Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
ButchersSon4298
Mulan
Level 154
God Stats
9W - 10L
1,482 SR
Queue Stats
266W - 281L
1,476 Elo+
Party 1
Anubis
Anubis
DesertGhoztz
Anubis
Level 158
God Stats
11W - 12L
1,693 SR
Queue Stats
249W - 254L
1,530 Elo+
Solo
Apollo
Apollo
First_Son_o_Gaza
Apollo
Level 177
God Stats
16W - 12L
1,616 SR
Queue Stats
665W - 637L
1,536 Elo+
Solo
Tsukuyomi
Tsukuyomi
Flipjoint
Tsukuyomi
Level 108
God Stats
0W - 1L
1,684 SR
Queue Stats
12W - 19L
1,427 Elo+
Party 1
Team Averages
Level 139
1,595 SR
1,494 Elo+

VS

Team Averages
Level 112
1,499 SR
1,495 Elo+
Hou Yi
Hou Yi
Killa_4712xPRx
Hou Yi
Level 125
God Stats
3W - 1L
1,542 SR
Queue Stats
294W - 275L
1,548 Elo+
Solo
Anubis
Anubis
RedJigglypuff_
Anubis
Level 48
God Stats
7W - 6L
1,503 SR
Queue Stats
85W - 75L
1,472 Elo+
Solo
Bellona
Bellona
TheMadKingofAll
Bellona
Level 112
God Stats
17W - 20L
1,455 SR
Queue Stats
291W - 283L
1,479 Elo+
Solo
Chronos
Chronos
YandereHonaka
Chronos
Level 155
God Stats
3W - 0L
1,312 SR
Queue Stats
69W - 70L
1,418 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
sky-skygodslayer
Morgan Le Fay
Level 118
God Stats
34W - 18L
1,685 SR
Queue Stats
381W - 332L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 2 / 1
7,206
480
6,600
16,283
15,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
0 / 3 / 1
6,751
450
7,279
14,527
12,529
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
13
1 / 7 / 0
7,270
485
4,584
13,161
6,672
Magic Focus

Magic Focus

+20
Magical Power

13
0 / 3 / 2
7,363
491
3,325
12,127
4,617
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
Flipjoint
Tsukuyomi
11
2 / 3 / 1
6,822
455
3,710
8,981
3,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 3
7,898
527
6,861
10,009
3,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
11 / 1 / 3
9,871
658
14,433
9,274
4,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 1 / 5
8,088
539
7,862
14,041
12,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Chronos
10
0 / 1 / 6
6,782
452
3,443
5,333
3,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
sky-skygodslayer
Morgan Le Fay
13
3 / 1 / 7
7,789
519
12,156
7,308
2,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
5
Kills
17
18
Deaths
5
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
2
1
1.25
L
0
3
1
0.17
L
Anubis
1
7
0
0.14
L
0
3
2
0.33
L
Tsukuyomi
Flipjoint
Tsukuyomi
2
3
1
0.83
W
2
1
3
3.5
W
11
1
3
12.5
W
1
1
5
3.5
W
Chronos
0
1
6
3
W
Morgan Le Fay
sky-skygodslayer
Morgan Le Fay
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,498
Damage
44,755
65,079
Taken
45,965
42,093
Mitigated
26,876
20,174
Healing
15,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,600
416
149
4,600
16,283
15,019
0
8,264
8,019
37,842
0
L
7,279
578
0
4,124
14,527
12,529
0
6,381
8,146
1,732
48,909
L
Anubis
4,584
0
0
4,104
13,161
6,672
0
9,038
4,123
57,332
0
L
3,325
1,671
0
4,928
12,127
4,617
122
3,313
8,814
0
65,788
L
Tsukuyomi
Flipjoint
Tsukuyomi
3,710
956
0
2,269
8,981
3,256
0
3,043
5,938
0
39,761
W
6,861
3,431
0
3,232
10,009
3,862
502
3,001
6,997
0
57,697
W
14,433
416
0
4,951
9,274
4,475
147
2,093
7,181
82,585
0
W
7,862
2,992
0
4,612
14,041
12,615
0
3,066
10,975
0
55,393
W
Chronos
3,443
356
0
1,380
5,333
3,260
102
900
4,361
23,445
0
W
Morgan Le Fay
sky-skygodslayer
Morgan Le Fay
12,156
870
0
1,610
7,308
2,664
291
3,235
3,995
55,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,412
Gold Earned
40,428
419
Minions Killed
441
0
Camps Cleared
0
1,377,620
Distance Traveled
1,575,820
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,206
480
49
3
0
321,400
4
L
Mulan
6,751
450
86
6
0
278,577
3
L
Anubis
7,270
485
100
7
0
271,918
1
L
Apollo
7,363
491
119
8
0
243,053
4
L
Tsukuyomi
6,822
455
65
4
0
262,672
0
W
Hou Yi
7,898
527
94
6
0
274,476
0
W
Anubis
9,871
658
116
8
0
347,145
0
W
Bellona
8,088
539
98
7
0
331,933
2
W
Chronos
6,782
452
46
3
0
308,338
0
W
Morgan Le Fay
7,789
519
87
6
0
313,928
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role