Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ITSLUIS23
Baron Samedi
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 133L
1,347 Elo+
Party 1
Shiva
Shiva
Wachunky
Shiva
Level 66
God Stats
0W - 4L
1,141 SR
Queue Stats
0W - 6L
1,095 Elo+
Solo
Merlin
Merlin
itsDANIEL12350
Merlin
Level 117
God Stats
6W - 7L
1,518 SR
Queue Stats
120W - 131L
1,373 Elo+
Party 1
Apollo
Apollo
sweet_primer
Apollo
Level 85
God Stats
92W - 95L
1,386 SR
Queue Stats
1,323W - 1,354L
1,405 Elo+
Solo
Team Averages
Level 109
1,409 SR
1,344 Elo+

VS

Team Averages
Level 107
1,535 SR
1,395 Elo+
Nu Wa
Nu Wa
BadAxxDad419
Nu Wa
Level 105
God Stats
2W - 1L
1,581 SR
Queue Stats
5W - 3L
1,433 Elo+
Solo
Ravana
Ravana
JJRyusei_LW
Ravana
Level 93
God Stats
17W - 8L
1,684 SR
Queue Stats
274W - 316L
1,406 Elo+
Party 2
Vulcan
Vulcan
PicklesDun7
Vulcan
Level 105
God Stats
10W - 17L
1,378 SR
Queue Stats
402W - 449L
1,407 Elo+
Party 2
King Arthur
King Arthur
RidgedFury
King Arthur
Level 146
God Stats
20W - 14L
1,446 SR
Queue Stats
686W - 700L
1,360 Elo+
Solo
Izanami
Izanami
iPeLusa
Izanami
Level 88
God Stats
5W - 3L
1,584 SR
Queue Stats
47W - 51L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 0 / 1
5,396
675
2,440
7,085
2,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Baron Samedi
ITSLUIS23
Baron Samedi
7
0 / 1 / 1
3,932
492
4,627
6,675
2,195
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shiva
Wachunky
Shiva
1
0 / 0 / 0
3,113
389
0
208
53
8
1 / 5 / 0
4,489
561
2,532
6,292
1,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
6
0 / 2 / 2
3,827
478
1,440
6,280
1,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 2
4,719
590
4,928
4,042
1,089
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
10
5 / 2 / 1
5,776
722
4,223
5,189
1,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
9
1 / 1 / 3
5,261
658
3,373
4,692
1,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
RidgedFury
King Arthur
9
0 / 0 / 0
5,600
700
1,836
3,589
2,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
iPeLusa
Izanami
8
1 / 0 / 1
4,766
596
3,902
5,734
1,913
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
15
4
Kills
8
8
Deaths
4
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
0
1
3.5
W
1
1
2
2
L
Baron Samedi
ITSLUIS23
Baron Samedi
0
1
1
0.5
W
Ravana
5
2
1
2.75
W
Vulcan
1
1
3
2.5
W
King Arthur
RidgedFury
King Arthur
0
0
0
0
L
Shiva
Wachunky
Shiva
0
0
0
0
W
Izanami
iPeLusa
Izanami
1
0
1
1.5
L
1
5
0
0.2
L
Apollo
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,039
Damage
18,262
26,540
Taken
23,246
8,270
Mitigated
8,796
8,137
Healing
6,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,440
598
0
2,663
7,085
2,719
0
593
6,464
0
33,517
W
4,928
2,081
0
1,277
4,042
1,089
923
1,281
2,761
25,193
0
L
Baron Samedi
ITSLUIS23
Baron Samedi
4,627
679
400
2,667
6,675
2,195
0
2,787
3,888
23,398
0
W
Ravana
4,223
1,108
0
645
5,189
1,701
0
1,125
4,064
0
29,002
W
Vulcan
3,373
1,107
0
1,540
4,692
1,652
0
1,682
3,010
35,383
0
W
King Arthur
RidgedFury
King Arthur
1,836
315
0
290
3,589
2,441
81
0
3,589
0
34,281
L
Shiva
Wachunky
Shiva
0
0
0
0
208
53
0
208
0
0
0
W
Izanami
iPeLusa
Izanami
3,902
2,473
149
2,844
5,734
1,913
1,128
3,182
2,552
0
32,249
L
2,532
304
0
456
6,292
1,834
0
2,490
3,795
25,397
0
L
Apollo
1,440
865
67
1,884
6,280
1,469
197
2,298
3,980
0
18,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,757
Gold Earned
26,122
166
Minions Killed
240
0
Camps Cleared
0
686,772
Distance Traveled
894,307
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,396
675
62
8
0
202,155
2
W
Nu Wa
4,719
590
21
3
0
175,371
0
L
Baron Samedi
3,932
492
33
4
0
163,539
1
W
Ravana
5,776
722
52
7
0
203,497
0
W
Vulcan
5,261
658
47
6
0
172,273
3
W
King Arthur
5,600
700
60
8
0
173,503
0
L
Shiva
3,113
389
0
0
0
0
0
W
Izanami
4,766
596
60
8
0
169,663
0
L
Merlin
4,489
561
48
6
0
164,070
0
L
Apollo
3,827
478
23
3
0
157,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role