Player Matchup

Sylvanus
Sylvanus
Gold IV
 
Sylvanus
Gold IV
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ratatoskr
Ratatoskr
Gold V
AlNoDoors
Ratatoskr
Gold V
Level 107
God Stats
3W - 1L
1,806 SR
Queue Stats
195W - 200L
1,367 MMR
Solo
Janus
Janus
Silver I
LuL Kimy
Janus
Silver I
Level 158
God Stats
4W - 3L
1,500 SR
Queue Stats
105W - 103L
1,403 MMR
Solo
Hachiman
Hachiman
Gold IV
thatz_king
Hachiman
Gold IV
Level 67
God Stats
36W - 40L
1,653 SR
Queue Stats
292W - 286L
1,422 MMR
Solo
Sol
Sol
Silver II
vick3r5
Sol
Silver II
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 13L
1,402 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 106
1,592 SR
1,419 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 137
1,585 SR
1,395 MMR
Raijin
Raijin
Gold V
 
Raijin
Gold V
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Khepri
Khepri
Silver I
UnQuesoFrito
Khepri
Silver I
Level 123
God Stats
27W - 29L
1,385 SR
Queue Stats
160W - 158L
1,345 MMR
Solo
Tyr
Tyr
Gold V
VERGILJ
Tyr
Gold V
Level 106
God Stats
3W - 2L
1,864 SR
Queue Stats
375W - 391L
1,423 MMR
Solo
Ne Zha
Ne Zha
Gold V
V_Okamii_V
Ne Zha
Gold V
Level 159
God Stats
5W - 5L
1,529 SR
Queue Stats
143W - 137L
1,356 MMR
Party 1
Apollo
Apollo
Gold V
jmays1
Apollo
Gold V
Level 121
God Stats
5W - 9L
1,648 SR
Queue Stats
250W - 252L
1,353 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
1 / 1 / 4
7,639
509
6,266
9,687
7,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ratatoskr
AlNoDoors
Ratatoskr
13
5 / 4 / 3
8,170
545
9,746
14,001
5,464
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
LuL Kimy
Janus
14
2 / 2 / 2
8,410
561
9,071
9,356
3,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
thatz_king
Hachiman
13
3 / 1 / 1
7,756
517
9,546
9,842
3,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
16
4 / 2 / 0
9,436
629
9,316
12,455
4,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
ThorMartichorasVamanaMercury

VS

Bans
MauiAgniFenrirDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
1 / 3 / 3
7,246
483
3,186
7,483
2,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
11
2 / 2 / 3
7,045
470
3,646
12,467
8,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tyr
13
2 / 3 / 1
7,767
518
7,061
14,300
13,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Ne Zha
V_Okamii_V
Ne Zha
13
3 / 4 / 2
8,040
536
6,371
15,817
6,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
jmays1
Apollo
13
1 / 3 / 2
7,286
486
7,628
12,541
5,417
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
20
15
Kills
9
10
Deaths
15
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
1
4
3
L
Raijin
 
Raijin
1
3
3
0.83
W
Ratatoskr
AlNoDoors
Ratatoskr
5
4
3
1.63
W
Janus
LuL Kimy
Janus
2
2
2
1.5
L
Khepri
2
2
3
1.75
L
Tyr
2
3
1
0.83
L
Ne Zha
V_Okamii_V
Ne Zha
3
4
2
1
L
Apollo
jmays1
Apollo
1
3
2
0.67
W
Hachiman
thatz_king
Hachiman
3
1
1
3.5
W
Sol
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,945
Damage
27,892
55,341
Taken
62,608
24,585
Mitigated
37,060
22,549
Healing
16,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,266
2,733
2,606
5,029
9,687
7,291
126
1,024
8,663
27,578
0
L
Raijin
 
Raijin
3,186
251
0
1,000
7,483
2,680
0
3,961
3,522
38,133
0
W
Ratatoskr
AlNoDoors
Ratatoskr
9,746
3,691
0
2,199
14,001
5,464
0
2,369
11,632
0
52,817
W
Janus
LuL Kimy
Janus
9,071
639
178
1,820
9,356
3,699
369
2,241
7,115
68,350
0
L
Khepri
3,646
362
403
2,938
12,467
8,816
0
5,429
7,038
17,543
0
L
Tyr
7,061
2,081
0
4,584
14,300
13,208
0
8,135
6,165
0
49,204
L
Ne Zha
V_Okamii_V
Ne Zha
6,371
2,079
0
2,680
15,817
6,939
0
3,385
12,432
0
71,002
L
Apollo
jmays1
Apollo
7,628
4,018
0
4,627
12,541
5,417
767
3,869
8,672
0
56,927
W
Hachiman
thatz_king
Hachiman
9,546
5,762
0
3,996
9,842
3,871
867
1,157
8,685
0
52,396
W
Sol
9,316
4,801
0
6,721
12,455
4,260
3,377
227
12,228
74,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,411
Gold Earned
37,384
398
Minions Killed
376
0
Camps Cleared
0
1,408,841
Distance Traveled
1,377,187
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,639
509
29
2
0
278,890
5
L
Raijin
7,246
483
75
5
0
188,233
0
W
Ratatoskr
8,170
545
73
5
0
334,297
7
W
Janus
8,410
561
104
7
0
301,969
2
L
Khepri
7,045
470
18
1
0
300,296
6
L
Tyr
7,767
518
91
6
0
274,514
0
L
Ne Zha
8,040
536
97
6
0
335,704
1
L
Apollo
7,286
486
95
6
0
278,440
0
W
Hachiman
7,756
517
72
5
0
276,118
2
W
Sol
9,436
629
120
8
0
217,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role