Player Matchup

Achilles
Achilles
Evolize
Achilles
Level 144
God Stats
16W - 10L
1,698 SR
Queue Stats
350W - 215L
1,621 Elo+
Party 1
Bellona
Bellona
LethalDevoteeJJ
Bellona
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 20L
1,566 Elo+
Party 1
Baba Yaga
Baba Yaga
NeptuneSpartan
Baba Yaga
Level 168
God Stats
5W - 3L
1,793 SR
Queue Stats
160W - 228L
1,440 Elo+
Party 1
Yemoja
Yemoja
ScaryCreap
Yemoja
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 169L
1,544 Elo+
Party 1
Bakasura
Bakasura
auberg
Bakasura
Level 156
God Stats
18W - 10L
1,737 SR
Queue Stats
670W - 489L
1,616 Elo+
Party 1
Team Averages
Level 129
1,646 SR
1,557 Elo+

VS

Team Averages
Level 175
1,512 SR
1,551 Elo+
Fafnir
Fafnir
DeisticLightt
Fafnir
Level 149
God Stats
1W - 3L
1,500 SR
Queue Stats
288W - 282L
1,497 Elo+
Party 2
Ix Chel
Ix Chel
GoldenCooler
Ix Chel
Level 159
God Stats
36W - 30L
1,635 SR
Queue Stats
454W - 413L
1,602 Elo+
Solo
Jormungandr
Jormungandr
Saugen
Jormungandr
Level 248
God Stats
151W - 109L
1,634 SR
Queue Stats
613W - 582L
1,573 Elo+
Solo
Anhur
Anhur
Stealthhh
Anhur
Level 124
God Stats
15W - 13L
1,562 SR
Queue Stats
142W - 140L
1,525 Elo+
Party 2
Nemesis
Nemesis
TheLastElric
Nemesis
Level 195
God Stats
4W - 3L
1,229 SR
Queue Stats
251W - 261L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Evolize
Achilles
15
3 / 2 / 2
8,430
527
9,995
18,110
14,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
0 / 3 / 1
7,112
445
7,817
16,681
13,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baba Yaga
NeptuneSpartan
Baba Yaga
14
0 / 1 / 3
8,040
503
6,720
11,747
5,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Yemoja
ScaryCreap
Yemoja
11
0 / 3 / 2
7,086
443
3,292
10,973
8,590
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bakasura
auberg
Bakasura
15
5 / 4 / 1
9,214
576
13,011
18,965
8,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 6
8,100
506
5,473
10,051
11,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ix Chel
GoldenCooler
Ix Chel
15
3 / 2 / 2
8,897
556
15,600
9,064
4,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Saugen
Jormungandr
15
3 / 3 / 3
9,849
616
15,332
16,587
16,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
Stealthhh
Anhur
15
5 / 1 / 3
9,432
590
13,024
11,182
4,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
TheLastElric
Nemesis
14
1 / 2 / 4
8,154
510
6,941
12,859
5,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
8
Kills
13
13
Deaths
8
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
0
6
4
L
Achilles
Evolize
Achilles
3
2
2
2
W
Ix Chel
GoldenCooler
Ix Chel
3
2
2
2
L
0
3
1
0.17
L
Baba Yaga
NeptuneSpartan
Baba Yaga
0
1
3
1.5
W
Jormungandr
Saugen
Jormungandr
3
3
3
1.5
L
Yemoja
ScaryCreap
Yemoja
0
3
2
0.33
W
Anhur
Stealthhh
Anhur
5
1
3
6.5
W
Nemesis
TheLastElric
Nemesis
1
2
4
1.5
L
Bakasura
auberg
Bakasura
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,835
Damage
56,370
76,476
Taken
59,743
50,911
Mitigated
42,266
24,415
Healing
17,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,473
1,542
0
3,229
10,051
11,382
0
3,145
5,921
17,795
0
L
Achilles
Evolize
Achilles
9,995
1,558
0
7,480
18,110
14,998
0
10,832
5,898
0
52,407
W
Ix Chel
GoldenCooler
Ix Chel
15,600
1,642
743
3,025
9,064
4,308
0
4,216
4,692
79,021
0
L
7,817
2,492
0
3,824
16,681
13,292
0
4,458
12,043
0
53,508
L
Baba Yaga
NeptuneSpartan
Baba Yaga
6,720
195
0
2,206
11,747
5,426
0
7,656
3,747
69,073
0
W
Jormungandr
Saugen
Jormungandr
15,332
2,946
0
4,902
16,587
16,636
0
675
13,514
84,788
0
L
Yemoja
ScaryCreap
Yemoja
3,292
1,040
4,123
1,437
10,973
8,590
0
5,422
5,166
20,676
0
W
Anhur
Stealthhh
Anhur
13,024
7,446
0
4,731
11,182
4,385
852
496
10,024
0
67,355
W
Nemesis
TheLastElric
Nemesis
6,941
3,598
0
1,287
12,859
5,555
0
1,474
10,638
0
74,646
L
Bakasura
auberg
Bakasura
13,011
8,105
0
5,345
18,965
8,605
1,029
5,739
12,977
0
76,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,882
Gold Earned
44,432
470
Minions Killed
533
0
Camps Cleared
0
1,650,980
Distance Traveled
1,625,119
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,100
506
21
1
0
328,466
7
L
Achilles
8,430
527
94
6
0
328,910
1
W
Ix Chel
8,897
556
134
8
0
320,328
3
L
Bellona
7,112
445
94
6
0
361,167
2
L
Baba Yaga
8,040
503
116
7
0
321,401
5
W
Jormungandr
9,849
616
143
9
0
294,982
2
L
Yemoja
7,086
443
32
2
0
297,096
5
W
Anhur
9,432
590
129
8
0
321,796
2
W
Nemesis
8,154
510
106
7
0
359,547
1
L
Bakasura
9,214
576
134
8
0
342,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role