Player Matchup

Cthulhu
Cthulhu
CM Metanaut
Cthulhu
Level 106
God Stats
1W - 1L
1,297 SR
Queue Stats
10W - 8L
1,466 Elo+
Party 1
Hera
Hera
Captionclapz
Hera
Level 87
God Stats
2W - 0L
1,676 SR
Queue Stats
26W - 23L
1,488 Elo+
Party 2
Neith
Neith
Doctor Wazzul
Neith
Level 144
God Stats
2W - 3L
1,369 SR
Queue Stats
9W - 8L
1,440 Elo+
Party 1
Ne Zha
Ne Zha
EdogaMidori
Ne Zha
Level 122
God Stats
5W - 0L
1,896 SR
Queue Stats
223W - 213L
1,403 Elo+
Solo
Fenrir
Fenrir
TUS Mystic
Fenrir
Level 80
God Stats
1W - 1L
1,229 SR
Queue Stats
105W - 85L
1,541 Elo+
Party 2
Team Averages
Level 108
1,493 SR
1,468 Elo+

VS

Team Averages
Level 106
1,557 SR
1,533 Elo+
Bacchus
Bacchus
ForsakenMonk69
Bacchus
Level 126
God Stats
0W - 2L
1,142 SR
Queue Stats
214W - 197L
1,502 Elo+
Solo
Guan Yu
Guan Yu
GodlySpeed___
Guan Yu
Level 78
God Stats
0W - 3L
1,315 SR
Queue Stats
220W - 214L
1,373 Elo+
Solo
Neith
Neith
MadameMime
Neith
Level 114
God Stats
6W - 3L
1,931 SR
Queue Stats
75W - 48L
1,536 Elo+
Solo
Chang'e
Chang'e
TLW Shev CR
Chang'e
Level 107
God Stats
9W - 11L
1,577 SR
Queue Stats
75W - 90L
1,755 Elo+
Solo
Pele
Pele
ruppert1993
Pele
Level 107
God Stats
0W - 1L
1,822 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CM Metanaut
Cthulhu
8
2 / 0 / 2
4,828
483
3,375
7,882
5,893
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
2 / 2 / 2
5,533
553
5,921
4,463
1,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 1 / 1
4,965
497
6,109
5,412
1,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ne Zha
10
0 / 0 / 0
5,516
552
3,946
7,580
2,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fenrir
TUS Mystic
Fenrir
10
3 / 0 / 3
5,799
580
5,297
10,206
3,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
4,739
474
3,891
7,627
7,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Guan Yu
10
0 / 1 / 0
5,551
555
3,325
7,991
3,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Neith
9
1 / 3 / 1
5,287
529
4,972
8,130
2,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Chang'e
TLW Shev CR
Chang'e
9
2 / 1 / 0
5,224
522
3,946
6,847
2,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
0 / 2 / 1
4,513
451
1,823
5,922
1,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
8
Kills
3
3
Deaths
8
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CM Metanaut
Cthulhu
2
0
2
3
W
2
2
2
1.5
W
1
1
1
1.5
W
Ne Zha
0
0
0
0
L
0
1
0
0
L
Guan Yu
0
1
0
0
L
Neith
1
3
1
0.5
L
Chang'e
TLW Shev CR
Chang'e
2
1
0
2
W
Fenrir
TUS Mystic
Fenrir
3
0
3
4.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,648
Damage
17,957
35,543
Taken
36,517
16,254
Mitigated
17,817
11,071
Healing
10,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CM Metanaut
Cthulhu
3,375
369
384
1,205
7,882
5,893
0
2,304
5,578
19,825
0
W
5,921
1,465
0
750
4,463
1,660
20
2,359
2,104
35,008
0
W
6,109
3,604
0
2,225
5,412
1,849
0
1,590
3,822
0
35,411
W
Ne Zha
3,946
919
0
3,271
7,580
2,968
0
0
7,119
0
39,802
L
3,891
569
106
2,048
7,627
7,143
0
2,239
5,184
12,468
0
L
Guan Yu
3,325
673
0
2,385
7,991
3,773
0
0
7,376
0
33,890
L
Neith
4,972
1,314
0
1,208
8,130
2,697
0
1,010
6,977
0
38,061
L
Chang'e
TLW Shev CR
Chang'e
3,946
341
131
3,109
6,847
2,542
0
4,546
2,153
26,830
0
W
Fenrir
TUS Mystic
Fenrir
5,297
1,404
0
3,236
10,206
3,884
0
1,786
8,420
0
39,539
L
1,823
449
0
1,262
5,922
1,662
0
1,145
4,777
0
21,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,641
Gold Earned
25,314
250
Minions Killed
233
0
Camps Cleared
0
958,013
Distance Traveled
904,778
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,828
483
16
2
0
207,624
3
W
Hera
5,533
553
53
5
0
179,251
0
W
Neith
4,965
497
55
6
0
165,013
0
W
Ne Zha
5,516
552
71
7
0
187,897
0
L
Bacchus
4,739
474
15
2
0
198,008
4
L
Guan Yu
5,551
555
62
6
0
176,672
0
L
Neith
5,287
529
69
7
0
188,846
1
L
Chang'e
5,224
522
55
6
0
199,286
0
W
Fenrir
5,799
580
55
6
0
218,228
1
L
Pele
4,513
451
32
3
0
141,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role