Player Matchup

Serqet
Serqet
NJ 1233
Serqet
Level 142
God Stats
1W - 1L
1,485 SR
Queue Stats
394W - 364L
1,545 Elo+
Party 1
Ra
Ra
PowerlessSnow
Ra
Level 127
God Stats
5W - 2L
1,766 SR
Queue Stats
95W - 132L
1,430 Elo+
Party 2
Xbalanque
Xbalanque
ProJimmyJohn
Xbalanque
Level 89
God Stats
6W - 7L
1,433 SR
Queue Stats
393W - 361L
1,525 Elo+
Party 1
Nike
Nike
Tac0Te3sday
Nike
Level 109
God Stats
8W - 3L
1,640 SR
Queue Stats
154W - 193L
1,402 Elo+
Party 2
Athena
Athena
battlingbones
Athena
Level 78
God Stats
12W - 11L
1,572 SR
Queue Stats
91W - 108L
1,415 Elo+
Party 2
Team Averages
Level 109
1,579 SR
1,463 Elo+

VS

Team Averages
Level 96
1,603 SR
1,469 Elo+
Ares
Ares
 
Ares
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
LayEmDown8641
Skadi
Level 25
God Stats
1W - 1L
1,751 SR
Queue Stats
3W - 6L
1,382 Elo+
Party 4
Janus
Janus
OneBigToeNail
Janus
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,546 Elo+
Party 4
Pele
Pele
Saage30
Pele
Level 148
God Stats
6W - 5L
1,506 SR
Queue Stats
137W - 146L
1,462 Elo+
Party 3
Erlang Shen
Erlang Shen
wulfhaleyyyy
Erlang Shen
Level 114
God Stats
2W - 4L
1,758 SR
Queue Stats
126W - 141L
1,456 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
NJ 1233
Serqet
14
1 / 0 / 6
8,188
512
7,292
12,782
6,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 1 / 2
8,929
558
8,844
6,667
2,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
ProJimmyJohn
Xbalanque
16
4 / 1 / 5
9,529
596
12,753
11,953
5,362
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
3 / 1 / 2
9,189
574
12,762
15,859
15,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
2 / 0 / 3
7,209
451
3,561
13,383
11,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
1 / 1 / 0
6,973
436
7,201
11,230
9,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 5 / 1
6,937
434
7,153
13,717
4,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
0 / 1 / 0
7,469
467
5,626
5,186
1,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Pele
Saage30
Pele
14
1 / 3 / 0
7,587
474
8,105
15,198
5,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Erlang Shen
wulfhaleyyyy
Erlang Shen
12
0 / 3 / 1
7,487
468
10,666
22,119
21,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
12
Kills
2
3
Deaths
13
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
1
0
1
L
0
5
1
0.1
W
Serqet
NJ 1233
Serqet
1
0
6
4
L
0
1
0
0
W
2
1
2
3
W
Xbalanque
ProJimmyJohn
Xbalanque
4
1
5
6.5
L
Pele
Saage30
Pele
1
3
0
0.33
W
3
1
2
4
W
2
0
3
3.5
L
Erlang Shen
wulfhaleyyyy
Erlang Shen
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,212
Damage
38,751
60,644
Taken
67,450
41,392
Mitigated
42,625
17,919
Healing
16,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
7,201
763
0
2,280
11,230
9,692
0
2,757
8,150
25,908
0
L
7,153
2,971
100
1,402
13,717
4,500
58
775
12,942
0
54,215
W
Serqet
NJ 1233
Serqet
7,292
2,180
0
1,140
12,782
6,281
0
2,934
9,770
0
67,952
L
5,626
59
0
375
5,186
1,711
0
2,311
2,817
72,392
0
W
8,844
206
2,061
2,158
6,667
2,697
252
1,632
4,933
80,228
0
W
Xbalanque
ProJimmyJohn
Xbalanque
12,753
6,495
0
6,762
11,953
5,362
814
1,526
10,393
0
90,001
L
Pele
Saage30
Pele
8,105
1,798
0
3,269
15,198
5,530
0
4,261
10,418
0
81,318
W
12,762
2,271
0
3,780
15,859
15,484
149
1,456
14,339
221
74,808
W
3,561
723
0
2,018
13,383
11,568
0
4,983
8,104
15,303
0
L
Erlang Shen
wulfhaleyyyy
Erlang Shen
10,666
6,114
0
8,841
22,119
21,192
97
2,472
19,494
0
57,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,044
Gold Earned
36,453
511
Minions Killed
458
0
Camps Cleared
0
1,664,310
Distance Traveled
1,540,823
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,973
436
26
2
0
313,729
3
L
Skadi
6,937
434
84
5
0
298,169
0
W
Serqet
8,188
512
93
6
0
378,986
0
L
Janus
7,469
467
137
9
0
312,091
3
W
Ra
8,929
558
147
9
0
348,580
4
W
Xbalanque
9,529
596
135
8
0
300,407
0
L
Pele
7,587
474
119
7
0
344,446
0
W
Nike
9,189
574
118
7
0
305,331
2
W
Athena
7,209
451
18
1
0
331,006
2
L
Erlang Shen
7,487
468
92
6
0
272,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role