Player Matchup

Yemoja
Yemoja
Jfielder
Yemoja
Level 127
God Stats
3W - 0L
1,528 SR
Queue Stats
125W - 107L
1,570 Elo+
Party 1
Cernunnos
Cernunnos
MrSteinle
Cernunnos
Level 155
God Stats
1W - 0L
1,255 SR
Queue Stats
40W - 29L
1,531 Elo+
Party 1
Cerberus
Cerberus
TS_fizzy-
Cerberus
Level 88
God Stats
6W - 1L
1,749 SR
Queue Stats
456W - 433L
1,523 Elo+
Party 2
Tyr
Tyr
Ts_Deathtoall
Tyr
Level 142
God Stats
8W - 8L
1,409 SR
Queue Stats
331W - 317L
1,519 Elo+
Party 2
The Morrigan
The Morrigan
Yummy Snowballs
The Morrigan
Level 179
God Stats
2W - 2L
1,453 SR
Queue Stats
102W - 82L
1,568 Elo+
Party 1
Team Averages
Level 138
1,479 SR
1,542 Elo+

VS

Team Averages
Level 120
1,604 SR
1,538 Elo+
Merlin
Merlin
GrowleyGuy
Merlin
Level 127
God Stats
4W - 4L
1,695 SR
Queue Stats
272W - 257L
1,549 Elo+
Party 3
Ganesha
Ganesha
Othello Four
Ganesha
Level 125
God Stats
0W - 1L
1,715 SR
Queue Stats
109W - 95L
1,574 Elo+
Party 3
Erlang Shen
Erlang Shen
PapaRooster
Erlang Shen
Level 157
God Stats
4W - 2L
1,728 SR
Queue Stats
303W - 289L
1,506 Elo+
Solo
Nemesis
Nemesis
QueenMajere
Nemesis
Level 65
God Stats
0W - 2L
1,238 SR
Queue Stats
10W - 15L
1,484 Elo+
Solo
Yemoja
Yemoja
SpiralXenom157
Yemoja
Level 125
God Stats
7W - 5L
1,646 SR
Queue Stats
152W - 129L
1,580 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Jfielder
Yemoja
16
0 / 1 / 16
10,684
712
3,988
10,208
8,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
MrSteinle
Cernunnos
20
10 / 1 / 7
12,640
843
29,638
18,952
11,225
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
TS_fizzy-
Cerberus
20
4 / 2 / 16
12,732
849
21,844
30,888
43,421
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
4 / 5 / 11
10,868
725
15,375
22,622
27,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

The Morrigan
Yummy Snowballs
The Morrigan
19
2 / 2 / 14
10,941
729
26,302
14,322
7,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GrowleyGuy
Merlin
18
3 / 4 / 7
10,528
702
26,507
13,757
9,222
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ganesha
Othello Four
Ganesha
16
0 / 7 / 8
10,067
671
9,325
24,383
30,320
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Erlang Shen
PapaRooster
Erlang Shen
16
2 / 3 / 8
9,466
631
18,392
23,574
23,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
QueenMajere
Nemesis
18
5 / 4 / 6
11,135
742
17,024
28,047
19,663
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
1 / 2 / 7
10,574
705
8,170
17,761
17,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
47
20
Kills
11
11
Deaths
20
64
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Merlin
GrowleyGuy
Merlin
3
4
7
1.63
W
Yemoja
Jfielder
Yemoja
0
1
16
8
W
Cernunnos
MrSteinle
Cernunnos
10
1
7
13.5
L
Ganesha
Othello Four
Ganesha
0
7
8
0.57
L
Erlang Shen
PapaRooster
Erlang Shen
2
3
8
2
L
Nemesis
QueenMajere
Nemesis
5
4
6
2
L
1
2
7
2.25
W
Cerberus
TS_fizzy-
Cerberus
4
2
16
6
W
4
5
11
1.9
W
The Morrigan
Yummy Snowballs
The Morrigan
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,147
Damage
79,418
96,992
Taken
107,522
98,099
Mitigated
100,395
60,961
Healing
35,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
GrowleyGuy
Merlin
26,507
1,438
22
116
13,757
9,222
781
5,502
7,957
53,424
0
W
Yemoja
Jfielder
Yemoja
3,988
1,565
22,215
3,782
10,208
8,743
544
5,283
4,925
6,843
0
W
Cernunnos
MrSteinle
Cernunnos
29,638
9,987
3,571
5,545
18,952
11,225
1,862
9,987
8,651
0
56,385
L
Ganesha
Othello Four
Ganesha
9,325
727
1,833
2,481
24,383
30,320
188
9,662
14,401
22,174
0
L
Erlang Shen
PapaRooster
Erlang Shen
18,392
5,341
587
4,936
23,574
23,673
42
11,992
11,209
0
37,697
L
Nemesis
QueenMajere
Nemesis
17,024
3,306
356
8,827
28,047
19,663
507
12,959
14,806
0
26,967
L
8,170
2,933
12,330
4,283
17,761
17,517
492
9,355
7,779
17,568
0
W
Cerberus
TS_fizzy-
Cerberus
21,844
1,226
3,265
15,175
30,888
43,421
58
13,657
17,042
45,319
0
W
15,375
803
479
4,328
22,622
27,124
184
9,359
13,161
752
26,309
W
The Morrigan
Yummy Snowballs
The Morrigan
26,302
5,323
706
1,895
14,322
7,586
1,332
5,386
8,509
47,498
2,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,865
Gold Earned
51,770
245
Minions Killed
172
0
Camps Cleared
0
1,361,224
Distance Traveled
1,480,100
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,528
702
77
5
0
319,560
0
W
Yemoja
10,684
712
4
0
0
251,080
0
W
Cernunnos
12,640
843
66
4
0
277,059
0
L
Ganesha
10,067
671
0
0
0
266,226
0
L
Erlang Shen
9,466
631
40
3
0
294,969
0
L
Nemesis
11,135
742
28
2
0
323,517
0
L
Yemoja
10,574
705
27
2
0
275,828
0
W
Cerberus
12,732
849
87
6
0
297,675
0
W
Tyr
10,868
725
18
1
0
288,617
0
W
The Morrigan
10,941
729
70
5
0
246,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role