Player Matchup

Cthulhu
Cthulhu
DanielThacker68
Cthulhu
Level 129
God Stats
2W - 3L
1,625 SR
Queue Stats
51W - 58L
1,501 Elo+
Solo
Arachne
Arachne
HolyFuzzyNugz
Arachne
Level 14
God Stats
6W - 8L
1,144 SR
Queue Stats
152W - 162L
1,400 Elo+
Party 1
Freya
Freya
Making-Her-Ink
Freya
Level 68
God Stats
21W - 17L
1,320 SR
Queue Stats
118W - 119L
1,400 Elo+
Party 1
Team Averages
Level 70
1,363 SR
1,434 Elo+

VS

Team Averages
Level 85
1,557 SR
1,633 Elo+
Chaac
Chaac
 
Chaac
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Demonikbishop
Nu Wa
Level 87
God Stats
2W - 2L
1,599 SR
Queue Stats
3W - 3L
1,699 Elo+
Party 2
Cthulhu
Cthulhu
Some1UDonKno
Cthulhu
Level 71
God Stats
2W - 0L
1,572 SR
Queue Stats
4W - 2L
1,699 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 4 / 3
9,296
775
10,802
14,181
9,767
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
10
2 / 5 / 4
8,112
676
5,195
13,616
6,091
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 5 / 7
8,340
695
9,150
12,035
4,756
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
3 / 3 / 11
9,413
784
10,046
14,105
13,491
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 5 / 9
9,574
798
15,139
9,233
3,992
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Some1UDonKno
Cthulhu
14
8 / 0 / 6
10,727
894
9,474
9,922
10,676
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
8
Kills
14
14
Deaths
8
14
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
3
11
2.83
L
5
4
3
1.63
W
3
5
9
1.5
L
Arachne
2
5
4
0.8
L
1
5
7
0.9
W
Cthulhu
Some1UDonKno
Cthulhu
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,147
Damage
34,659
39,832
Taken
33,260
20,614
Mitigated
28,159
11,274
Healing
9,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
10,046
1,536
357
4,698
14,105
13,491
293
8,701
5,284
0
17,594
L
10,802
738
281
2,327
14,181
9,767
0
9,084
4,342
46,182
0
W
15,139
4,090
469
1,581
9,233
3,992
1,393
6,438
2,795
50,655
0
L
Arachne
5,195
3,903
114
4,183
13,616
6,091
0
8,002
5,422
0
12,511
L
9,150
2,643
590
3,779
12,035
4,756
0
6,764
5,271
36,602
0
W
Cthulhu
Some1UDonKno
Cthulhu
9,474
1,137
169
2,228
9,922
10,676
108
4,979
4,810
41,222
721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,748
Gold Earned
29,714
119
Minions Killed
148
0
Camps Cleared
0
632,021
Distance Traveled
658,493
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,413
784
25
2
0
229,805
0
L
Cthulhu
9,296
775
66
6
0
214,218
0
W
Nu Wa
9,574
798
59
5
0
177,082
0
L
Arachne
8,112
676
19
2
0
231,106
4
L
Freya
8,340
695
34
3
0
186,697
4
W
Cthulhu
10,727
894
64
5
0
251,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role