Player Matchup

Mercury
Mercury
 
Mercury
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
FerretThrower97
Cu Chulainn
Level 128
God Stats
0W - 1L
1,730 SR
Queue Stats
6W - 7L
1,484 Elo+
Party 3
Scylla
Scylla
NextOriginalKing
Scylla
Level 48
God Stats
2W - 8L
1,135 SR
Queue Stats
150W - 155L
1,427 Elo+
Party 2
Horus
Horus
ShrimpHeav3nN0w
Horus
Level 116
God Stats
1W - 2L
1,621 SR
Queue Stats
33W - 35L
1,477 Elo+
Party 3
Skadi
Skadi
SquigglyToast14
Skadi
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Team Averages
Level 104
1,497 SR
1,478 Elo+

VS

Team Averages
Level 122
1,492 SR
1,476 Elo+
King Arthur
King Arthur
 
King Arthur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Anthony-vlz-
Aphrodite
Level 121
God Stats
53W - 48L
1,537 SR
Queue Stats
497W - 509L
1,487 Elo+
Party 1
Sol
Sol
DollyLox
Sol
Level 118
God Stats
8W - 7L
1,247 SR
Queue Stats
27W - 22L
1,521 Elo+
Solo
Fenrir
Fenrir
Kmbqz
Fenrir
Level 147
God Stats
17W - 14L
1,649 SR
Queue Stats
437W - 455L
1,425 Elo+
Party 1
Danzaburou
Danzaburou
Mapyo
Danzaburou
Level 98
God Stats
13W - 7L
1,527 SR
Queue Stats
141W - 142L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
1 / 1 / 0
7,173
552
3,144
9,224
3,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cu Chulainn
FerretThrower97
Cu Chulainn
11
0 / 4 / 0
6,296
484
6,473
12,725
10,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
0 / 1 / 1
6,973
536
2,161
5,537
2,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 5 / 0
5,403
416
2,555
11,645
9,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 2 / 0
5,463
420
6,191
7,787
2,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
2 / 0 / 3
7,661
589
8,252
11,537
9,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Aphrodite
Anthony-vlz-
Aphrodite
11
3 / 0 / 4
7,225
556
5,170
7,969
6,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 1 / 0
7,626
587
4,176
6,564
2,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Kmbqz
Fenrir
12
6 / 0 / 1
7,445
573
4,513
7,672
3,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
Mapyo
Danzaburou
11
1 / 0 / 5
6,549
504
7,300
6,605
3,046
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
13
13
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
1
0
1
W
King Arthur
 
King Arthur
2
0
3
3.5
W
Aphrodite
Anthony-vlz-
Aphrodite
3
0
4
5
W
1
1
0
1
L
Cu Chulainn
FerretThrower97
Cu Chulainn
0
4
0
0
W
Fenrir
Kmbqz
Fenrir
6
0
1
6.5
W
Danzaburou
Mapyo
Danzaburou
1
0
5
3.5
L
0
1
1
0.5
L
0
5
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,524
Damage
29,411
46,918
Taken
40,347
28,917
Mitigated
25,110
7,559
Healing
17,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,144
1,584
0
1,108
9,224
3,390
0
1,560
7,664
0
68,017
W
King Arthur
 
King Arthur
8,252
913
0
1,892
11,537
9,709
0
434
11,103
0
52,126
W
Aphrodite
Anthony-vlz-
Aphrodite
5,170
333
3,240
6,148
7,969
6,991
0
102
7,867
30,808
0
W
4,176
722
0
3,174
6,564
2,226
661
1,703
4,735
58,110
0
L
Cu Chulainn
FerretThrower97
Cu Chulainn
6,473
1,468
0
414
12,725
10,879
0
0
12,725
2,396
44,302
W
Fenrir
Kmbqz
Fenrir
4,513
1,116
0
1,527
7,672
3,138
0
398
7,268
0
47,918
W
Danzaburou
Mapyo
Danzaburou
7,300
3,500
0
1,579
6,605
3,046
0
28
6,577
0
42,306
L
2,161
241
0
797
5,537
2,256
0
3,186
2,351
54,940
0
L
2,555
1,349
856
3,654
11,645
9,831
0
2,879
8,738
0
13,375
L
6,191
2,787
0
730
7,787
2,561
0
1,758
6,029
0
39,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,308
Gold Earned
36,506
404
Minions Killed
357
0
Camps Cleared
0
1,269,027
Distance Traveled
1,287,752
12
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,173
552
113
9
0
312,735
2
W
King Arthur
7,661
589
86
7
0
269,770
3
W
Aphrodite
7,225
556
37
3
0
232,207
3
W
Sol
7,626
587
102
8
0
236,612
6
L
Cu Chulainn
6,296
484
79
6
0
219,208
2
W
Fenrir
7,445
573
67
5
0
307,357
8
W
Danzaburou
6,549
504
65
5
0
241,806
6
L
Scylla
6,973
536
109
8
0
246,670
2
L
Horus
5,403
416
29
2
0
266,510
6
L
Skadi
5,463
420
74
6
0
223,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role