Player Matchup

Thor
Thor
EgoGamer
Thor
Level 36
God Stats
11W - 10L
1,948 SR
Queue Stats
254W - 187L
1,741 Elo+
Party 3
Raijin
Raijin
ElbowDeepInU
Raijin
Level 151
God Stats
3W - 3L
1,683 SR
Queue Stats
275W - 272L
1,587 Elo+
Party 2
Cerberus
Cerberus
NotArcus
Cerberus
Level 158
God Stats
2W - 1L
1,744 SR
Queue Stats
259W - 180L
1,672 Elo+
Party 3
Izanami
Izanami
Ticherich
Izanami
Level 16
God Stats
3W - 1L
1,837 SR
Queue Stats
7W - 5L
1,692 Elo+
Party 2
Erlang Shen
Erlang Shen
brewkat
Erlang Shen
Level 129
God Stats
3W - 7L
1,496 SR
Queue Stats
325W - 311L
1,576 Elo+
Party 2
Team Averages
Level 98
1,741 SR
1,653 Elo+

VS

Team Averages
Level 139
1,442 SR
1,585 Elo+
Ravana
Ravana
BellogneVEL
Ravana
Level 89
God Stats
8W - 8L
1,582 SR
Queue Stats
291W - 279L
1,609 Elo+
Party 1
Bacchus
Bacchus
Bellonely
Bacchus
Level 18
God Stats
5W - 0L
1,500 SR
Queue Stats
17W - 6L
1,590 Elo+
Party 1
Ullr
Ullr
Demolishi
Ullr
Level 267
God Stats
34W - 24L
1,548 SR
Queue Stats
363W - 381L
1,580 Elo+
Party 1
Loki
Loki
diegoepn
Loki
Level 171
God Stats
5W - 8L
1,330 SR
Queue Stats
488W - 414L
1,566 Elo+
Solo
Zhong Kui
Zhong Kui
starkillermarek
Zhong Kui
Level 149
God Stats
1W - 2L
1,249 SR
Queue Stats
159W - 144L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
4 / 2 / 1
7,634
545
6,744
12,771
7,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
12
0 / 2 / 4
7,173
512
6,482
8,582
3,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
NotArcus
Cerberus
10
2 / 3 / 1
6,678
477
5,449
15,423
9,695
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Izanami
Ticherich
Izanami
10
0 / 5 / 1
5,952
425
4,216
11,391
4,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
brewkat
Erlang Shen
12
0 / 2 / 1
6,769
484
5,232
15,731
7,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
12
0 / 1 / 6
7,509
536
10,796
9,612
6,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
Bellonely
Bacchus
12
3 / 0 / 5
7,554
540
6,318
9,661
9,276
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ullr
14
6 / 1 / 2
8,428
602
11,838
9,460
3,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Loki
14
4 / 1 / 5
8,097
578
9,453
11,018
4,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
starkillermarek
Zhong Kui
11
1 / 3 / 5
6,874
491
7,792
9,756
9,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
6
Kills
14
14
Deaths
6
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ravana
0
1
6
3
W
Bacchus
Bellonely
Bacchus
3
0
5
5.5
W
Ullr
6
1
2
7
L
Thor
4
2
1
2.25
L
Raijin
0
2
4
1
L
Cerberus
NotArcus
Cerberus
2
3
1
0.83
L
Izanami
Ticherich
Izanami
0
5
1
0.1
L
Erlang Shen
brewkat
Erlang Shen
0
2
1
0.25
W
Loki
4
1
5
6.5
W
Zhong Kui
starkillermarek
Zhong Kui
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,123
Damage
46,197
63,898
Taken
49,507
32,048
Mitigated
33,488
17,102
Healing
16,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
10,796
3,838
0
3,835
9,612
6,931
0
1,325
8,287
0
50,792
W
Bacchus
Bellonely
Bacchus
6,318
1,163
0
2,624
9,661
9,276
0
3,468
6,006
25,126
0
W
Ullr
11,838
5,552
0
697
9,460
3,695
646
951
8,465
0
72,020
L
Thor
6,744
2,301
0
921
12,771
7,703
0
1,581
10,894
0
63,521
L
Raijin
6,482
627
0
1,721
8,582
3,087
0
3,737
4,467
58,856
0
L
Cerberus
NotArcus
Cerberus
5,449
354
1,450
3,278
15,423
9,695
0
5,716
9,394
22,039
0
L
Izanami
Ticherich
Izanami
4,216
2,563
0
2,070
11,391
4,284
0
1,255
10,136
0
40,535
L
Erlang Shen
brewkat
Erlang Shen
5,232
2,788
0
7,662
15,731
7,279
0
1,123
13,677
0
45,335
W
Loki
9,453
3,081
0
6,798
11,018
4,540
0
1,426
9,576
0
61,923
W
Zhong Kui
starkillermarek
Zhong Kui
7,792
339
0
2,198
9,756
9,046
0
5,209
4,425
48,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,206
Gold Earned
38,462
433
Minions Killed
371
0
Camps Cleared
0
1,318,413
Distance Traveled
1,383,970
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,509
536
75
5
0
241,968
2
W
Bacchus
7,554
540
13
1
0
299,712
9
W
Ullr
8,428
602
105
8
0
267,365
0
L
Thor
7,634
545
101
7
0
296,592
1
L
Raijin
7,173
512
120
9
0
243,998
1
L
Cerberus
6,678
477
39
3
0
288,296
3
L
Izanami
5,952
425
80
6
0
232,393
0
L
Erlang Shen
6,769
484
93
7
0
257,134
0
W
Loki
8,097
578
93
7
0
317,873
1
W
Zhong Kui
6,874
491
85
6
0
257,052
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role