Player Matchup

Persephone
Persephone
AthenaTillDeath
Persephone
Level 153
God Stats
2W - 13L
1,179 SR
Queue Stats
261W - 412L
1,425 Elo+
Party 1
Lancelot
Lancelot
Fernz-_-
Lancelot
Level 143
God Stats
5W - 10L
1,352 SR
Queue Stats
157W - 238L
1,378 Elo+
Party 1
Olorun
Olorun
Ricerdoforever
Olorun
Level 93
God Stats
2W - 1L
1,749 SR
Queue Stats
34W - 21L
1,554 Elo+
Party 1
King Arthur
King Arthur
VenStrike_15
King Arthur
Level 156
God Stats
14W - 12L
1,669 SR
Queue Stats
358W - 400L
1,431 Elo+
Party 1
Cabrakan
Cabrakan
k555000aaa
Cabrakan
Level 127
God Stats
3W - 3L
1,692 SR
Queue Stats
331W - 377L
1,455 Elo+
Party 1
Team Averages
Level 134
1,528 SR
1,449 Elo+

VS

Team Averages
Level 127
1,560 SR
1,543 Elo+
Serqet
Serqet
 
Serqet
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
All Dilligence
Chiron
Level 145
God Stats
4W - 5L
1,726 SR
Queue Stats
549W - 542L
1,533 Elo+
Party 2
Hou Yi
Hou Yi
CFE15
Hou Yi
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
120W - 111L
1,641 Elo+
Solo
Geb
Geb
Carlitoskiller15
Geb
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,451 Elo+
Solo
Lancelot
Lancelot
Kxpro
Lancelot
Level 177
God Stats
57W - 46L
1,575 SR
Queue Stats
323W - 288L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
AthenaTillDeath
Persephone
10
0 / 1 / 0
5,711
571
4,074
3,684
1,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
Fernz-_-
Lancelot
10
0 / 3 / 0
5,261
526
2,172
8,552
3,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 1 / 0
4,284
428
2,276
2,511
827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
VenStrike_15
King Arthur
9
0 / 3 / 0
5,214
521
3,197
9,636
7,348
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cabrakan
k555000aaa
Cabrakan
9
0 / 1 / 0
5,174
517
3,099
7,603
6,525
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
2 / 0 / 3
6,007
601
4,704
7,478
3,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 0 / 2
5,854
585
5,033
4,873
1,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Hou Yi
CFE15
Hou Yi
9
1 / 1 / 2
5,310
531
2,025
4,402
1,558
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 0 / 3
5,021
502
1,786
6,483
3,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
Kxpro
Lancelot
12
4 / 0 / 0
7,178
718
6,790
6,890
4,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
8
9
Deaths
1
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
2
0
3
3.5
W
1
0
2
2
L
Persephone
AthenaTillDeath
Persephone
0
1
0
0
W
Hou Yi
CFE15
Hou Yi
1
1
2
2
W
0
0
3
1.5
L
Lancelot
Fernz-_-
Lancelot
0
3
0
0
W
Lancelot
Kxpro
Lancelot
4
0
0
4
L
0
1
0
0
L
King Arthur
VenStrike_15
King Arthur
0
3
0
0
L
Cabrakan
k555000aaa
Cabrakan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,818
Damage
20,338
31,986
Taken
30,126
18,879
Mitigated
14,535
8,011
Healing
9,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
4,704
1,643
0
1,000
7,478
3,041
0
1,026
6,412
0
49,583
W
5,033
1,835
306
2,082
4,873
1,804
0
2,596
2,157
0
43,242
L
Persephone
AthenaTillDeath
Persephone
4,074
44
0
1,038
3,684
1,149
0
197
3,486
46,265
0
W
Hou Yi
CFE15
Hou Yi
2,025
1,231
0
1,169
4,402
1,558
0
1,654
2,745
0
30,663
W
1,786
247
0
2,138
6,483
3,666
0
3,898
2,473
6,617
0
L
Lancelot
Fernz-_-
Lancelot
2,172
297
0
700
8,552
3,030
0
269
8,074
0
42,999
W
Lancelot
Kxpro
Lancelot
6,790
2,042
0
2,407
6,890
4,466
0
56
6,834
0
54,624
L
2,276
1,100
0
546
2,511
827
0
575
1,936
22,252
0
L
King Arthur
VenStrike_15
King Arthur
3,197
754
0
2,683
9,636
7,348
0
0
8,671
0
35,821
L
Cabrakan
k555000aaa
Cabrakan
3,099
430
1,175
1,869
7,603
6,525
0
773
6,338
12,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,644
Gold Earned
29,370
281
Minions Killed
326
0
Camps Cleared
0
953,068
Distance Traveled
1,117,043
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,007
601
73
7
0
265,380
1
W
Chiron
5,854
585
91
9
0
205,027
1
L
Persephone
5,711
571
100
10
0
199,799
0
W
Hou Yi
5,310
531
60
6
0
188,585
2
W
Geb
5,021
502
5
1
0
220,793
4
L
Lancelot
5,261
526
66
7
0
247,579
0
W
Lancelot
7,178
718
97
10
0
237,258
4
L
Olorun
4,284
428
42
4
0
91,666
0
L
King Arthur
5,214
521
58
6
0
212,397
0
L
Cabrakan
5,174
517
15
2
0
201,627
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role