Player Matchup

Khepri
Khepri
CrispyBagelMan
Khepri
Level 126
God Stats
1W - 2L
1,704 SR
Queue Stats
129W - 126L
1,493 Elo+
Party 2
Danzaburou
Danzaburou
GladiusEsquire
Danzaburou
Level 72
God Stats
13W - 11L
1,285 SR
Queue Stats
304W - 291L
1,489 Elo+
Solo
Fenrir
Fenrir
Imlerith55
Fenrir
Level 157
God Stats
7W - 6L
1,569 SR
Queue Stats
167W - 152L
1,526 Elo+
Party 2
Scylla
Scylla
PEN15F34ST
Scylla
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 78L
1,473 Elo+
Solo
Guan Yu
Guan Yu
nachonahuel1
Guan Yu
Level 144
God Stats
5W - 5L
1,508 SR
Queue Stats
322W - 367L
1,445 Elo+
Solo
Team Averages
Level 126
1,513 SR
1,485 Elo+

VS

Team Averages
Level 99
1,538 SR
1,421 Elo+
Izanami
Izanami
DraftyZz
Izanami
Level 116
God Stats
23W - 31L
1,522 SR
Queue Stats
264W - 238L
1,437 Elo+
Party 1
Mulan
Mulan
FranGamerV
Mulan
Level 65
God Stats
4W - 1L
1,465 SR
Queue Stats
205W - 166L
1,533 Elo+
Solo
Janus
Janus
ImAnxious
Janus
Level 84
God Stats
1W - 1L
1,847 SR
Queue Stats
1W - 2L
1,203 Elo+
Solo
Thanatos
Thanatos
RageofAfrica
Thanatos
Level 124
God Stats
9W - 2L
1,500 SR
Queue Stats
115W - 95L
1,487 Elo+
Party 1
Cthulhu
Cthulhu
SellingLSDtoKids
Cthulhu
Level 106
God Stats
12W - 13L
1,357 SR
Queue Stats
411W - 396L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
5,312
443
1,942
7,413
4,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
GladiusEsquire
Danzaburou
7
0 / 3 / 0
5,180
432
5,384
7,532
2,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
Imlerith55
Fenrir
11
3 / 4 / 0
6,384
532
6,358
12,259
4,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
PEN15F34ST
Scylla
12
2 / 2 / 0
6,882
574
4,264
4,693
1,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
nachonahuel1
Guan Yu
12
0 / 2 / 1
6,510
543
4,587
11,302
12,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DraftyZz
Izanami
13
0 / 0 / 5
7,308
609
6,303
5,841
2,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
13
1 / 1 / 2
7,580
632
6,504
11,716
8,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
ImAnxious
Janus
13
2 / 1 / 2
7,438
620
3,375
4,130
1,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
RageofAfrica
Thanatos
12
8 / 2 / 3
7,609
634
8,208
11,328
4,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 2 / 3
6,512
543
4,904
10,407
8,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
5
Kills
13
13
Deaths
6
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Izanami
DraftyZz
Izanami
0
0
5
2.5
W
Mulan
1
1
2
2
L
Danzaburou
GladiusEsquire
Danzaburou
0
3
0
0
W
Janus
ImAnxious
Janus
2
1
2
3
L
Fenrir
Imlerith55
Fenrir
3
4
0
0.75
L
Scylla
PEN15F34ST
Scylla
2
2
0
1
W
Thanatos
RageofAfrica
Thanatos
8
2
3
4.75
W
2
2
3
1.75
L
Guan Yu
nachonahuel1
Guan Yu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,535
Damage
29,294
43,199
Taken
43,422
24,479
Mitigated
24,936
11,913
Healing
14,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,942
382
0
1,440
7,413
4,438
0
1,814
5,342
10,907
0
W
Izanami
DraftyZz
Izanami
6,303
5,395
0
2,966
5,841
2,064
2,426
718
5,123
0
62,241
W
Mulan
6,504
1,159
0
2,726
11,716
8,685
0
534
10,220
0
56,737
L
Danzaburou
GladiusEsquire
Danzaburou
5,384
2,125
0
2,148
7,532
2,195
0
1,781
5,737
0
29,768
W
Janus
ImAnxious
Janus
3,375
349
0
753
4,130
1,525
120
1,689
2,441
58,181
0
L
Fenrir
Imlerith55
Fenrir
6,358
1,618
0
1,806
12,259
4,572
0
2,125
10,044
0
45,768
L
Scylla
PEN15F34ST
Scylla
4,264
536
0
500
4,693
1,149
0
2,105
2,488
51,025
0
W
Thanatos
RageofAfrica
Thanatos
8,208
2,755
0
7,257
11,328
4,078
0
1,278
10,009
0
46,981
W
4,904
444
201
984
10,407
8,584
0
2,717
7,690
18,571
0
L
Guan Yu
nachonahuel1
Guan Yu
4,587
939
170
5,849
11,302
12,125
0
0
11,302
1,881
45,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,268
Gold Earned
36,447
295
Minions Killed
440
0
Camps Cleared
0
1,202,683
Distance Traveled
1,252,938
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,312
443
7
1
0
257,135
2
W
Izanami
7,308
609
135
11
0
225,479
0
W
Mulan
7,580
632
110
9
0
234,880
1
L
Danzaburou
5,180
432
45
4
0
217,286
0
W
Janus
7,438
620
107
9
0
250,451
0
L
Fenrir
6,384
532
73
6
0
274,611
0
L
Scylla
6,882
574
95
8
0
200,389
0
W
Thanatos
7,609
634
63
5
0
290,659
1
W
Cthulhu
6,512
543
25
2
0
251,469
1
L
Guan Yu
6,510
543
75
6
0
253,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role