Player Matchup

Baron Samedi
Baron Samedi
ActionBlitz
Baron Samedi
Level 139
God Stats
8W - 3L
1,882 SR
Queue Stats
209W - 170L
1,485 Elo+
Solo
Osiris
Osiris
Almighty-Alluka
Osiris
Level 147
God Stats
6W - 5L
1,741 SR
Queue Stats
382W - 282L
1,522 Elo+
Solo
Neith
Neith
Ddoom21
Neith
Level 127
God Stats
59W - 58L
1,601 SR
Queue Stats
400W - 387L
1,461 Elo+
Solo
Athena
Athena
FallenLord81
Athena
Level 126
God Stats
7W - 7L
1,535 SR
Queue Stats
392W - 370L
1,496 Elo+
Solo
Thor
Thor
Punksoab
Thor
Level 160
God Stats
6W - 16L
1,361 SR
Queue Stats
425W - 409L
1,497 Elo+
Solo
Team Averages
Level 140
1,624 SR
1,492 Elo+

VS

Team Averages
Level 119
1,561 SR
1,482 Elo+
Ishtar
Ishtar
DamnItGumby
Ishtar
Level 153
God Stats
7W - 11L
1,500 SR
Queue Stats
440W - 393L
1,505 Elo+
Solo
Geb
Geb
GnarledMuffin52
Geb
Level 68
God Stats
1W - 1L
1,910 SR
Queue Stats
9W - 7L
1,511 Elo+
Party 1
Ra
Ra
PointBLank711
Ra
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,393 Elo+
Party 1
Bellona
Bellona
mrfunfun15
Bellona
Level 127
God Stats
0W - 3L
1,315 SR
Queue Stats
71W - 68L
1,496 Elo+
Party 1
Fenrir
Fenrir
x Asuna o
Fenrir
Level 158
God Stats
2W - 3L
1,580 SR
Queue Stats
255W - 228L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ActionBlitz
Baron Samedi
14
1 / 4 / 4
8,187
546
6,474
11,127
4,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
3 / 2 / 2
8,356
557
6,997
12,228
9,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Ddoom21
Neith
13
0 / 1 / 0
7,992
533
3,904
5,300
2,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Athena
12
1 / 2 / 3
6,854
457
3,612
10,491
9,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
15
2 / 2 / 1
9,556
637
8,629
12,358
7,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
13
0 / 0 / 1
7,251
483
2,449
6,837
2,685
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

6
0 / 0 / 0
5,334
356
547
3,160
1,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
4 / 4 / 2
7,921
528
6,793
8,801
3,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
mrfunfun15
Bellona
13
2 / 1 / 0
6,936
462
5,488
13,594
14,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
x Asuna o
Fenrir
14
5 / 2 / 4
8,488
566
11,487
17,064
7,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
18
7
Kills
11
11
Deaths
7
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ActionBlitz
Baron Samedi
1
4
4
0.75
W
3
2
2
2
L
Ishtar
0
0
1
0.5
W
Neith
Ddoom21
Neith
0
1
0
0
W
Athena
1
2
3
1.25
L
0
0
0
0
L
4
4
2
1.25
W
Thor
2
2
1
1.25
L
Bellona
mrfunfun15
Bellona
2
1
0
2
L
Fenrir
x Asuna o
Fenrir
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,616
Damage
26,764
51,504
Taken
49,456
33,334
Mitigated
30,125
12,522
Healing
12,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ActionBlitz
Baron Samedi
6,474
408
243
2,437
11,127
4,713
36
2,430
8,606
65,864
0
W
6,997
3,298
0
5,950
12,228
9,369
265
1,817
10,408
0
62,309
L
Ishtar
2,449
1,656
0
3,364
6,837
2,685
0
232
6,605
0
50,340
W
Neith
Ddoom21
Neith
3,904
1,107
0
1,083
5,300
2,225
686
114
5,186
0
64,118
W
Athena
3,612
722
0
1,119
10,491
9,122
124
2,503
7,894
31,938
163
L
547
30
0
742
3,160
1,436
0
618
2,542
7,176
0
L
6,793
465
519
1,267
8,801
3,433
23
3,642
5,147
53,388
0
W
Thor
8,629
1,324
0
1,690
12,358
7,905
240
451
11,907
93
82,691
L
Bellona
mrfunfun15
Bellona
5,488
2,545
0
3,632
13,594
14,699
0
1,010
12,448
0
43,854
L
Fenrir
x Asuna o
Fenrir
11,487
4,357
0
3,413
17,064
7,872
0
4,248
12,452
0
67,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,945
Gold Earned
35,930
529
Minions Killed
372
0
Camps Cleared
0
1,458,602
Distance Traveled
1,322,312
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,187
546
115
8
0
273,715
0
W
Osiris
8,356
557
102
7
0
350,179
0
L
Ishtar
7,251
483
106
7
0
245,414
3
W
Neith
7,992
533
121
8
0
273,531
0
W
Athena
6,854
457
46
3
0
283,730
0
L
Geb
5,334
356
6
0
0
146,340
0
L
Ra
7,921
528
92
6
0
303,590
0
W
Thor
9,556
637
145
10
0
277,447
5
L
Bellona
6,936
462
75
5
0
274,238
3
L
Fenrir
8,488
566
93
6
0
352,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role