Player Matchup

Kali
Kali
Cletus_2442
Kali
Level 45
God Stats
6W - 7L
1,412 SR
Queue Stats
150W - 187L
1,337 Elo+
Solo
Sol
Sol
HORTON FORCE
Sol
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 10L
1,301 Elo+
Party 2
Anubis
Anubis
MiniEnd1758
Anubis
Level 35
God Stats
2W - 1L
1,790 SR
Queue Stats
43W - 43L
1,490 Elo+
Party 2
Neith
Neith
Y EmRoxx Y
Neith
Level 10
God Stats
3W - 6L
1,201 SR
Queue Stats
13W - 24L
1,205 Elo+
Party 2
Maui
Maui
chefsito667
Maui
Level 40
God Stats
1W - 1L
1,214 SR
Queue Stats
9W - 18L
1,363 Elo+
Solo
Team Averages
Level 29
1,423 SR
1,339 Elo+

VS

Team Averages
Level 67
1,486 SR
1,472 Elo+
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Coesign
Ymir
Level 15
God Stats
2W - 1L
1,744 SR
Queue Stats
8W - 6L
1,393 Elo+
Party 3
Xbalanque
Xbalanque
Retro_Limits7
Xbalanque
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 106L
1,500 Elo+
Party 1
Nemesis
Nemesis
XxStepbroTTV
Nemesis
Level 33
God Stats
1W - 6L
1,500 SR
Queue Stats
289W - 259L
1,465 Elo+
Party 3
Janus
Janus
awsum7
Janus
Level 156
God Stats
2W - 2L
1,188 SR
Queue Stats
8W - 13L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 0
7,113
508
5,186
10,580
4,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 3 / 2
7,055
504
1,566
8,151
2,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
14
3 / 1 / 1
8,850
632
7,404
6,082
2,806
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
13
4 / 0 / 2
7,940
567
5,982
4,254
1,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 2 / 3
6,819
487
3,633
10,198
7,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
12
1 / 2 / 1
5,929
424
3,465
7,976
4,668
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
Coesign
Ymir
8
0 / 2 / 2
5,534
395
2,602
9,469
4,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Xbalanque
Retro_Limits7
Xbalanque
8
0 / 4 / 0
5,128
366
1,143
6,567
2,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
XxStepbroTTV
Nemesis
10
1 / 3 / 3
6,117
437
5,711
10,385
3,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
awsum7
Janus
14
5 / 1 / 1
8,561
612
7,381
6,331
2,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
12
Kills
7
7
Deaths
12
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
 
Ratatoskr
1
2
1
0.75
W
3
1
0
3
L
Ymir
Coesign
Ymir
0
2
2
0.5
W
0
3
2
0.33
W
Anubis
3
1
1
3.5
L
Xbalanque
Retro_Limits7
Xbalanque
0
4
0
0
L
Nemesis
XxStepbroTTV
Nemesis
1
3
3
0.83
W
Neith
4
0
2
5
L
Janus
awsum7
Janus
5
1
1
5.5
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,771
Damage
20,302
39,265
Taken
40,728
19,167
Mitigated
16,913
14,321
Healing
4,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
 
Ratatoskr
3,465
984
0
853
7,976
4,668
0
3,424
4,552
0
41,086
W
5,186
2,736
0
1,791
10,580
4,243
0
1,260
9,056
0
48,330
L
Ymir
Coesign
Ymir
2,602
804
0
1,082
9,469
4,844
0
2,699
6,770
23,417
0
W
1,566
466
0
3,791
8,151
2,724
1,004
4,144
3,847
39,203
0
W
Anubis
7,404
355
0
4,085
6,082
2,806
0
1,892
3,905
65,514
0
L
Xbalanque
Retro_Limits7
Xbalanque
1,143
293
0
683
6,567
2,288
0
1,154
5,341
0
14,806
L
Nemesis
XxStepbroTTV
Nemesis
5,711
2,888
0
1,052
10,385
3,044
0
2,274
8,111
0
30,672
W
Neith
5,982
2,994
0
2,778
4,254
1,669
50
816
3,438
0
57,425
L
Janus
awsum7
Janus
7,381
787
0
873
6,331
2,069
82
3,073
3,258
67,415
0
W
3,633
965
0
1,876
10,198
7,725
8
2,446
7,587
26,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,777
Gold Earned
31,269
405
Minions Killed
265
0
Camps Cleared
0
1,319,820
Distance Traveled
1,360,803
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
5,929
424
56
4
0
291,736
0
W
Kali
7,113
508
75
5
0
315,397
0
L
Ymir
5,534
395
32
2
0
282,294
6
W
Sol
7,055
504
66
5
0
250,357
0
W
Anubis
8,850
632
130
9
0
277,155
2
L
Xbalanque
5,128
366
25
2
0
206,119
2
L
Nemesis
6,117
437
38
3
0
297,770
0
W
Neith
7,940
567
89
6
0
250,936
0
L
Janus
8,561
612
114
8
0
282,884
2
W
Maui
6,819
487
45
3
0
225,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role