Player Matchup

Fenrir
Fenrir
Bepis969
Fenrir
Level 28
God Stats
4W - 5L
1,479 SR
Queue Stats
17W - 29L
1,309 Elo+
Party 1
Ares
Ares
Danitaur
Ares
Level 126
God Stats
12W - 13L
1,361 SR
Queue Stats
134W - 102L
1,480 Elo+
Party 2
Neith
Neith
DatGuy119
Neith
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 30L
1,320 Elo+
Party 1
King Arthur
King Arthur
DeltaNoSkill
King Arthur
Level 13
God Stats
1W - 4L
1,500 SR
Queue Stats
5W - 9L
1,414 Elo+
Party 1
Baron Samedi
Baron Samedi
NoNameGypsie
Baron Samedi
Level 29
God Stats
4W - 4L
1,561 SR
Queue Stats
66W - 49L
1,514 Elo+
Party 2
Team Averages
Level 47
1,480 SR
1,408 Elo+

VS

Team Averages
Level 58
1,536 SR
1,428 Elo+
Fenrir
Fenrir
AstroJOJI
Fenrir
Level 45
God Stats
8W - 3L
1,552 SR
Queue Stats
174W - 188L
1,443 Elo+
Party 4
Nu Wa
Nu Wa
BlizzyGlizzy5
Nu Wa
Level 68
God Stats
11W - 10L
1,396 SR
Queue Stats
255W - 286L
1,485 Elo+
Party 3
Achilles
Achilles
RaidingHerJungle
Achilles
Level 125
God Stats
2W - 2L
1,883 SR
Queue Stats
156W - 160L
1,535 Elo+
Party 4
Cthulhu
Cthulhu
TheDankenKing
Cthulhu
Level 27
God Stats
1W - 2L
1,194 SR
Queue Stats
53W - 76L
1,326 Elo+
Party 3
Izanami
Izanami
typhoid23
Izanami
Level 27
God Stats
13W - 11L
1,657 SR
Queue Stats
152W - 172L
1,351 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bepis969
Fenrir
12
1 / 1 / 3
7,148
447
4,492
10,133
4,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ares
11
2 / 2 / 8
8,182
511
10,280
13,532
11,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
DatGuy119
Neith
12
5 / 1 / 1
8,171
511
9,695
6,471
2,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

King Arthur
DeltaNoSkill
King Arthur
8
0 / 2 / 0
5,535
346
2,416
7,653
6,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
NoNameGypsie
Baron Samedi
14
4 / 2 / 1
8,474
530
11,108
10,240
5,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AstroJOJI
Fenrir
14
4 / 2 / 2
8,659
541
5,589
14,612
6,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 1 / 3
8,513
532
6,056
5,798
2,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 1 / 2
9,312
582
9,226
15,633
19,238
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
11
1 / 4 / 1
7,715
482
3,025
15,331
10,904
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
typhoid23
Izanami
11
0 / 4 / 3
7,058
441
4,796
12,205
4,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
12
Kills
8
8
Deaths
12
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AstroJOJI
Fenrir
4
2
2
2.5
L
Fenrir
Bepis969
Fenrir
1
1
3
2.5
W
0
1
3
1.5
L
Ares
2
2
8
3
L
Neith
DatGuy119
Neith
5
1
1
5.5
L
King Arthur
DeltaNoSkill
King Arthur
0
2
0
0
L
Baron Samedi
NoNameGypsie
Baron Samedi
4
2
1
2.25
W
3
1
2
4
W
Cthulhu
1
4
1
0.38
W
Izanami
typhoid23
Izanami
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,991
Damage
28,692
48,029
Taken
63,579
30,377
Mitigated
43,744
10,914
Healing
14,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AstroJOJI
Fenrir
5,589
1,385
0
2,138
14,612
6,796
0
4,089
10,391
0
57,741
L
Fenrir
Bepis969
Fenrir
4,492
808
0
2,040
10,133
4,553
0
1,154
8,799
0
46,675
W
6,056
1,488
0
1,125
5,798
2,138
653
2,218
3,580
63,914
0
L
Ares
10,280
570
0
3,855
13,532
11,995
0
4,523
8,631
30,341
502
L
Neith
DatGuy119
Neith
9,695
4,170
0
1,534
6,471
2,713
365
1,298
4,963
0
50,896
L
King Arthur
DeltaNoSkill
King Arthur
2,416
455
0
125
7,653
6,064
0
408
7,186
0
14,170
L
Baron Samedi
NoNameGypsie
Baron Samedi
11,108
1,120
247
3,113
10,240
5,052
0
1,024
8,946
66,605
0
W
9,226
1,528
0
3,452
15,633
19,238
285
5,498
10,135
0
61,534
W
Cthulhu
3,025
639
1,689
3,692
15,331
10,904
0
4,322
11,009
22,559
0
W
Izanami
typhoid23
Izanami
4,796
3,444
364
1,591
12,205
4,668
0
6,034
6,103
0
50,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,510
Gold Earned
41,257
276
Minions Killed
396
0
Camps Cleared
0
1,448,667
Distance Traveled
1,523,407
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,659
541
72
5
0
344,699
0
L
Fenrir
7,148
447
60
4
0
354,977
0
W
Nu Wa
8,513
532
105
7
0
284,168
6
L
Ares
8,182
511
21
1
0
318,636
4
L
Neith
8,171
511
69
4
0
287,039
0
L
King Arthur
5,535
346
16
1
0
185,381
0
L
Baron Samedi
8,474
530
110
7
0
302,634
3
W
Achilles
9,312
582
105
7
0
330,698
0
W
Cthulhu
7,715
482
20
1
0
296,938
3
W
Izanami
7,058
441
94
6
0
266,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role