Player Matchup

Thor
Thor
Adraia111
Thor
Level 129
God Stats
0W - 1L
1,735 SR
Queue Stats
3W - 3L
1,404 Elo+
Solo
Hachiman
Hachiman
KittyGangster
Hachiman
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 36L
1,481 Elo+
Solo
Chiron
Chiron
LilMarKo17
Chiron
Level 115
God Stats
2W - 3L
1,246 SR
Queue Stats
64W - 76L
1,463 Elo+
Solo
Hel
Hel
TribalPrune1
Hel
Level 147
God Stats
1W - 3L
1,166 SR
Queue Stats
143W - 136L
1,472 Elo+
Solo
King Arthur
King Arthur
Voxsa
King Arthur
Level 126
God Stats
0W - 2L
1,202 SR
Queue Stats
51W - 34L
1,500 Elo+
Solo
Team Averages
Level 122
1,370 SR
1,464 Elo+

VS

Team Averages
Level 103
1,523 SR
1,452 Elo+
Ao Kuang
Ao Kuang
A77MB
Ao Kuang
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 48L
1,545 Elo+
Solo
Bacchus
Bacchus
Cg x Conker
Bacchus
Level 72
God Stats
11W - 10L
1,689 SR
Queue Stats
204W - 225L
1,429 Elo+
Party 1
Heimdallr
Heimdallr
Cg x Genkii
Heimdallr
Level 129
God Stats
6W - 7L
1,611 SR
Queue Stats
315W - 343L
1,473 Elo+
Party 1
Yemoja
Yemoja
ORZ0WE1
Yemoja
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,321 Elo+
Solo
Khepri
Khepri
Oxofrimbel
Khepri
Level 123
God Stats
4W - 10L
1,312 SR
Queue Stats
208W - 199L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
19
7 / 8 / 8
11,915
745
24,640
22,704
14,284
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
KittyGangster
Hachiman
20
6 / 3 / 8
12,878
805
21,376
15,385
7,787
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chiron
LilMarKo17
Chiron
19
3 / 2 / 11
11,185
699
20,814
16,967
8,788
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 4 / 6
10,482
655
16,324
13,458
6,529
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Voxsa
King Arthur
18
3 / 5 / 11
11,239
702
18,165
25,158
32,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
A77MB
Ao Kuang
20
12 / 7 / 8
13,500
844
17,925
21,285
14,042
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Cg x Conker
Bacchus
20
1 / 3 / 16
12,009
751
14,859
31,855
39,254
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Cg x Genkii
Heimdallr
19
6 / 5 / 11
11,769
736
21,082
19,268
14,077
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
ORZ0WE1
Yemoja
20
2 / 3 / 12
11,841
740
16,212
15,346
11,254
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
Oxofrimbel
Khepri
19
1 / 3 / 13
10,712
670
10,946
24,649
30,633
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
82
21
Kills
22
22
Deaths
21
44
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
A77MB
Ao Kuang
12
7
8
2.29
L
Thor
7
8
8
1.38
W
Bacchus
Cg x Conker
Bacchus
1
3
16
3
W
Heimdallr
Cg x Genkii
Heimdallr
6
5
11
2.3
L
Hachiman
KittyGangster
Hachiman
6
3
8
3.33
L
Chiron
LilMarKo17
Chiron
3
2
11
4.25
W
Yemoja
ORZ0WE1
Yemoja
2
3
12
2.67
W
Khepri
Oxofrimbel
Khepri
1
3
13
2.5
L
2
4
6
1.25
L
King Arthur
Voxsa
King Arthur
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,319
Damage
81,024
93,672
Taken
112,403
70,359
Mitigated
109,260
34,777
Healing
41,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
A77MB
Ao Kuang
17,925
4,454
2,744
5,369
21,285
14,042
3,217
4,193
16,935
28,052
0
L
Thor
24,640
2,782
457
2,720
22,704
14,284
0
13,455
8,801
0
30,505
W
Bacchus
Cg x Conker
Bacchus
14,859
1,137
1,519
11,481
31,855
39,254
832
7,029
23,915
26,541
386
W
Heimdallr
Cg x Genkii
Heimdallr
21,082
9,969
1,009
3,036
19,268
14,077
1,945
1,218
17,600
0
42,887
L
Hachiman
KittyGangster
Hachiman
21,376
13,765
1,719
1,886
15,385
7,787
300
10,539
4,746
0
46,446
L
Chiron
LilMarKo17
Chiron
20,814
5,627
2,363
4,028
16,967
8,788
2,880
11,624
5,110
45
36,413
W
Yemoja
ORZ0WE1
Yemoja
16,212
3,102
5,802
2,716
15,346
11,254
1,557
631
14,540
43,932
0
W
Khepri
Oxofrimbel
Khepri
10,946
529
2,538
4,947
24,649
30,633
208
3,668
20,427
23,970
0
L
16,324
290
11,230
4,986
13,458
6,529
1,049
10,725
2,591
31,267
0
L
King Arthur
Voxsa
King Arthur
18,165
1,241
1,842
3,546
25,158
32,971
0
12,901
11,021
238
31,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,699
Gold Earned
59,831
179
Minions Killed
166
0
Camps Cleared
0
1,543,131
Distance Traveled
1,466,934
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
13,500
844
23
1
0
269,508
0
L
Thor
11,915
745
16
1
0
272,974
0
W
Bacchus
12,009
751
16
1
0
332,003
0
W
Heimdallr
11,769
736
50
3
0
267,855
0
L
Hachiman
12,878
805
63
4
0
296,524
0
L
Chiron
11,185
699
33
2
0
303,334
0
W
Yemoja
11,841
740
50
3
0
283,954
0
W
Khepri
10,712
670
27
2
0
313,614
0
L
Hel
10,482
655
31
2
0
298,939
0
L
King Arthur
11,239
702
36
2
0
371,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role