Player Matchup

Osiris
Osiris
Amd2D
Osiris
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 0L
1,783 Elo+
Party 1
Cerberus
Cerberus
JJaquii
Cerberus
Level 23
God Stats
2W - 0L
1,866 SR
Queue Stats
49W - 4L
1,861 Elo+
Party 1
Khepri
Khepri
Loivissia
Khepri
Level 129
God Stats
2W - 0L
1,687 SR
Queue Stats
50W - 8L
1,786 Elo+
Party 1
Charybdis
Charybdis
Misscricrie
Charybdis
Level 88
God Stats
3W - 0L
1,715 SR
Queue Stats
176W - 138L
1,446 Elo+
Solo
Apollo
Apollo
marwanpolo
Apollo
Level 22
God Stats
26W - 29L
1,475 SR
Queue Stats
48W - 53L
1,396 Elo+
Solo
Team Averages
Level 70
1,649 SR
1,654 Elo+

VS

Team Averages
Level 66
1,452 SR
1,365 Elo+
Tyr
Tyr
Borla27
Tyr
Level 36
God Stats
7W - 8L
1,309 SR
Queue Stats
204W - 284L
1,396 Elo+
Party 2
Anhur
Anhur
Broekn
Anhur
Level 90
God Stats
1W - 2L
1,772 SR
Queue Stats
65W - 70L
1,384 Elo+
Solo
Vulcan
Vulcan
MrEnygma3030
Vulcan
Level 27
God Stats
75W - 126L
1,281 SR
Queue Stats
140W - 247L
1,210 Elo+
Party 2
King Arthur
King Arthur
jedytheboss
King Arthur
Level 87
God Stats
9W - 5L
1,368 SR
Queue Stats
136W - 117L
1,403 Elo+
Solo
Surtr
Surtr
xX573V3N5Xx
Surtr
Level 88
God Stats
84W - 112L
1,530 SR
Queue Stats
215W - 293L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Amd2D
Osiris
13
2 / 0 / 10
7,559
756
7,930
7,966
7,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
JJaquii
Cerberus
13
1 / 2 / 10
7,267
727
7,879
12,720
10,293
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Khepri
Loivissia
Khepri
13
1 / 4 / 14
8,116
812
7,449
12,780
10,017
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
Misscricrie
Charybdis
16
11 / 0 / 2
9,785
979
12,279
7,805
3,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Apollo
marwanpolo
Apollo
13
2 / 1 / 5
7,373
737
5,880
8,973
3,621
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
14
2 / 3 / 2
7,213
721
6,755
11,656
10,264
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anhur
Broekn
Anhur
12
0 / 3 / 4
6,804
680
6,653
11,144
4,107
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
13
1 / 4 / 4
6,972
697
10,844
6,318
2,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

King Arthur
jedytheboss
King Arthur
12
3 / 4 / 2
7,226
723
10,936
11,636
9,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
1 / 3 / 3
7,095
710
5,281
12,132
11,678
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
22
17
Kills
7
7
Deaths
17
41
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Osiris
Amd2D
Osiris
2
0
10
7
L
Tyr
2
3
2
1
L
Anhur
Broekn
Anhur
0
3
4
0.67
W
Cerberus
JJaquii
Cerberus
1
2
10
3
W
Khepri
Loivissia
Khepri
1
4
14
2
W
Charybdis
Misscricrie
Charybdis
11
0
2
12
L
Vulcan
1
4
4
0.75
L
King Arthur
jedytheboss
King Arthur
3
4
2
1
W
Apollo
marwanpolo
Apollo
2
1
5
4.5
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,417
Damage
40,469
50,244
Taken
52,886
35,503
Mitigated
38,002
14,486
Healing
7,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Amd2D
Osiris
7,930
2,238
0
3,159
7,966
7,893
0
2,264
5,240
0
16,664
L
Tyr
6,755
1,916
0
2,872
11,656
10,264
0
3,435
7,524
0
12,829
L
Anhur
Broekn
Anhur
6,653
3,870
0
1,643
11,144
4,107
0
4,338
6,530
0
17,835
W
Cerberus
JJaquii
Cerberus
7,879
865
0
2,856
12,720
10,293
0
3,866
8,682
23,857
0
W
Khepri
Loivissia
Khepri
7,449
916
1,497
2,156
12,780
10,017
0
2,234
10,057
12,927
0
W
Charybdis
Misscricrie
Charybdis
12,279
6,440
0
3,580
7,805
3,679
2,162
1,000
6,667
0
41,112
L
Vulcan
10,844
5,908
0
0
6,318
2,293
0
2,551
3,549
22,683
0
L
King Arthur
jedytheboss
King Arthur
10,936
1,305
0
230
11,636
9,660
0
2,798
8,571
326
21,379
W
Apollo
marwanpolo
Apollo
5,880
5,159
0
1,238
8,973
3,621
434
1,489
7,258
0
23,593
L
5,281
1,872
0
2,528
12,132
11,678
34
1,958
9,901
360
16,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,100
Gold Earned
35,310
195
Minions Killed
120
0
Camps Cleared
0
1,038,318
Distance Traveled
965,974
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,559
756
19
2
0
224,383
0
L
Tyr
7,213
721
19
2
0
225,349
1
L
Anhur
6,804
680
25
3
0
189,480
0
W
Cerberus
7,267
727
39
4
0
211,017
0
W
Khepri
8,116
812
11
1
0
229,786
0
W
Charybdis
9,785
979
88
9
0
186,923
0
L
Vulcan
6,972
697
25
3
0
182,037
0
L
King Arthur
7,226
723
21
2
0
198,766
0
W
Apollo
7,373
737
38
4
0
186,209
0
L
Surtr
7,095
710
30
3
0
170,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role