Player Matchup

Hades
Hades
Bulleur
Hades
Level 104
God Stats
2W - 0L
1,729 SR
Queue Stats
136W - 103L
1,497 Elo+
Solo
Ares
Ares
Colanstiick
Ares
Level 128
God Stats
5W - 3L
1,501 SR
Queue Stats
91W - 93L
1,433 Elo+
Party 1
Yemoja
Yemoja
MeyLie
Yemoja
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 92L
1,438 Elo+
Party 1
Osiris
Osiris
Na_Ru_Schin
Osiris
Level 81
God Stats
4W - 0L
1,500 SR
Queue Stats
63W - 57L
1,526 Elo+
Solo
Anubis
Anubis
Nightwolf1988
Anubis
Level 117
God Stats
5W - 0L
1,567 SR
Queue Stats
97W - 107L
1,356 Elo+
Solo
Team Averages
Level 107
1,559 SR
1,450 Elo+

VS

Team Averages
Level 108
1,457 SR
1,505 Elo+
Chronos
Chronos
 
Chronos
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Froshzul
Nu Wa
Level 91
God Stats
0W - 2L
1,500 SR
Queue Stats
116W - 101L
1,511 Elo+
Party 2
Shiva
Shiva
Kazima_Hawkeye
Shiva
Level 124
God Stats
3W - 4L
1,285 SR
Queue Stats
313W - 312L
1,527 Elo+
Solo
Cthulhu
Cthulhu
PankekeBotKawaii
Cthulhu
Level 94
God Stats
3W - 2L
1,500 SR
Queue Stats
122W - 111L
1,526 Elo+
Party 2
Hel
Hel
olly8092
Hel
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 33L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Bulleur
Hades
14
4 / 2 / 13
8,235
824
12,835
15,179
10,879
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
9 / 2 / 11
9,011
901
12,667
14,774
18,243
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Yemoja
MeyLie
Yemoja
15
2 / 1 / 16
8,390
839
7,267
8,923
7,244
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Osiris
16
4 / 0 / 16
8,454
845
12,503
13,858
15,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 1 / 15
8,183
818
9,140
7,182
5,059
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
2 / 4 / 3
8,326
833
13,448
12,706
5,310
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nu Wa
Froshzul
Nu Wa
11
1 / 6 / 5
6,742
674
9,516
9,528
3,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 5 / 3
7,685
769
12,296
14,351
16,693
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 4 / 2
8,037
804
9,455
14,345
18,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 3 / 5
6,710
671
2,434
6,898
4,715
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
24
22
Kills
6
6
Deaths
22
71
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
2
4
3
0.88
W
Hades
Bulleur
Hades
4
2
13
5.25
W
9
2
11
7.25
L
Nu Wa
Froshzul
Nu Wa
1
6
5
0.58
L
1
5
3
0.5
W
Yemoja
MeyLie
Yemoja
2
1
16
10
W
Osiris
4
0
16
12
W
3
1
15
10.5
L
2
4
2
0.75
L
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,412
Damage
47,149
59,916
Taken
57,828
57,144
Mitigated
48,900
36,754
Healing
15,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
13,448
2,407
292
2,065
12,706
5,310
0
9,800
2,111
28,705
0
W
Hades
Bulleur
Hades
12,835
1,895
2,720
6,227
15,179
10,879
566
9,442
5,301
26,733
0
W
12,667
752
1,071
868
14,774
18,243
0
6,727
7,400
13,945
0
L
Nu Wa
Froshzul
Nu Wa
9,516
2,136
0
760
9,528
3,795
0
7,166
1,971
14,711
0
L
12,296
1,018
1,420
2,038
14,351
16,693
0
10,247
3,491
0
19,232
W
Yemoja
MeyLie
Yemoja
7,267
1,993
14,419
2,517
8,923
7,244
664
5,977
2,664
15,232
0
W
Osiris
12,503
2,895
1,857
3,352
13,858
15,719
444
7,444
5,952
0
21,383
W
9,140
1,357
1,501
2,222
7,182
5,059
846
5,121
1,912
30,745
0
L
9,455
636
969
1,057
14,345
18,387
0
8,928
4,666
17,028
0
L
2,434
1,062
5,316
1,795
6,898
4,715
0
4,743
1,735
5,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,273
Gold Earned
37,500
120
Minions Killed
92
0
Camps Cleared
0
934,297
Distance Traveled
881,278
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,326
833
44
4
0
195,768
0
W
Hades
8,235
824
34
3
0
185,084
0
W
Ares
9,011
901
5
1
0
193,618
0
L
Nu Wa
6,742
674
12
1
0
143,598
0
L
Shiva
7,685
769
11
1
0
185,026
0
W
Yemoja
8,390
839
23
2
0
177,609
0
W
Osiris
8,454
845
18
2
0
200,123
0
W
Anubis
8,183
818
40
4
0
177,863
0
L
Cthulhu
8,037
804
13
1
0
188,752
0
L
Hel
6,710
671
12
1
0
168,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role