Player Matchup

Sun Wukong
Sun Wukong
Kenpachi_BLT_
Sun Wukong
Level 142
God Stats
6W - 7L
1,486 SR
Queue Stats
188W - 203L
1,486 Elo+
Party 2
Chernobog
Chernobog
RisenPheonix77
Chernobog
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 18L
1,489 Elo+
Party 1
Anubis
Anubis
Sh4dowSn4k3
Anubis
Level 108
God Stats
2W - 0L
1,862 SR
Queue Stats
56W - 43L
1,475 Elo+
Party 1
Shiva
Shiva
Untouchable_BLT_
Shiva
Level 147
God Stats
20W - 11L
1,644 SR
Queue Stats
125W - 130L
1,458 Elo+
Party 2
Sol
Sol
kman559
Sol
Level 80
God Stats
6W - 9L
1,528 SR
Queue Stats
12W - 15L
1,406 Elo+
Party 2
Team Averages
Level 121
1,604 SR
1,463 Elo+

VS

Team Averages
Level 114
1,370 SR
1,433 Elo+
Maui
Maui
Beefsquatch22
Maui
Level 153
God Stats
4W - 9L
1,344 SR
Queue Stats
476W - 486L
1,439 Elo+
Solo
Horus
Horus
Fantine
Horus
Level 154
God Stats
1W - 3L
1,206 SR
Queue Stats
142W - 145L
1,460 Elo+
Solo
Cliodhna
Cliodhna
FireMandango
Cliodhna
Level 106
God Stats
2W - 6L
1,346 SR
Queue Stats
125W - 142L
1,500 Elo+
Solo
Janus
Janus
Reisu-096
Janus
Level 147
God Stats
19W - 42L
1,454 SR
Queue Stats
157W - 157L
1,478 Elo+
Solo
Nu Wa
Nu Wa
TheOGMrMittens
Nu Wa
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Kenpachi_BLT_
Sun Wukong
19
5 / 3 / 14
11,356
811
10,315
15,333
14,876
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chernobog
RisenPheonix77
Chernobog
17
2 / 2 / 13
10,514
751
8,079
7,590
3,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Anubis
20
12 / 1 / 8
12,768
912
15,839
13,121
6,747
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

18
3 / 3 / 17
10,880
777
18,545
17,882
16,399
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
19
5 / 1 / 7
11,070
791
10,625
11,075
3,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 1
9,573
684
5,374
15,059
11,675
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
Fantine
Horus
15
0 / 2 / 1
9,243
660
2,497
13,943
11,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
FireMandango
Cliodhna
16
3 / 10 / 2
9,461
676
9,870
19,389
8,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Janus
Reisu-096
Janus
18
3 / 5 / 1
10,454
747
13,639
13,358
6,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
3 / 7 / 2
9,775
698
7,185
14,559
5,484
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
17
27
Kills
10
10
Deaths
27
59
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
Horus
Fantine
Horus
0
2
1
0.25
L
Cliodhna
FireMandango
Cliodhna
3
10
2
0.4
W
Sun Wukong
Kenpachi_BLT_
Sun Wukong
5
3
14
4
L
Janus
Reisu-096
Janus
3
5
1
0.7
W
Chernobog
RisenPheonix77
Chernobog
2
2
13
4.25
W
Anubis
12
1
8
16
L
3
7
2
0.57
W
3
3
17
3.83
W
Sol
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,403
Damage
38,565
65,001
Taken
76,308
45,180
Mitigated
43,787
18,557
Healing
14,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,374
721
1,383
905
15,059
11,675
0
5,930
9,051
19,424
0
L
Horus
Fantine
Horus
2,497
1,233
4,334
5,319
13,943
11,910
0
5,647
8,296
0
14,705
L
Cliodhna
FireMandango
Cliodhna
9,870
2,548
0
826
19,389
8,680
0
5,210
14,007
0
21,541
W
Sun Wukong
Kenpachi_BLT_
Sun Wukong
10,315
1,844
0
4,490
15,333
14,876
1,900
4,942
10,211
0
45,987
L
Janus
Reisu-096
Janus
13,639
73
0
1,819
13,358
6,038
0
5,562
7,732
43,217
0
W
Chernobog
RisenPheonix77
Chernobog
8,079
5,116
0
597
7,590
3,421
3,210
3,014
4,521
0
39,628
W
Anubis
15,839
270
0
6,533
13,121
6,747
749
4,716
8,405
65,054
0
L
7,185
2,218
0
0
14,559
5,484
0
4,820
9,619
20,731
0
W
18,545
3,314
100
3,086
17,882
16,399
490
5,471
12,003
757
41,038
W
Sol
10,625
3,749
0
3,751
11,075
3,737
489
7,853
3,110
38,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,588
Gold Earned
48,506
330
Minions Killed
176
0
Camps Cleared
0
1,469,343
Distance Traveled
1,250,877
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
9,573
684
28
2
0
233,091
7
L
Horus
9,243
660
21
2
0
291,731
0
L
Cliodhna
9,461
676
23
2
0
235,470
0
W
Sun Wukong
11,356
811
80
6
0
306,755
0
L
Janus
10,454
747
76
5
0
282,228
2
W
Chernobog
10,514
751
53
4
0
264,194
0
W
Anubis
12,768
912
87
6
0
295,609
0
L
Nu Wa
9,775
698
28
2
0
208,357
0
W
Shiva
10,880
777
45
3
0
329,536
0
W
Sol
11,070
791
65
5
0
273,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role