Player Matchup

Hercules
Hercules
CDS_GALLO
Hercules
Level 17
God Stats
4W - 5L
1,519 SR
Queue Stats
16W - 14L
1,495 Elo+
Party 2
Anubis
Anubis
GalloTapado
Anubis
Level 76
God Stats
2W - 0L
1,737 SR
Queue Stats
108W - 96L
1,492 Elo+
Party 2
Ravana
Ravana
TePignitEmboar
Ravana
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
105W - 93L
1,517 Elo+
Party 2
Team Averages
Level 73
1,586 SR
1,501 Elo+

VS

Team Averages
Level 131
1,546 SR
1,461 Elo+
Medusa
Medusa
Lawful-evil242
Medusa
Level 135
God Stats
167W - 133L
1,589 SR
Queue Stats
281W - 283L
1,483 Elo+
Party 1
Ix Chel
Ix Chel
SnipeshotMclovin
Ix Chel
Level 110
God Stats
35W - 43L
1,564 SR
Queue Stats
87W - 97L
1,442 Elo+
Party 1
Mulan
Mulan
TheAbortiveMayo
Mulan
Level 149
God Stats
3W - 6L
1,484 SR
Queue Stats
150W - 166L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CDS_GALLO
Hercules
13
3 / 1 / 8
10,081
840
6,760
11,743
11,888
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
13
4 / 5 / 6
10,140
845
8,147
10,368
5,269
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
9 / 2 / 7
11,680
973
13,593
9,926
4,661
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 7 / 4
10,537
878
7,092
11,314
3,464
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
4 / 5 / 4
10,256
855
11,333
10,165
3,067
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 4 / 3
8,411
701
3,792
10,829
8,406
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
16
Kills
8
8
Deaths
16
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hercules
CDS_GALLO
Hercules
3
1
8
7
W
Anubis
4
5
6
1.4
L
4
7
4
0.86
L
4
5
4
1.2
W
9
2
7
6.25
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,500
Damage
22,217
32,037
Taken
32,308
21,818
Mitigated
14,937
8,605
Healing
2,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
CDS_GALLO
Hercules
6,760
2,605
0
4,733
11,743
11,888
316
4,014
7,729
0
19,498
W
Anubis
8,147
840
0
169
10,368
5,269
1,124
4,857
5,511
43,137
0
L
7,092
3,510
0
64
11,314
3,464
0
1,826
9,476
0
29,789
L
11,333
1,275
525
881
10,165
3,067
0
3,254
6,811
36,690
0
W
13,593
4,723
0
3,703
9,926
4,661
711
3,288
6,578
0
53,106
L
3,792
600
0
928
10,829
8,406
0
3,456
7,276
0
14,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,901
Gold Earned
29,204
139
Minions Killed
91
0
Camps Cleared
0
683,785
Distance Traveled
610,528
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,081
840
20
2
0
230,448
0
W
Anubis
10,140
845
59
5
0
190,714
4
L
Medusa
10,537
878
26
2
0
210,872
0
L
Ix Chel
10,256
855
52
4
0
204,491
0
W
Ravana
11,680
973
60
5
0
262,623
0
L
Mulan
8,411
701
13
1
0
195,165
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role