2,980
68,720
0
L
Set
3,611
1,791
0
5,373
17,884
13,550
0
438
17,446
0
67,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,085
Gold Earned
38,944
533
Minions Killed
540
0
Camps Cleared
0
1,851,076
Distance Traveled
1,588,009
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,924
584
134
8
0
320,632
4
W
King Arthur
10,329
608
128
8
0
351,403
2
L
Cupid
8,898
523
175
10
0
305,966
0
L
Bacchus
7,274
428
35
2
0
330,274
5
L
Nox
7,234
426
131
8
0
314,983
5
W
Nemesis
10,104
594
134
8
0
422,930
9
W
Kuzenbo
8,654
509
31
2
0
390,622
0
L
Pele
7,426
437
81
5
0
345,002
0
W
Vulcan
9,074
534
106
6
0
365,489
7
L
Set
8,112
477
118
7
0
291,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role