Player Matchup

Anubis
Anubis
IVKaaz
Anubis
Level 88
God Stats
0W - 3L
1,461 SR
Queue Stats
6W - 7L
1,385 Elo+
Party 1
Fenrir
Fenrir
Ocpik
Fenrir
Level 154
God Stats
0W - 1L
1,579 SR
Queue Stats
38W - 49L
1,509 Elo+
Party 1
Vulcan
Vulcan
RagnarokSt
Vulcan
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 53L
1,552 Elo+
Party 1
Ravana
Ravana
Rubenrs
Ravana
Level 152
God Stats
1W - 3L
1,329 SR
Queue Stats
28W - 46L
1,467 Elo+
Party 1
Hachiman
Hachiman
xHMGxWheaten
Hachiman
Level 129
God Stats
1W - 4L
1,344 SR
Queue Stats
15W - 15L
1,558 Elo+
Party 1
Team Averages
Level 133
1,443 SR
1,494 Elo+

VS

Team Averages
Level 102
1,646 SR
1,627 Elo+
Olorun
Olorun
FlapDoodleDip
Olorun
Level 150
God Stats
1W - 1L
1,838 SR
Queue Stats
257W - 224L
1,638 Elo+
Party 2
Baron Samedi
Baron Samedi
Gungun86
Baron Samedi
Level 126
God Stats
7W - 3L
1,658 SR
Queue Stats
26W - 22L
1,583 Elo+
Party 2
Fenrir
Fenrir
MeowtainDew
Fenrir
Level 109
God Stats
5W - 2L
1,804 SR
Queue Stats
136W - 100L
1,663 Elo+
Party 2
Odin
Odin
tehGungun
Odin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,753 Elo+
Party 2
Hachiman
Hachiman
twadermelon
Hachiman
Level 99
God Stats
2W - 2L
1,428 SR
Queue Stats
180W - 193L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
IVKaaz
Anubis
20
2 / 9 / 23
26,601
649
23,332
29,523
19,224
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Ocpik
Fenrir
20
9 / 6 / 26
27,915
681
30,874
66,941
115,810
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Vulcan
RagnarokSt
Vulcan
20
14 / 6 / 23
30,854
753
78,839
26,963
15,697
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
Rubenrs
Ravana
20
7 / 10 / 26
25,795
629
36,653
58,688
88,935
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Hachiman
xHMGxWheaten
Hachiman
20
17 / 10 / 22
29,911
730
55,370
54,831
28,340
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 10 / 15
30,965
755
71,925
53,048
33,468
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Baron Samedi
Gungun86
Baron Samedi
20
6 / 10 / 22
27,471
670
37,404
56,407
124,519
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
20
12 / 9 / 12
30,468
743
36,985
53,244
54,175
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odin
20
2 / 12 / 19
24,859
606
11,373
52,102
96,997
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hachiman
twadermelon
Hachiman
20
5 / 8 / 19
29,636
723
47,456
53,914
29,479
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

169
Kill Participation
128
49
Kills
41
41
Deaths
49
120
Assists
87
Player
Kills
Deaths
Assists
KDA
W
16
10
15
2.35
W
Baron Samedi
Gungun86
Baron Samedi
6
10
22
1.7
L
Anubis
IVKaaz
Anubis
2
9
23
1.5
W
Fenrir
12
9
12
2
L
Fenrir
Ocpik
Fenrir
9
6
26
3.67
L
Vulcan
RagnarokSt
Vulcan
14
6
23
4.25
L
Ravana
Rubenrs
Ravana
7
10
26
2
W
Odin
2
12
19
0.96
W
Hachiman
twadermelon
Hachiman
5
8
19
1.81
L
Hachiman
xHMGxWheaten
Hachiman
17
10
22
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

225,068
Damage
205,143
236,946
Taken
268,715
268,006
Mitigated
338,638
47,815
Healing
85,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
71,925
39,773
3,870
16,977
53,048
33,468
7,596
18,551
32,581
275,303
0
W
Baron Samedi
Gungun86
Baron Samedi
37,404
2,935
6,054
18,618
56,407
124,519
589
22,904
30,212
82,677
0
L
Anubis
IVKaaz
Anubis
23,332
464
0
13,993
29,523
19,224
449
12,231
16,381
176,329
0
W
Fenrir
36,985
7,259
0
12,569
53,244
54,175
2,368
21,991
29,400
0
158,052
L
Fenrir
Ocpik
Fenrir
30,874
4,831
0
6,838
66,941
115,810
405
29,240
32,432
0
82,924
L
Vulcan
RagnarokSt
Vulcan
78,839
17,193
0
1,724
26,963
15,697
1,460
8,713
17,207
244,843
0
L
Ravana
Rubenrs
Ravana
36,653
5,057
0
8,768
58,688
88,935
422
27,535
27,373
1,289
69,500
W
Odin
11,373
2,583
0
6,847
52,102
96,997
201
21,615
28,400
209
30,868
W
Hachiman
twadermelon
Hachiman
47,456
32,794
0
20,774
53,914
29,479
8,616
16,756
35,585
0
237,453
L
Hachiman
xHMGxWheaten
Hachiman
55,370
40,050
0
16,492
54,831
28,340
5,921
20,857
32,179
0
164,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

141,076
Gold Earned
143,399
742
Minions Killed
829
0
Camps Cleared
0
4,028,787
Distance Traveled
3,949,931
17
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
30,965
755
231
6
0
749,421
3
W
Baron Samedi
27,471
670
83
2
0
806,255
0
L
Anubis
26,601
649
204
5
0
775,237
0
W
Fenrir
30,468
743
184
4
0
878,444
0
L
Fenrir
27,915
681
76
2
0
864,864
6
L
Vulcan
30,854
753
256
6
0
914,418
5
L
Ravana
25,795
629
61
1
0
754,122
0
W
Odin
24,859
606
33
1
0
740,684
0
W
Hachiman
29,636
723
298
7
0
775,127
0
L
Hachiman
29,911
730
145
4
0
720,146
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role