Player Matchup

Anhur
Anhur
BaconStrapOne
Anhur
Level 88
God Stats
7W - 5L
1,532 SR
Queue Stats
96W - 102L
1,572 Elo+
Solo
Bacchus
Bacchus
CCCloudatlas
Bacchus
Level 37
God Stats
3W - 2L
1,740 SR
Queue Stats
20W - 31L
1,420 Elo+
Party 1
Janus
Janus
CantBabyRage
Janus
Level 34
God Stats
2W - 3L
1,397 SR
Queue Stats
92W - 90L
1,466 Elo+
Solo
Lancelot
Lancelot
Chillsbro
Lancelot
Level 97
God Stats
1W - 2L
1,500 SR
Queue Stats
116W - 101L
1,489 Elo+
Party 1
Fenrir
Fenrir
chandlerbucky
Fenrir
Level 156
God Stats
9W - 5L
1,600 SR
Queue Stats
305W - 268L
1,526 Elo+
Solo
Team Averages
Level 82
1,554 SR
1,495 Elo+

VS

Team Averages
Level 95
1,577 SR
1,514 Elo+
Khepri
Khepri
AceVandalz
Khepri
Level 157
God Stats
6W - 0L
1,834 SR
Queue Stats
661W - 602L
1,489 Elo+
Solo
Horus
Horus
JaylessJanus
Horus
Level 158
God Stats
7W - 8L
1,500 SR
Queue Stats
402W - 357L
1,538 Elo+
Solo
Agni
Agni
LunaRProtector
Agni
Level 25
God Stats
3W - 4L
1,470 SR
Queue Stats
38W - 51L
1,502 Elo+
Party 2
Neith
Neith
UnusualCombat
Neith
Level 88
God Stats
13W - 8L
1,583 SR
Queue Stats
354W - 326L
1,510 Elo+
Party 2
Da Ji
Da Ji
ilomilo19
Da Ji
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 100L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 1
8,601
538
8,070
9,416
3,822
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
CCCloudatlas
Bacchus
11
1 / 0 / 5
7,634
477
5,777
10,665
12,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
2 / 4 / 1
7,841
490
3,591
7,999
2,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
Chillsbro
Lancelot
12
1 / 2 / 4
7,210
451
8,683
15,739
10,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
4 / 4 / 4
8,466
529
9,317
14,243
6,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
AceVandalz
Khepri
11
0 / 3 / 4
7,121
445
3,736
12,033
8,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
2 / 0 / 2
9,033
565
12,401
14,757
11,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
4 / 2 / 4
9,014
563
10,809
7,368
2,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 2 / 3
7,839
490
7,569
10,684
3,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Da Ji
ilomilo19
Da Ji
14
4 / 5 / 1
8,559
535
6,237
15,257
6,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
25
11
Kills
11
11
Deaths
12
15
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Khepri
AceVandalz
Khepri
0
3
4
0.67
L
3
1
1
3.5
L
Bacchus
CCCloudatlas
Bacchus
1
0
5
3.5
L
2
4
1
0.63
L
Lancelot
Chillsbro
Lancelot
1
2
4
1.5
W
2
0
2
3
W
4
2
4
3
W
1
2
3
1.25
L
4
4
4
1.5
W
Da Ji
ilomilo19
Da Ji
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,438
Damage
40,752
58,062
Taken
60,099
36,289
Mitigated
32,633
11,553
Healing
12,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
AceVandalz
Khepri
3,736
379
0
3,062
12,033
8,028
0
2,047
9,912
18,937
0
L
8,070
3,947
0
3,795
9,416
3,822
2,601
3,209
6,207
0
69,525
L
Bacchus
CCCloudatlas
Bacchus
5,777
1,142
0
2,329
10,665
12,931
0
2,724
7,695
24,059
0
L
3,591
253
0
750
7,999
2,648
0
3,756
4,222
47,183
0
L
Lancelot
Chillsbro
Lancelot
8,683
1,962
0
1,890
15,739
10,223
0
2,194
13,545
0
35,381
W
12,401
5,448
350
3,216
14,757
11,721
60
638
13,359
0
63,114
W
10,809
1,868
0
2,134
7,368
2,614
759
2,016
5,146
76,361
0
W
7,569
2,586
0
1,864
10,684
3,833
1,594
1,914
8,682
0
57,226
L
9,317
4,102
0
2,789
14,243
6,665
0
3,463
10,661
0
58,230
W
Da Ji
ilomilo19
Da Ji
6,237
1,780
0
1,382
15,257
6,437
0
2,625
12,380
0
69,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,752
Gold Earned
41,566
365
Minions Killed
410
0
Camps Cleared
0
1,475,201
Distance Traveled
1,633,888
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,121
445
19
1
0
339,521
7
L
Anhur
8,601
538
111
7
0
301,587
3
L
Bacchus
7,634
477
21
1
0
301,118
7
L
Janus
7,841
490
95
6
0
220,974
1
L
Lancelot
7,210
451
53
3
0
319,787
0
W
Horus
9,033
565
94
6
0
324,443
0
W
Agni
9,014
563
117
7
0
306,283
4
W
Neith
7,839
490
93
6
0
297,107
0
L
Fenrir
8,466
529
85
5
0
331,735
0
W
Da Ji
8,559
535
87
5
0
366,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role