Player Matchup

Vamana
Vamana
ChronosGaming1
Vamana
Level 89
God Stats
5W - 5L
1,467 SR
Queue Stats
115W - 103L
1,503 Elo+
Party 3
Sun Wukong
Sun Wukong
CoomBlaster9000
Sun Wukong
Level 126
God Stats
1W - 1L
1,770 SR
Queue Stats
59W - 51L
1,495 Elo+
Party 2
Anhur
Anhur
GarGorilla
Anhur
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 48L
1,480 Elo+
Party 2
Cthulhu
Cthulhu
Goompaloompa
Cthulhu
Level 61
God Stats
1W - 4L
1,275 SR
Queue Stats
8W - 25L
1,297 Elo+
Party 2
Sol
Sol
Magicrobber4200
Sol
Level 125
God Stats
0W - 2L
1,259 SR
Queue Stats
155W - 116L
1,533 Elo+
Party 3
Team Averages
Level 98
1,454 SR
1,462 Elo+

VS

Team Averages
Level 94
1,416 SR
1,504 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
DaWavy
Horus
Level 118
God Stats
6W - 5L
1,614 SR
Queue Stats
326W - 300L
1,490 Elo+
Party 1
Heimdallr
Heimdallr
NatsuDeuz
Heimdallr
Level 123
God Stats
7W - 4L
1,465 SR
Queue Stats
366W - 348L
1,518 Elo+
Solo
Bacchus
Bacchus
Writzey
Bacchus
Level 139
God Stats
41W - 25L
1,420 SR
Queue Stats
1,081W - 959L
1,526 Elo+
Party 1
Achilles
Achilles
yurd101
Achilles
Level 64
God Stats
2W - 13L
1,082 SR
Queue Stats
616W - 559L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
6,540
503
6,624
12,126
7,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
CoomBlaster9000
Sun Wukong
13
3 / 1 / 0
7,848
604
7,801
9,939
6,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
12
0 / 2 / 0
6,465
497
2,038
9,797
3,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Goompaloompa
Cthulhu
10
0 / 1 / 2
6,100
469
4,249
9,229
6,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
2 / 2 / 0
7,239
557
7,522
9,327
3,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 1 / 2
7,176
552
8,563
8,009
3,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Horus
DaWavy
Horus
10
3 / 1 / 2
6,817
524
8,121
10,470
9,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
NatsuDeuz
Heimdallr
14
3 / 1 / 1
8,121
625
7,328
6,510
4,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
Writzey
Bacchus
13
3 / 0 / 0
7,165
551
4,300
8,226
5,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
yurd101
Achilles
12
0 / 3 / 1
6,746
519
5,036
12,217
7,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
6
Kills
9
9
Deaths
6
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
1
2
1
L
1
3
2
0.67
L
Sun Wukong
CoomBlaster9000
Sun Wukong
3
1
0
3
W
Horus
DaWavy
Horus
3
1
2
4
L
Anhur
0
2
0
0
L
Cthulhu
Goompaloompa
Cthulhu
0
1
2
1
L
2
2
0
1
W
Heimdallr
NatsuDeuz
Heimdallr
3
1
1
3.5
W
Bacchus
Writzey
Bacchus
3
0
0
3
W
Achilles
yurd101
Achilles
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,234
Damage
33,348
50,418
Taken
45,432
26,742
Mitigated
31,217
15,065
Healing
14,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,563
2,323
0
615
8,009
3,222
0
4,390
3,619
65,585
0
L
6,624
3,613
0
470
12,126
7,129
0
4,562
7,564
0
54,658
L
Sun Wukong
CoomBlaster9000
Sun Wukong
7,801
2,011
0
2,519
9,939
6,445
189
417
8,813
0
58,474
W
Horus
DaWavy
Horus
8,121
3,043
634
2,789
10,470
9,348
0
5,222
5,156
0
18,550
L
Anhur
2,038
599
0
4,436
9,797
3,108
0
788
9,009
0
47,253
L
Cthulhu
Goompaloompa
Cthulhu
4,249
288
149
2,403
9,229
6,444
0
3,093
6,136
28,538
0
L
7,522
2,697
0
5,088
9,327
3,616
0
4,186
5,141
58,167
8,504
W
Heimdallr
NatsuDeuz
Heimdallr
7,328
3,207
0
2,675
6,510
4,832
692
552
5,958
0
64,584
W
Bacchus
Writzey
Bacchus
4,300
171
0
5,044
8,226
5,819
0
864
7,362
57,367
0
W
Achilles
yurd101
Achilles
5,036
976
0
3,033
12,217
7,996
0
286
11,931
0
39,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,192
Gold Earned
36,025
394
Minions Killed
399
0
Camps Cleared
0
1,300,010
Distance Traveled
1,329,318
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,176
552
119
9
0
256,157
0
L
Vamana
6,540
503
77
6
0
277,613
0
L
Sun Wukong
7,848
604
87
7
0
252,165
1
W
Horus
6,817
524
24
2
0
280,714
0
L
Anhur
6,465
497
89
7
0
276,260
0
L
Cthulhu
6,100
469
27
2
0
255,969
0
L
Sol
7,239
557
114
9
0
238,003
0
W
Heimdallr
8,121
625
103
8
0
247,528
2
W
Bacchus
7,165
551
85
7
0
279,058
0
W
Achilles
6,746
519
68
5
0
265,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role