Player Matchup

Hercules
Hercules
Onetrickthan
Hercules
Level 123
God Stats
3W - 4L
1,387 SR
Queue Stats
497W - 506L
1,426 Elo+
Solo
Heimdallr
Heimdallr
temp-464187
Heimdallr
Level 87
God Stats
4W - 5L
1,249 SR
Queue Stats
98W - 100L
1,439 Elo+
Party 2
Ah Puch
Ah Puch
temp-855319
Ah Puch
Level 92
God Stats
7W - 2L
1,554 SR
Queue Stats
129W - 129L
1,424 Elo+
Party 2
Cthulhu
Cthulhu
temp-973020
Cthulhu
Level 89
God Stats
11W - 9L
1,605 SR
Queue Stats
151W - 139L
1,425 Elo+
Party 2
Thor
Thor
trucker-child
Thor
Level 71
God Stats
40W - 39L
1,519 SR
Queue Stats
208W - 197L
1,415 Elo+
Party 2
Team Averages
Level 92
1,463 SR
1,426 Elo+

VS

Team Averages
Level 54
1,599 SR
1,422 Elo+
Kukulkan
Kukulkan
HTLSimp
Kukulkan
Level 93
God Stats
25W - 20L
1,547 SR
Queue Stats
330W - 289L
1,501 Elo+
Party 1
Gilgamesh
Gilgamesh
M1GHTYzzMATTHEW
Gilgamesh
Level 57
God Stats
2W - 2L
1,643 SR
Queue Stats
452W - 437L
1,471 Elo+
Solo
Hachiman
Hachiman
MccHeeRRy
Hachiman
Level 41
God Stats
1W - 3L
1,561 SR
Queue Stats
15W - 41L
1,249 Elo+
Solo
Cliodhna
Cliodhna
RogueTiger19
Cliodhna
Level 63
God Stats
4W - 6L
1,487 SR
Queue Stats
116W - 118L
1,433 Elo+
Solo
Cthulhu
Cthulhu
SativaSyrupSped
Cthulhu
Level 18
God Stats
1W - 1L
1,755 SR
Queue Stats
5W - 5L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Onetrickthan
Hercules
14
4 / 1 / 3
8,560
571
10,781
12,144
15,694
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heimdallr
temp-464187
Heimdallr
12
3 / 3 / 4
7,407
494
6,470
10,389
4,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
temp-855319
Ah Puch
14
4 / 0 / 5
8,936
596
9,602
6,326
2,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
temp-973020
Cthulhu
11
0 / 3 / 4
6,923
462
6,046
13,336
9,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
7 / 0 / 5
9,651
643
8,503
11,975
5,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
HTLSimp
Kukulkan
13
0 / 2 / 0
7,196
480
6,502
8,909
3,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
M1GHTYzzMATTHEW
Gilgamesh
12
0 / 4 / 1
7,466
498
5,973
16,088
9,918
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
MccHeeRRy
Hachiman
11
2 / 3 / 2
6,661
444
6,498
10,856
4,191
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
RogueTiger19
Cliodhna
12
4 / 5 / 0
7,308
487
7,097
13,155
4,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 5 / 5
6,412
427
6,944
14,447
10,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
18
Kills
6
7
Deaths
19
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
HTLSimp
Kukulkan
0
2
0
0
L
Gilgamesh
M1GHTYzzMATTHEW
Gilgamesh
0
4
1
0.13
L
Hachiman
MccHeeRRy
Hachiman
2
3
2
1
W
Hercules
Onetrickthan
Hercules
4
1
3
5.5
L
Cliodhna
RogueTiger19
Cliodhna
4
5
0
0.8
L
0
5
5
0.5
W
Heimdallr
temp-464187
Heimdallr
3
3
4
1.67
W
Ah Puch
temp-855319
Ah Puch
4
0
5
6.5
W
Cthulhu
temp-973020
Cthulhu
0
3
4
0.67
W
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,402
Damage
33,014
54,170
Taken
63,455
37,784
Mitigated
33,299
10,338
Healing
10,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
HTLSimp
Kukulkan
6,502
166
0
1,385
8,909
3,834
0
4,870
4,039
56,834
0
L
Gilgamesh
M1GHTYzzMATTHEW
Gilgamesh
5,973
2,450
0
3,861
16,088
9,918
364
0
16,088
0
53,290
L
Hachiman
MccHeeRRy
Hachiman
6,498
2,689
39
2,728
10,856
4,191
0
2,495
8,361
0
46,624
W
Hercules
Onetrickthan
Hercules
10,781
3,409
0
2,672
12,144
15,694
98
529
11,615
0
61,693
L
Cliodhna
RogueTiger19
Cliodhna
7,097
1,309
0
930
13,155
4,850
482
2,620
10,535
0
49,653
L
6,944
779
0
1,768
14,447
10,506
0
5,768
8,679
26,152
0
W
Heimdallr
temp-464187
Heimdallr
6,470
2,957
0
2,133
10,389
4,313
97
3,967
6,358
0
39,713
W
Ah Puch
temp-855319
Ah Puch
9,602
428
0
2,443
6,326
2,602
1,015
3,611
2,459
67,038
0
W
Cthulhu
temp-973020
Cthulhu
6,046
968
306
2,034
13,336
9,889
414
4,181
9,099
31,933
0
W
8,503
1,150
0
750
11,975
5,286
0
990
10,927
0
89,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,477
Gold Earned
35,043
434
Minions Killed
370
0
Camps Cleared
0
1,467,411
Distance Traveled
1,563,146
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,196
480
110
7
0
291,723
2
L
Gilgamesh
7,466
498
77
5
0
296,395
0
L
Hachiman
6,661
444
67
4
0
348,418
0
W
Hercules
8,560
571
99
7
0
296,329
0
L
Cliodhna
7,308
487
78
5
0
326,646
0
L
Cthulhu
6,412
427
38
3
0
299,964
0
W
Heimdallr
7,407
494
59
4
0
280,369
2
W
Ah Puch
8,936
596
113
8
0
292,167
7
W
Cthulhu
6,923
462
39
3
0
268,931
1
W
Thor
9,651
643
124
8
0
329,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role