Player Matchup

Jormungandr
Jormungandr
Coolice2002
Jormungandr
Level 57
God Stats
21W - 18L
1,549 SR
Queue Stats
228W - 234L
1,495 Elo+
Party 1
Erlang Shen
Erlang Shen
Danny_Avlis
Erlang Shen
Level 81
God Stats
4W - 3L
1,699 SR
Queue Stats
186W - 178L
1,557 Elo+
Party 1
Chang'e
Chang'e
chinasor
Chang'e
Level 65
God Stats
15W - 24L
1,423 SR
Queue Stats
187W - 214L
1,421 Elo+
Solo
Vamana
Vamana
kidsage7456
Vamana
Level 46
God Stats
25W - 30L
1,459 SR
Queue Stats
604W - 602L
1,396 Elo+
Solo
Danzaburou
Danzaburou
torda95
Danzaburou
Level 43
God Stats
1W - 4L
1,241 SR
Queue Stats
106W - 114L
1,345 Elo+
Solo
Team Averages
Level 58
1,474 SR
1,443 Elo+

VS

Team Averages
Level 66
1,557 SR
1,426 Elo+
Serqet
Serqet
CreamyPi_OG
Serqet
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 51L
1,508 Elo+
Solo
Ullr
Ullr
IllThrone820209
Ullr
Level 49
God Stats
52W - 53L
1,183 SR
Queue Stats
121W - 115L
1,156 Elo+
Solo
Nu Wa
Nu Wa
NEHILAN
Nu Wa
Level 44
God Stats
6W - 6L
1,524 SR
Queue Stats
10W - 11L
1,417 Elo+
Solo
Pele
Pele
QueenCity121278
Pele
Level 64
God Stats
4W - 1L
1,653 SR
Queue Stats
152W - 143L
1,543 Elo+
Solo
Chang'e
Chang'e
aBrownCambodian
Chang'e
Level 69
God Stats
11W - 1L
1,925 SR
Queue Stats
319W - 270L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Coolice2002
Jormungandr
13
0 / 0 / 3
8,525
449
6,610
16,429
17,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erlang Shen
Danny_Avlis
Erlang Shen
16
5 / 2 / 2
9,756
513
10,134
20,523
19,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
chinasor
Chang'e
13
1 / 0 / 1
8,450
445
6,350
7,989
3,186
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
15
1 / 3 / 2
8,985
473
6,793
17,702
10,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
torda95
Danzaburou
13
1 / 2 / 0
8,307
437
3,606
8,282
3,859
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
14
0 / 3 / 3
8,745
460
5,946
18,296
13,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
1 / 0 / 3
9,201
484
6,012
7,150
3,057
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
NEHILAN
Nu Wa
13
1 / 2 / 0
8,180
431
5,839
9,179
3,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
3 / 2 / 1
10,700
563
15,207
15,082
10,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

16
2 / 1 / 0
9,449
497
12,231
12,149
4,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
14
8
Kills
7
7
Deaths
8
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Coolice2002
Jormungandr
0
0
3
1.5
W
Serqet
0
3
3
0.5
L
Erlang Shen
Danny_Avlis
Erlang Shen
5
2
2
3
W
1
0
3
2.5
W
Nu Wa
NEHILAN
Nu Wa
1
2
0
0.5
W
3
2
1
1.75
W
2
1
0
2
L
Chang'e
chinasor
Chang'e
1
0
1
1.5
L
Vamana
1
3
2
0.67
L
Danzaburou
torda95
Danzaburou
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,493
Damage
45,235
70,925
Taken
61,856
54,768
Mitigated
34,638
20,638
Healing
17,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Coolice2002
Jormungandr
6,610
1,850
0
4,453
16,429
17,620
65
2,869
13,157
61,664
0
W
Serqet
5,946
1,380
0
562
18,296
13,265
0
3,006
15,206
0
68,976
L
Erlang Shen
Danny_Avlis
Erlang Shen
10,134
5,105
0
4,996
20,523
19,323
0
6,641
13,443
0
77,359
W
6,012
2,876
0
2,095
7,150
3,057
665
3,330
3,820
0
57,645
W
Nu Wa
NEHILAN
Nu Wa
5,839
1,375
0
1,750
9,179
3,200
54
1,018
8,161
56,840
0
W
15,207
2,698
0
5,957
15,082
10,127
1,228
912
13,265
0
88,262
W
12,231
1,019
1,069
6,448
12,149
4,989
195
4,817
7,332
73,778
0
L
Chang'e
chinasor
Chang'e
6,350
442
683
5,830
7,989
3,186
80
5,747
2,242
52,875
0
L
Vamana
6,793
1,991
0
2,567
17,702
10,780
0
963
15,581
0
65,369
L
Danzaburou
torda95
Danzaburou
3,606
749
0
2,109
8,282
3,859
628
1,983
6,245
0
49,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,023
Gold Earned
46,275
454
Minions Killed
526
0
Camps Cleared
0
1,760,679
Distance Traveled
1,869,455
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,525
449
82
4
0
332,488
3
W
Serqet
8,745
460
81
4
0
429,529
0
L
Erlang Shen
9,756
513
110
6
0
414,383
0
W
Ullr
9,201
484
87
5
0
330,053
1
W
Nu Wa
8,180
431
83
4
0
297,593
2
W
Pele
10,700
563
145
8
0
408,740
0
W
Chang'e
9,449
497
130
7
0
403,540
0
L
Chang'e
8,450
445
84
4
0
287,590
0
L
Vamana
8,985
473
102
5
0
363,247
0
L
Danzaburou
8,307
437
76
4
0
362,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role