Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
P4ul0_Bo0t
Vulcan
Level 84
God Stats
1W - 3L
1,167 SR
Queue Stats
130W - 148L
1,437 Elo+
Party 2
Ymir
Ymir
SAMUELBOT1445
Ymir
Level 68
God Stats
10W - 7L
1,571 SR
Queue Stats
36W - 32L
1,537 Elo+
Party 2
Ganesha
Ganesha
TOKUROFUURIOSO
Ganesha
Level 120
God Stats
7W - 3L
1,512 SR
Queue Stats
219W - 222L
1,543 Elo+
Party 2
Team Averages
Level 123
1,450 SR
1,503 Elo+

VS

Team Averages
Level 144
1,495 SR
1,506 Elo+
Sol
Sol
 
Sol
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
ELKEViN420PA
Xbalanque
Level 155
God Stats
2W - 2L
1,288 SR
Queue Stats
24W - 21L
1,545 Elo+
Solo
Fenrir
Fenrir
Rafael Junior12
Fenrir
Level 127
God Stats
11W - 12L
1,570 SR
Queue Stats
301W - 290L
1,489 Elo+
Solo
Guan Yu
Guan Yu
lemillion73
Guan Yu
Level 144
God Stats
20W - 21L
1,617 SR
Queue Stats
301W - 285L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
4 / 0 / 2
6,176
772
5,379
7,306
3,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Medusa
 
Medusa
9
2 / 0 / 0
4,696
587
2,286
4,623
1,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Vulcan
P4ul0_Bo0t
Vulcan
9
5 / 0 / 1
5,308
664
5,705
2,304
669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 0 / 1
4,665
583
536
4,791
2,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
1 / 0 / 2
4,981
623
3,015
7,080
4,184
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
6
0 / 3 / 0
4,108
514
3,082
5,235
1,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Erlang Shen
 
Erlang Shen
1
0 / 6 / 0
3,170
396
0
5,472
958
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Xbalanque
ELKEViN420PA
Xbalanque
6
0 / 2 / 0
4,015
502
2,946
5,955
1,617
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 2 / 0
3,915
489
1,988
5,649
1,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
lemillion73
Guan Yu
8
0 / 2 / 0
4,503
563
3,822
7,898
2,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
0
13
Kills
0
0
Deaths
15
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
0
2
5
W
Medusa
 
Medusa
2
0
0
2
L
Sol
 
Sol
0
3
0
0
L
Erlang Shen
 
Erlang Shen
0
6
0
0
L
Xbalanque
ELKEViN420PA
Xbalanque
0
2
0
0
W
Vulcan
P4ul0_Bo0t
Vulcan
5
0
1
5.5
L
0
2
0
0
W
1
0
1
1.5
W
1
0
2
2
L
Guan Yu
lemillion73
Guan Yu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,921
Damage
11,838
26,104
Taken
30,209
12,191
Mitigated
8,425
7,902
Healing
5,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
5,379
4,159
0
2,716
7,306
3,185
0
991
6,315
0
40,685
W
Medusa
 
Medusa
2,286
915
0
2,306
4,623
1,605
0
1,652
2,971
0
29,230
L
Sol
 
Sol
3,082
1,070
0
750
5,235
1,174
295
153
4,532
21,831
0
L
Erlang Shen
 
Erlang Shen
0
0
0
0
5,472
958
0
3,397
1,925
0
0
L
Xbalanque
ELKEViN420PA
Xbalanque
2,946
1,223
0
1,886
5,955
1,617
154
345
5,312
0
24,904
W
Vulcan
P4ul0_Bo0t
Vulcan
5,705
3,278
0
690
2,304
669
287
21
2,283
30,049
0
L
1,988
1,017
0
1,221
5,649
1,713
0
1,494
4,045
0
16,502
W
536
62
101
839
4,791
2,548
0
439
4,352
12,244
0
W
3,015
884
0
1,250
7,080
4,184
0
0
7,080
32,795
116
L
Guan Yu
lemillion73
Guan Yu
3,822
1,144
0
2,108
7,898
2,963
0
3,891
4,007
0
27,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,826
Gold Earned
19,711
249
Minions Killed
153
0
Camps Cleared
0
812,820
Distance Traveled
618,002
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,176
772
79
10
0
183,893
0
W
Medusa
4,696
587
39
5
0
145,447
2
L
Sol
4,108
514
35
4
0
146,641
0
L
Erlang Shen
3,170
396
0
0
0
57,417
0
L
Xbalanque
4,015
502
40
5
0
131,772
0
W
Vulcan
5,308
664
62
8
0
165,895
1
L
Fenrir
3,915
489
31
4
0
124,594
0
W
Ymir
4,665
583
27
3
0
159,411
2
W
Ganesha
4,981
623
42
5
0
158,174
0
L
Guan Yu
4,503
563
47
6
0
157,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role