Player Matchup

Fenrir
Fenrir
Besraa
Fenrir
Level 137
God Stats
2W - 3L
1,704 SR
Queue Stats
84W - 81L
1,593 Elo+
Party 2
Hercules
Hercules
DarkSouls360
Hercules
Level 159
God Stats
1W - 2L
1,424 SR
Queue Stats
35W - 30L
1,610 Elo+
Solo
Ra
Ra
Furhn
Ra
Level 150
God Stats
2W - 5L
1,624 SR
Queue Stats
148W - 127L
1,588 Elo+
Party 2
Rama
Rama
cαsε
Rama
Level 106
God Stats
3W - 4L
1,696 SR
Queue Stats
380W - 349L
1,521 Elo+
Party 1
Sun Wukong
Sun Wukong
Ωиγχ
Sun Wukong
Level 158
God Stats
0W - 1L
1,680 SR
Queue Stats
283W - 243L
1,575 Elo+
Party 1
Team Averages
Level 142
1,626 SR
1,577 Elo+

VS

Team Averages
Level 158
1,605 SR
1,587 Elo+
Fenrir
Fenrir
DesKjetB
Fenrir
Level 193
God Stats
2W - 0L
1,583 SR
Queue Stats
59W - 41L
1,625 Elo+
Party 3
Thor
Thor
ElBurritoSalvaje
Thor
Level 40
God Stats
25W - 13L
1,943 SR
Queue Stats
279W - 235L
1,579 Elo+
Solo
Discordia
Discordia
Pierrotiste
Discordia
Level 235
God Stats
1W - 3L
1,164 SR
Queue Stats
626W - 567L
1,515 Elo+
Party 3
Kuzenbo
Kuzenbo
YoloBoy971
Kuzenbo
Level 183
God Stats
7W - 5L
1,802 SR
Queue Stats
210W - 174L
1,675 Elo+
Party 3
Agni
Agni
rizgar
Agni
Level 138
God Stats
14W - 14L
1,533 SR
Queue Stats
520W - 490L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Besraa
Fenrir
14
5 / 4 / 1
7,909
565
6,445
14,813
6,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
DarkSouls360
Hercules
14
1 / 0 / 1
7,770
555
7,929
14,456
17,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ra
13
1 / 4 / 4
7,634
545
10,081
9,984
3,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Rama
cαsε
Rama
11
0 / 4 / 0
6,700
479
3,068
11,038
4,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Ωиγχ
Sun Wukong
10
0 / 4 / 1
6,138
438
5,284
13,765
10,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DesKjetB
Fenrir
15
8 / 1 / 5
8,933
638
10,163
12,325
5,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

13
0 / 2 / 0
7,412
529
8,429
14,587
15,532
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Discordia
Pierrotiste
Discordia
13
0 / 0 / 5
7,336
524
7,232
4,998
1,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kuzenbo
YoloBoy971
Kuzenbo
12
2 / 0 / 8
7,502
536
6,889
10,505
12,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Agni
rizgar
Agni
14
5 / 4 / 4
8,435
603
8,114
8,584
3,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
7
Kills
15
16
Deaths
7
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Besraa
Fenrir
5
4
1
1.38
L
Hercules
DarkSouls360
Hercules
1
0
1
1.5
W
Fenrir
DesKjetB
Fenrir
8
1
5
10.5
W
0
2
0
0
L
Ra
1
4
4
0.75
W
Discordia
Pierrotiste
Discordia
0
0
5
2.5
W
Kuzenbo
YoloBoy971
Kuzenbo
2
0
8
6
L
Rama
cαsε
Rama
0
4
0
0
W
Agni
rizgar
Agni
5
4
4
1.75
L
Sun Wukong
Ωиγχ
Sun Wukong
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,807
Damage
40,827
64,056
Taken
50,999
41,612
Mitigated
38,716
21,315
Healing
15,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Besraa
Fenrir
6,445
1,653
0
3,692
14,813
6,335
0
3,859
10,954
0
59,658
L
Hercules
DarkSouls360
Hercules
7,929
3,227
0
7,215
14,456
17,225
0
105
14,351
0
51,514
W
Fenrir
DesKjetB
Fenrir
10,163
4,283
0
8,220
12,325
5,795
0
3,164
9,090
0
78,147
W
8,429
2,380
0
3,340
14,587
15,532
0
821
12,853
407
53,198
L
Ra
10,081
1,628
1,212
2,178
9,984
3,723
0
4,141
5,843
70,194
0
W
Discordia
Pierrotiste
Discordia
7,232
1,044
0
936
4,998
1,603
271
78
4,920
66,250
0
W
Kuzenbo
YoloBoy971
Kuzenbo
6,889
3,126
0
2,605
10,505
12,362
8
2,580
7,925
25,412
0
L
Rama
cαsε
Rama
3,068
2,635
0
3,465
11,038
4,068
0
5,953
5,085
0
51,811
W
Agni
rizgar
Agni
8,114
421
0
471
8,584
3,424
0
3,500
5,084
63,352
0
L
Sun Wukong
Ωиγχ
Sun Wukong
5,284
1,183
0
3,553
13,765
10,261
0
8,521
5,124
0
29,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,151
Gold Earned
39,618
449
Minions Killed
457
0
Camps Cleared
0
1,349,642
Distance Traveled
1,420,506
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,909
565
93
7
0
310,966
0
L
Hercules
7,770
555
87
6
0
223,739
0
W
Fenrir
8,933
638
112
8
0
330,510
0
W
Thor
7,412
529
95
7
0
233,545
1
L
Ra
7,634
545
130
9
0
270,742
0
W
Discordia
7,336
524
105
8
0
274,525
4
W
Kuzenbo
7,502
536
32
2
0
309,579
4
L
Rama
6,700
479
102
7
0
262,717
2
W
Agni
8,435
603
113
8
0
272,347
0
L
Sun Wukong
6,138
438
37
3
0
281,478
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role