Player Matchup

Danzaburou
Danzaburou
DemonKingMC
Danzaburou
Level 49
God Stats
5W - 2L
1,644 SR
Queue Stats
25W - 15L
1,486 Elo+
Party 2
Cthulhu
Cthulhu
KingShyusak
Cthulhu
Level 41
God Stats
1W - 1L
1,446 SR
Queue Stats
19W - 13L
1,357 Elo+
Party 2
Fenrir
Fenrir
KurenTheTurtlee
Fenrir
Level 68
God Stats
1W - 1L
1,216 SR
Queue Stats
34W - 27L
1,466 Elo+
Party 2
Osiris
Osiris
LoneWolf 3055
Osiris
Level 124
God Stats
1W - 0L
1,768 SR
Queue Stats
7W - 11L
1,465 Elo+
Solo
Ra
Ra
MonteTheBear
Ra
Level 67
God Stats
2W - 1L
1,420 SR
Queue Stats
26W - 20L
1,356 Elo+
Party 2
Team Averages
Level 70
1,499 SR
1,426 Elo+

VS

Team Averages
Level 71
1,592 SR
1,487 Elo+
Odin
Odin
Bilybob273
Odin
Level 82
God Stats
1W - 3L
1,500 SR
Queue Stats
136W - 122L
1,589 Elo+
Party 1
Maui
Maui
BlackFrost35
Maui
Level 68
God Stats
1W - 3L
1,837 SR
Queue Stats
8W - 13L
1,504 Elo+
Solo
Agni
Agni
LordLunchable
Agni
Level 157
God Stats
8W - 2L
1,761 SR
Queue Stats
83W - 71L
1,611 Elo+
Party 1
Bakasura
Bakasura
MerumMerum
Bakasura
Level 38
God Stats
12W - 12L
1,361 SR
Queue Stats
189W - 204L
1,425 Elo+
Solo
Chernobog
Chernobog
chemistryboom
Chernobog
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 5L
1,308 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DemonKingMC
Danzaburou
12
2 / 3 / 6
6,313
902
5,554
6,139
2,623
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
KingShyusak
Cthulhu
11
1 / 3 / 9
5,994
856
4,031
8,167
5,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
4 / 1 / 2
6,762
966
5,336
5,378
2,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 2 / 6
6,306
901
3,733
5,569
4,445
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
4 / 1 / 6
6,497
928
5,257
4,343
1,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 6
5,774
825
3,876
9,534
6,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 2 / 6
6,042
863
2,248
8,360
6,040
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
6 / 2 / 2
6,666
952
8,560
6,313
2,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
MerumMerum
Bakasura
8
0 / 1 / 0
4,754
679
47
908
443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chernobog
chemistryboom
Chernobog
10
0 / 4 / 4
5,202
743
3,584
6,516
2,492
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
28
12
Kills
10
10
Deaths
14
29
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
5
6
1
L
2
2
6
2.5
W
Danzaburou
DemonKingMC
Danzaburou
2
3
6
1.67
W
Cthulhu
KingShyusak
Cthulhu
1
3
9
1.83
W
4
1
2
5
W
1
2
6
2
L
6
2
2
3.5
L
Bakasura
MerumMerum
Bakasura
0
1
0
0
W
4
1
6
7
L
Chernobog
chemistryboom
Chernobog
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,911
Damage
18,315
29,596
Taken
31,631
17,441
Mitigated
18,036
7,161
Healing
3,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,876
960
0
150
9,534
6,702
0
2,527
6,442
0
7,903
L
2,248
188
708
1,771
8,360
6,040
0
3,099
5,068
5,948
0
W
Danzaburou
DemonKingMC
Danzaburou
5,554
2,321
0
1,452
6,139
2,623
1,593
2,342
3,797
0
19,166
W
Cthulhu
KingShyusak
Cthulhu
4,031
276
69
984
8,167
5,803
0
2,441
5,521
7,954
0
W
5,336
1,327
0
1,088
5,378
2,867
48
1,346
4,032
0
15,206
W
3,733
1,240
0
1,193
5,569
4,445
220
1,990
3,363
0
17,026
L
8,560
747
0
130
6,313
2,359
136
1,293
4,778
24,073
0
L
Bakasura
MerumMerum
Bakasura
47
39
0
0
908
443
0
561
312
0
475
W
5,257
457
1,092
1,283
4,343
1,703
500
2,706
1,545
16,062
0
L
Chernobog
chemistryboom
Chernobog
3,584
2,188
0
394
6,516
2,492
0
1,349
5,043
0
12,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,872
Gold Earned
28,438
138
Minions Killed
73
0
Camps Cleared
0
810,252
Distance Traveled
600,087
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,774
825
6
1
0
152,563
0
L
Maui
6,042
863
6
1
0
153,860
0
W
Danzaburou
6,313
902
33
5
0
147,989
0
W
Cthulhu
5,994
856
12
2
0
149,706
2
W
Fenrir
6,762
966
27
4
0
161,772
0
W
Osiris
6,306
901
36
5
0
176,991
0
L
Agni
6,666
952
45
6
0
157,421
0
L
Bakasura
4,754
679
0
0
0
20,379
0
W
Ra
6,497
928
30
4
0
173,794
0
L
Chernobog
5,202
743
16
2
0
115,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role