Player Matchup

Pele
Pele
Ampheto RSTO
Pele
Level 151
God Stats
4W - 3L
1,453 SR
Queue Stats
390W - 342L
1,523 Elo+
Party 2
Izanami
Izanami
Eagle_Slayer03
Izanami
Level 100
God Stats
1W - 3L
1,732 SR
Queue Stats
128W - 141L
1,463 Elo+
Solo
Cu Chulainn
Cu Chulainn
FloxZz
Cu Chulainn
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 18L
1,650 Elo+
Solo
Fenrir
Fenrir
MagnusKIU
Fenrir
Level 119
God Stats
7W - 7L
1,637 SR
Queue Stats
287W - 287L
1,542 Elo+
Party 2
Fafnir
Fafnir
Zurdann
Fafnir
Level 129
God Stats
2W - 1L
1,813 SR
Queue Stats
94W - 96L
1,525 Elo+
Solo
Team Averages
Level 104
1,627 SR
1,541 Elo+

VS

Team Averages
Level 94
1,540 SR
1,611 Elo+
Odin
Odin
Archidamus
Odin
Level 128
God Stats
2W - 1L
1,485 SR
Queue Stats
49W - 28L
1,683 Elo+
Party 1
Ravana
Ravana
Belrice
Ravana
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 28L
1,683 Elo+
Party 1
Surtr
Surtr
Voltarien
Surtr
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 28L
1,670 Elo+
Party 1
Nu Wa
Nu Wa
imainmyadc
Nu Wa
Level 65
God Stats
2W - 0L
1,767 SR
Queue Stats
4W - 3L
1,497 Elo+
Party 1
Cerberus
Cerberus
oXHAMURABIXo
Cerberus
Level 74
God Stats
5W - 2L
1,448 SR
Queue Stats
204W - 186L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 11
8,765
797
14,204
15,741
8,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
6 / 6 / 2
9,375
852
9,745
12,379
5,562
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
FloxZz
Cu Chulainn
15
2 / 6 / 10
9,082
826
11,749
20,048
18,712
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
MagnusKIU
Fenrir
13
3 / 6 / 7
8,064
733
8,105
14,546
11,080
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fafnir
Zurdann
Fafnir
14
0 / 5 / 10
7,939
722
7,877
17,202
15,282
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 21
10,413
947
11,431
13,598
13,779
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ravana
Belrice
Ravana
17
7 / 3 / 14
10,673
970
13,038
12,011
11,217
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
Voltarien
Surtr
16
7 / 3 / 17
10,021
911
17,098
15,611
15,629
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
17
6 / 2 / 19
9,918
902
17,386
7,845
3,451
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
oXHAMURABIXo
Cerberus
15
3 / 3 / 23
9,258
842
16,850
19,537
21,386
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
122
13
Kills
28
28
Deaths
13
40
Assists
94
Player
Kills
Deaths
Assists
KDA
L
2
5
11
1.5
W
5
2
21
7.75
W
Ravana
Belrice
Ravana
7
3
14
4.67
L
6
6
2
1.17
L
Cu Chulainn
FloxZz
Cu Chulainn
2
6
10
1.17
L
Fenrir
MagnusKIU
Fenrir
3
6
7
1.08
W
Surtr
Voltarien
Surtr
7
3
17
5.17
L
Fafnir
Zurdann
Fafnir
0
5
10
1
W
Nu Wa
6
2
19
7.75
W
Cerberus
oXHAMURABIXo
Cerberus
3
3
23
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,680
Damage
75,803
79,916
Taken
68,602
59,197
Mitigated
65,462
15,658
Healing
23,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,204
1,631
1,498
2,770
15,741
8,561
429
8,002
7,561
0
32,346
W
11,431
2,127
171
1,904
13,598
13,779
1,108
1,234
12,088
0
18,477
W
Ravana
Belrice
Ravana
13,038
3,481
2,130
2,819
12,011
11,217
1,611
1,855
9,408
1,187
18,497
L
9,745
5,611
125
700
12,379
5,562
1,293
5,577
6,554
0
31,833
L
Cu Chulainn
FloxZz
Cu Chulainn
11,749
1,474
1,211
3,178
20,048
18,712
93
8,383
10,898
0
30,386
L
Fenrir
MagnusKIU
Fenrir
8,105
1,223
1,115
1,492
14,546
11,080
0
6,835
7,366
54
11,933
W
Surtr
Voltarien
Surtr
17,098
4,335
1,482
5,972
15,611
15,629
1,453
1,517
13,414
3,213
32,463
L
Fafnir
Zurdann
Fafnir
7,877
505
1,187
2,382
17,202
15,282
256
7,729
8,650
15,641
0
W
Nu Wa
17,386
5,249
1,995
343
7,845
3,451
3,394
293
7,472
35,912
0
W
Cerberus
oXHAMURABIXo
Cerberus
16,850
1,025
1,029
5,444
19,537
21,386
451
3,047
15,544
27,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,225
Gold Earned
50,283
165
Minions Killed
136
0
Camps Cleared
0
992,006
Distance Traveled
1,007,735
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,765
797
37
3
0
208,110
0
W
Odin
10,413
947
14
1
0
226,168
0
W
Ravana
10,673
970
10
1
0
202,843
0
L
Izanami
9,375
852
55
5
0
161,543
0
L
Cu Chulainn
9,082
826
42
4
0
204,453
0
L
Fenrir
8,064
733
11
1
0
192,192
0
W
Surtr
10,021
911
29
3
0
195,541
0
L
Fafnir
7,939
722
20
2
0
225,708
0
W
Nu Wa
9,918
902
36
3
0
182,491
0
W
Cerberus
9,258
842
47
4
0
200,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role