Player Matchup

Charybdis
Charybdis
Ariekillzz
Charybdis
Level 151
God Stats
2W - 2L
1,423 SR
Queue Stats
231W - 222L
1,502 Elo+
Party 1
Awilix
Awilix
BudFisk
Awilix
Level 175
God Stats
0W - 6L
1,161 SR
Queue Stats
383W - 385L
1,536 Elo+
Party 1
Zeus
Zeus
Hėrmes
Zeus
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 34L
1,464 Elo+
Party 1
Fenrir
Fenrir
Nubarion
Fenrir
Level 210
God Stats
5W - 2L
1,825 SR
Queue Stats
350W - 359L
1,512 Elo+
Party 1
Apollo
Apollo
Reunert
Apollo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,586 Elo+
Party 1
Team Averages
Level 144
1,482 SR
1,520 Elo+

VS

Team Averages
Level 161
1,349 SR
1,496 Elo+
Neith
Neith
 
Neith
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Erdante
Mercury
Level 146
God Stats
5W - 10L
1,271 SR
Queue Stats
529W - 520L
1,500 Elo+
Solo
Chaac
Chaac
I-Yujiro-I
Chaac
Level 207
God Stats
3W - 0L
1,500 SR
Queue Stats
107W - 82L
1,500 Elo+
Party 2
Khepri
Khepri
ItsNaani
Khepri
Level 159
God Stats
3W - 3L
1,122 SR
Queue Stats
287W - 283L
1,497 Elo+
Party 2
Geb
Geb
RideMyArrow
Geb
Level 149
God Stats
6W - 6L
1,350 SR
Queue Stats
503W - 537L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ariekillzz
Charybdis
17
2 / 4 / 13
10,303
687
10,104
13,018
7,697
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Awilix
BudFisk
Awilix
18
4 / 6 / 9
10,317
688
13,473
18,944
10,982
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
Hėrmes
Zeus
19
4 / 4 / 13
11,515
768
17,024
12,637
6,956
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
Nubarion
Fenrir
17
3 / 5 / 13
10,045
670
9,702
19,514
22,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
Reunert
Apollo
20
7 / 4 / 12
11,988
799
11,735
14,778
8,445
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
1 / 5 / 6
10,393
693
14,042
14,782
7,876
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Mercury
Erdante
Mercury
20
8 / 5 / 6
12,097
806
12,095
17,549
9,860
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chaac
20
7 / 3 / 13
12,348
823
25,917
20,216
38,248
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Khepri
ItsNaani
Khepri
18
2 / 2 / 6
11,703
780
5,047
12,262
16,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

19
5 / 5 / 7
11,506
767
15,803
15,937
18,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
61
20
Kills
23
23
Deaths
20
60
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
5
6
0.8
L
Charybdis
Ariekillzz
Charybdis
2
4
13
2.13
L
Awilix
BudFisk
Awilix
4
6
9
1.42
W
Mercury
Erdante
Mercury
8
5
6
2.2
L
Zeus
Hėrmes
Zeus
4
4
13
2.63
W
Chaac
7
3
13
4.5
W
Khepri
ItsNaani
Khepri
2
2
6
2.5
L
Fenrir
Nubarion
Fenrir
3
5
13
1.9
L
Apollo
Reunert
Apollo
7
4
12
3.25
W
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,038
Damage
72,904
78,891
Taken
80,746
56,979
Mitigated
91,053
17,282
Healing
22,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
14,042
2,317
450
3,901
14,782
7,876
2,130
2,728
11,958
0
36,616
L
Charybdis
Ariekillzz
Charybdis
10,104
5,180
867
1,590
13,018
7,697
1,095
3,018
9,805
0
20,871
L
Awilix
BudFisk
Awilix
13,473
3,414
3,513
3,060
18,944
10,982
769
4,811
13,622
0
23,409
W
Mercury
Erdante
Mercury
12,095
5,982
1,038
3,113
17,549
9,860
3,015
3,775
13,054
0
28,567
L
Zeus
Hėrmes
Zeus
17,024
1,658
0
1,158
12,637
6,956
845
2,780
9,555
44,923
0
W
Chaac
25,917
1,367
1,176
7,369
20,216
38,248
649
3,534
16,419
1,206
44,991
W
Khepri
ItsNaani
Khepri
5,047
105
965
1,912
12,262
16,984
526
2,711
9,551
15,636
0
L
Fenrir
Nubarion
Fenrir
9,702
1,435
2,306
1,877
19,514
22,899
317
4,579
14,284
0
12,961
L
Apollo
Reunert
Apollo
11,735
5,641
760
2,151
14,778
8,445
1,733
3,718
10,796
0
23,084
W
15,803
432
1,025
1,512
15,937
18,085
364
3,564
11,563
25,915
1,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,168
Gold Earned
58,047
144
Minions Killed
164
0
Camps Cleared
0
1,205,911
Distance Traveled
1,402,772
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,393
693
49
3
0
273,472
0
L
Charybdis
10,303
687
27
2
0
248,541
0
L
Awilix
10,317
688
26
2
0
198,354
2
W
Mercury
12,097
806
43
3
0
322,790
0
L
Zeus
11,515
768
52
3
0
257,015
0
W
Chaac
12,348
823
31
2
0
285,449
0
W
Khepri
11,703
780
24
2
0
256,935
0
L
Fenrir
10,045
670
10
1
0
271,497
0
L
Apollo
11,988
799
29
2
0
230,504
0
W
Geb
11,506
767
17
1
0
264,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role