Player Matchup

King Arthur
King Arthur
BornInMarinara
King Arthur
Level 66
God Stats
2W - 5L
1,500 SR
Queue Stats
24W - 19L
1,473 Elo+
Solo
Kali
Kali
PL4YB01_MEN4CE
Kali
Level 59
God Stats
8W - 5L
1,500 SR
Queue Stats
461W - 460L
1,413 Elo+
Solo
Sol
Sol
RTlachi
Sol
Level 129
God Stats
12W - 7L
1,707 SR
Queue Stats
428W - 408L
1,530 Elo+
Solo
Medusa
Medusa
Spacem4nSp1ff
Medusa
Level 65
God Stats
2W - 1L
1,456 SR
Queue Stats
63W - 80L
1,440 Elo+
Party 1
Zhong Kui
Zhong Kui
libedo
Zhong Kui
Level 126
God Stats
4W - 7L
1,215 SR
Queue Stats
315W - 397L
1,472 Elo+
Party 1
Team Averages
Level 89
1,475 SR
1,465 Elo+

VS

Team Averages
Level 103
1,563 SR
1,421 Elo+
King Arthur
King Arthur
DanteInferno459
King Arthur
Level 135
God Stats
102W - 99L
1,500 SR
Queue Stats
238W - 243L
1,452 Elo+
Solo
Danzaburou
Danzaburou
DoubtingThomas23
Danzaburou
Level 69
God Stats
70W - 72L
1,480 SR
Queue Stats
389W - 431L
1,423 Elo+
Solo
Kuzenbo
Kuzenbo
fuzzxi
Kuzenbo
Level 139
God Stats
4W - 1L
1,804 SR
Queue Stats
79W - 85L
1,429 Elo+
Solo
Vulcan
Vulcan
zl El Chapo lz
Vulcan
Level 124
God Stats
10W - 14L
1,474 SR
Queue Stats
133W - 151L
1,422 Elo+
Party 2
Ravana
Ravana
zl La Quica lz
Ravana
Level 49
God Stats
3W - 3L
1,560 SR
Queue Stats
18W - 27L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BornInMarinara
King Arthur
8
0 / 0 / 2
4,762
595
1,040
5,785
2,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
1 / 0 / 0
5,209
651
2,957
5,877
2,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
8
2 / 1 / 0
4,813
602
1,915
5,343
1,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 0 / 1
5,049
631
1,239
2,594
852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Zhong Kui
libedo
Zhong Kui
9
2 / 1 / 0
5,480
685
4,439
4,843
3,568
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DanteInferno459
King Arthur
6
0 / 1 / 0
4,131
516
3,186
5,781
2,686
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
DoubtingThomas23
Danzaburou
3
0 / 0 / 1
3,363
420
58
0
0
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kuzenbo
fuzzxi
Kuzenbo
7
0 / 1 / 1
4,133
517
1,115
5,237
3,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 1 / 1
4,347
543
2,746
4,066
1,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
1 / 2 / 0
4,510
564
817
4,620
1,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
4
5
Kills
1
2
Deaths
5
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BornInMarinara
King Arthur
0
0
2
1
L
King Arthur
DanteInferno459
King Arthur
0
1
0
0
L
Danzaburou
DoubtingThomas23
Danzaburou
0
0
1
0.5
W
1
0
0
1
W
Sol
2
1
0
2
W
0
0
1
0.5
L
Kuzenbo
fuzzxi
Kuzenbo
0
1
1
0.5
W
Zhong Kui
libedo
Zhong Kui
2
1
0
2
L
0
1
1
0.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,590
Damage
7,922
24,442
Taken
19,704
10,312
Mitigated
9,297
8,470
Healing
4,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BornInMarinara
King Arthur
1,040
117
0
750
5,785
2,112
0
1,172
4,613
0
24,884
L
King Arthur
DanteInferno459
King Arthur
3,186
686
0
2,005
5,781
2,686
0
0
5,430
0
17,516
L
Danzaburou
DoubtingThomas23
Danzaburou
58
0
0
0
0
0
0
0
0
0
1,976
W
2,957
1,336
0
2,518
5,877
2,424
0
0
5,877
0
28,050
W
Sol
1,915
507
0
2,620
5,343
1,356
1,060
390
4,953
30,274
0
W
1,239
628
0
500
2,594
852
148
732
1,862
0
28,417
L
Kuzenbo
fuzzxi
Kuzenbo
1,115
450
0
917
5,237
3,469
0
1,399
3,838
15,874
0
W
Zhong Kui
libedo
Zhong Kui
4,439
537
0
2,082
4,843
3,568
228
1,574
3,269
36,760
0
L
2,746
994
0
750
4,066
1,524
0
2,837
1,229
27,784
0
L
817
278
0
629
4,620
1,618
0
2,142
2,478
0
21,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,313
Gold Earned
20,484
254
Minions Killed
144
0
Camps Cleared
0
746,069
Distance Traveled
598,850
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
4,762
595
41
5
0
164,890
1
L
King Arthur
4,131
516
25
3
0
105,832
0
L
Danzaburou
3,363
420
3
0
0
23,070
0
W
Kali
5,209
651
48
6
0
159,285
0
W
Sol
4,813
602
55
7
0
146,131
0
W
Medusa
5,049
631
53
7
0
128,926
3
L
Kuzenbo
4,133
517
27
3
0
139,611
0
W
Zhong Kui
5,480
685
57
7
0
146,837
0
L
Vulcan
4,347
543
47
6
0
170,870
0
L
Ravana
4,510
564
42
5
0
159,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role