Player Matchup

Cthulhu
Cthulhu
AMelonBoi
Cthulhu
Level 78
God Stats
6W - 3L
1,529 SR
Queue Stats
119W - 147L
1,449 Elo+
Party 1
Set
Set
GoatGoatsnekboi
Set
Level 75
God Stats
7W - 4L
1,500 SR
Queue Stats
239W - 317L
1,444 Elo+
Party 1
King Arthur
King Arthur
ODST Blood Hunt
King Arthur
Level 80
God Stats
9W - 15L
1,397 SR
Queue Stats
204W - 281L
1,394 Elo+
Party 1
Cupid
Cupid
dizzy-spiracle9
Cupid
Level 61
God Stats
6W - 1L
1,714 SR
Queue Stats
97W - 85L
1,538 Elo+
Solo
Chang'e
Chang'e
gekco4020
Chang'e
Level 80
God Stats
75W - 55L
1,610 SR
Queue Stats
395W - 460L
1,406 Elo+
Party 1
Team Averages
Level 75
1,550 SR
1,446 Elo+

VS

Team Averages
Level 72
1,483 SR
1,523 Elo+
Sun Wukong
Sun Wukong
DOA_boogahlue
Sun Wukong
Level 89
God Stats
6W - 5L
1,689 SR
Queue Stats
88W - 80L
1,691 Elo+
Solo
Athena
Athena
JOSIE389
Athena
Level 106
God Stats
9W - 10L
1,466 SR
Queue Stats
410W - 421L
1,442 Elo+
Solo
Kukulkan
Kukulkan
King Pepe6798
Kukulkan
Level 39
God Stats
3W - 7L
1,444 SR
Queue Stats
18W - 23L
1,417 Elo+
Party 2
Izanami
Izanami
MihoBtw
Izanami
Level 83
God Stats
3W - 6L
1,520 SR
Queue Stats
276W - 201L
1,581 Elo+
Solo
Erlang Shen
Erlang Shen
glizzybear
Erlang Shen
Level 44
God Stats
0W - 2L
1,296 SR
Queue Stats
45W - 39L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AMelonBoi
Cthulhu
14
4 / 0 / 1
8,359
492
12,845
10,600
9,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
4 / 5 / 5
9,696
570
8,961
16,699
8,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
ODST Blood Hunt
King Arthur
15
2 / 1 / 3
8,588
505
8,292
14,303
13,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
1 / 3 / 3
7,823
460
8,332
15,935
6,956
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
gekco4020
Chang'e
15
4 / 0 / 3
9,285
546
8,402
12,710
5,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DOA_boogahlue
Sun Wukong
14
2 / 2 / 1
8,360
492
8,689
14,252
12,559
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
JOSIE389
Athena
13
4 / 2 / 1
8,113
477
5,288
16,724
13,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
King Pepe6798
Kukulkan
14
0 / 3 / 1
7,527
443
6,167
7,222
3,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
MihoBtw
Izanami
14
2 / 1 / 1
8,135
479
10,320
14,148
5,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
glizzybear
Erlang Shen
13
1 / 7 / 2
8,111
477
9,798
18,689
11,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
15
Kills
9
9
Deaths
15
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AMelonBoi
Cthulhu
4
0
1
4.5
L
Sun Wukong
DOA_boogahlue
Sun Wukong
2
2
1
1.25
W
4
5
5
1.3
L
Athena
JOSIE389
Athena
4
2
1
2.25
L
Kukulkan
King Pepe6798
Kukulkan
0
3
1
0.17
L
Izanami
MihoBtw
Izanami
2
1
1
2.5
W
King Arthur
ODST Blood Hunt
King Arthur
2
1
3
3.5
W
1
3
3
0.83
W
Chang'e
gekco4020
Chang'e
4
0
3
5.5
L
Erlang Shen
glizzybear
Erlang Shen
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,832
Damage
40,262
70,247
Taken
71,035
43,440
Mitigated
46,990
21,019
Healing
13,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AMelonBoi
Cthulhu
12,845
962
201
0
10,600
9,178
72
977
9,623
46,255
0
L
Sun Wukong
DOA_boogahlue
Sun Wukong
8,689
2,424
0
4,962
14,252
12,559
572
2,035
12,217
0
62,479
W
8,961
5,760
0
160
16,699
8,470
896
1,209
15,490
0
88,796
L
Athena
JOSIE389
Athena
5,288
1,667
447
2,932
16,724
13,858
0
5,875
10,340
22,077
0
L
Kukulkan
King Pepe6798
Kukulkan
6,167
160
0
500
7,222
3,254
92
2,539
4,671
59,738
0
L
Izanami
MihoBtw
Izanami
10,320
7,146
0
2,837
14,148
5,792
0
5,882
7,574
0
74,904
W
King Arthur
ODST Blood Hunt
King Arthur
8,292
379
0
2,175
14,303
13,531
11
1,819
12,484
213
57,443
W
8,332
5,449
746
7,792
15,935
6,956
600
2,658
13,277
0
62,392
W
Chang'e
gekco4020
Chang'e
8,402
769
1,778
8,167
12,710
5,305
745
4,980
7,730
64,579
0
L
Erlang Shen
glizzybear
Erlang Shen
9,798
5,125
0
2,191
18,689
11,527
13
3,876
14,710
0
77,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,751
Gold Earned
40,246
487
Minions Killed
464
0
Camps Cleared
0
1,650,470
Distance Traveled
1,645,700
0
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,359
492
65
4
0
344,776
0
L
Sun Wukong
8,360
492
106
6
0
324,742
4
W
Set
9,696
570
115
7
0
350,882
0
L
Athena
8,113
477
25
1
0
343,750
5
L
Kukulkan
7,527
443
109
6
0
311,495
4
L
Izanami
8,135
479
127
7
0
304,790
2
W
King Arthur
8,588
505
92
5
0
299,669
0
W
Cupid
7,823
460
105
6
0
326,434
0
W
Chang'e
9,285
546
110
6
0
328,709
0
L
Erlang Shen
8,111
477
97
6
0
360,923
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role