Player Matchup

Thanatos
Thanatos
Casper 426ci
Thanatos
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,453 Elo+
Party 1
Cupid
Cupid
CronosVZ8616
Cupid
Level 115
God Stats
7W - 1L
1,532 SR
Queue Stats
163W - 158L
1,492 Elo+
Solo
Jormungandr
Jormungandr
DirtySnowMXN
Jormungandr
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
185W - 175L
1,485 Elo+
Party 1
Poseidon
Poseidon
EdsonCirinoo
Poseidon
Level 27
God Stats
3W - 2L
1,619 SR
Queue Stats
20W - 32L
1,427 Elo+
Solo
Achilles
Achilles
xJrGotKicks18x
Achilles
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
199W - 190L
1,472 Elo+
Party 1
Team Averages
Level 92
1,530 SR
1,466 Elo+

VS

Team Averages
Level 102
1,528 SR
1,395 Elo+
Artemis
Artemis
KAWAIC
Artemis
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,178 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Koemiko
Cu Chulainn
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,319 Elo+
Party 2
Fenrir
Fenrir
Mar5h4ll
Fenrir
Level 123
God Stats
3W - 4L
1,681 SR
Queue Stats
191W - 193L
1,482 Elo+
Solo
Janus
Janus
ZzVampzZ
Janus
Level 142
God Stats
33W - 34L
1,462 SR
Queue Stats
322W - 328L
1,463 Elo+
Solo
Sol
Sol
hraicore
Sol
Level 124
God Stats
1W - 2L
1,497 SR
Queue Stats
63W - 59L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Casper 426ci
Thanatos
17
2 / 2 / 3
9,592
685
5,299
7,745
4,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
0 / 2 / 7
8,857
633
5,815
12,048
5,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
DirtySnowMXN
Jormungandr
17
4 / 1 / 7
10,038
717
12,125
11,713
12,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
EdsonCirinoo
Poseidon
18
5 / 1 / 4
10,779
770
11,173
10,628
4,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
17
2 / 0 / 4
9,822
702
6,171
11,947
15,902
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
KAWAIC
Artemis
16
1 / 2 / 3
9,147
653
5,474
7,858
2,994
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cu Chulainn
Koemiko
Cu Chulainn
15
0 / 2 / 3
8,597
614
7,371
11,419
11,629
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
Mar5h4ll
Fenrir
16
2 / 6 / 1
9,102
650
4,434
14,567
10,048
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
ZzVampzZ
Janus
18
2 / 0 / 1
10,291
735
11,207
4,378
2,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 3 / 1
9,370
669
9,972
12,923
5,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
13
Kills
6
6
Deaths
13
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Casper 426ci
Thanatos
2
2
3
1.75
W
0
2
7
1.75
W
Jormungandr
DirtySnowMXN
Jormungandr
4
1
7
7.5
W
Poseidon
EdsonCirinoo
Poseidon
5
1
4
7
L
Artemis
KAWAIC
Artemis
1
2
3
1.25
L
Cu Chulainn
Koemiko
Cu Chulainn
0
2
3
0.75
L
Fenrir
Mar5h4ll
Fenrir
2
6
1
0.42
L
Janus
ZzVampzZ
Janus
2
0
1
2.5
L
1
3
1
0.5
W
Achilles
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,583
Damage
38,458
54,081
Taken
51,145
42,996
Mitigated
32,055
15,861
Healing
11,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Casper 426ci
Thanatos
5,299
193
0
4,991
7,745
4,214
0
2,713
4,970
0
25,577
W
5,815
2,431
214
3,861
12,048
5,611
705
4,909
7,037
0
23,341
W
Jormungandr
DirtySnowMXN
Jormungandr
12,125
2,272
195
1,969
11,713
12,736
48
4,511
7,043
33,839
810
W
Poseidon
EdsonCirinoo
Poseidon
11,173
1,196
0
2,048
10,628
4,533
965
2,989
7,545
64,307
0
L
Artemis
KAWAIC
Artemis
5,474
2,010
0
1,421
7,858
2,994
1,673
3,347
4,334
0
27,105
L
Cu Chulainn
Koemiko
Cu Chulainn
7,371
1,170
0
2,162
11,419
11,629
0
3,367
7,923
0
19,598
L
Fenrir
Mar5h4ll
Fenrir
4,434
829
0
2,580
14,567
10,048
329
7,475
6,584
0
14,548
L
Janus
ZzVampzZ
Janus
11,207
313
0
595
4,378
2,030
0
1,543
2,735
51,480
0
L
9,972
2,716
0
4,436
12,923
5,354
153
5,920
6,810
42,096
0
W
Achilles
6,171
752
0
2,583
11,947
15,902
0
5,585
6,121
0
32,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,088
Gold Earned
46,507
285
Minions Killed
267
0
Camps Cleared
0
1,472,281
Distance Traveled
1,396,960
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,592
685
46
3
0
314,785
0
W
Cupid
8,857
633
33
2
0
276,735
0
W
Jormungandr
10,038
717
56
4
0
263,046
0
W
Poseidon
10,779
770
91
7
0
308,000
5
L
Artemis
9,147
653
49
4
0
245,253
0
L
Cu Chulainn
8,597
614
21
2
0
280,387
0
L
Fenrir
9,102
650
25
2
0
279,565
0
L
Janus
10,291
735
110
8
0
321,999
0
L
Sol
9,370
669
62
4
0
269,756
0
W
Achilles
9,822
702
59
4
0
309,715
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role